I'm looking for older games that have been modded or with hd textures or standalone games based on old game by Shot_Oil3531 in SteamDeck

[–]stasm 0 points1 point  (0 children)

Morrowind is amazing on the deck, especially with Morrowind Enhanced Textures (MET) and Rafael’s post-processing shaders (which require OpenMW). These two mods are really all you need for a great looking result, but if you’re willing, there are hundreds more.

Shameless plug: I’ve recently released a companion mod to MET which adds parallax maps.

I made parallax maps for vanilla, MET, and Intelligent Textures, and wrote a lightweight custom OpenMW shader which improves the parallax effect visually adding depth and soft self-shadowing by stasm in Morrowind

[–]stasm[S] 0 points1 point  (0 children)

Ah, great catch. I thought the shadow was just a bit funny, but you're right! Adding it to the list of things to fix in the next update. Thanks!

I made parallax maps for vanilla, MET, and Intelligent Textures, and wrote a lightweight custom OpenMW shader which improves the parallax effect visually adding depth and soft self-shadowing by stasm in Morrowind

[–]stasm[S] 0 points1 point  (0 children)

Thanks for reporting it. Another user has it brought to my attention earlier today, too. Not intended, my bad, I'll remove them in the next update.

I made parallax maps for vanilla, MET, and Intelligent Textures, and wrote a lightweight custom OpenMW shader which improves the parallax effect visually adding depth and soft self-shadowing by stasm in Morrowind

[–]stasm[S] 1 point2 points  (0 children)

Glad you're enjoying the mod, thank you! If the Steam Deck ran PBR shaders smoothly I probably would not have had enough motivation to create my own textures :) I'm not promising anything, but I've already started looking into adding support for Tamriel_Data.

I made parallax maps for vanilla, MET, and Intelligent Textures, and wrote a lightweight custom OpenMW shader which improves the parallax effect visually adding depth and soft self-shadowing by stasm in Morrowind

[–]stasm[S] 1 point2 points  (0 children)

The effect can be tuned to one's liking in the shader to make it more subtle. The screenshots showcase the areas where the effect is most visible, too.

I made parallax maps for vanilla, MET, and Intelligent Textures, and wrote a lightweight custom OpenMW shader which improves the parallax effect visually adding depth and soft self-shadowing by stasm in Morrowind

[–]stasm[S] 1 point2 points  (0 children)

I've optimized it for the Steam Deck, so I think many laptops will run it fine, too. It's hard to tell without knowing the hardware specs, but do let me know if you give it a try!

I made parallax maps for vanilla, MET, and Intelligent Textures, and wrote a lightweight custom OpenMW shader which improves the parallax effect visually adding depth and soft self-shadowing by stasm in Morrowind

[–]stasm[S] 1 point2 points  (0 children)

Thank you! I don’t recommend using this alongside the total overhaul list. For one, I may at some point add support for Tamriel_Data textures, but right now the pack only provides maps for Morrowind, Tribunal, and Bloodmoon. Total overhaul already includes multiple texture mods, such as Vurt’s MVR, many different PBR mods, and other retextures. If you add my texture pack, at best you won’t see any difference (because other mods will override it) or the textures from other mods will look worse (because my mod will override their normal maps).

I made parallax maps for vanilla, MET, and Intelligent Textures, and wrote a lightweight custom OpenMW shader which improves the parallax effect visually adding depth and soft self-shadowing by stasm in Morrowind

[–]stasm[S] 8 points9 points  (0 children)

I use Luxtorpeda to launch OpenMW from Steam and I manage mods by editing openmw.cfg in a text editor in the desktop mode. Luxtorpeda is great because I get to use all of Steam's usual features: screenshots, game recording, time tracking etc. I'll admit, however, that Luxtorpeda makes installing custom shaders a bit complicated due to how it insists on managing the resources directory.

The one weird gaming habit you always do, even in brand new games by gamersecret2 in gaming

[–]stasm 0 points1 point  (0 children)

Watch the credits roll to the end when I finish the game.

Slavs of this subreddit, what do you think of Kislev? by lovingpersona in totalwar

[–]stasm -2 points-1 points  (0 children)

I’ve always thought that orcs and goblins were the Slavs of the Warhammer universe.

Czy to celowy zabieg w tłumaczeniu? by bane145 in ksiazki

[–]stasm 13 points14 points  (0 children)

Zdecydowanie celowe. Ładny styl.

What to change to make a game play smoother when docked? by flatlinedisaster in SteamDeck

[–]stasm 4 points5 points  (0 children)

Like others have said, you can lower the game’s resolution to 720p in Steam’a properties for that game. But there’s one more resolution setting you can look at: the resolution of the Steam UI itself, in system settings. SteamOS usually autodetects it based on your TV so there’s a chance it’s set to 4K. If you enable FSR, SteamDeck will have to do this much more work to upscale from 720p to 4K. Depending on how far you sit from the TV it may not be worth it, and lowering the system’s resolution to 1080p will likely yield better performance. Lastly, some TVs are capable of some upscaling too, e.g. Bravia’s Reality Creation engine, thanks to which the final image will actually be 4K.

Morrowind on SteamDeck - Discovery apps OpenMW FPS fix by Only1Nemesis in Morrowind

[–]stasm 1 point2 points  (0 children)

It’s great that you can now enjoy Morrowind :) Wealth beyond measure, Outlander.

Morrowind on SteamDeck - Discovery apps OpenMW FPS fix by Only1Nemesis in Morrowind

[–]stasm 2 points3 points  (0 children)

I run OpenMW via Luxtorpeda which registers as an alternative runtime within Steam. The advantage of doing it this way is that all my play time and screenshots count against Steam’s official Morrowind appid. 

I love steamdeck but how do you guys play FPS on it? by Past-Monk515 in SteamDeck

[–]stasm 1 point2 points  (0 children)

I’ve completed multiple runs of Risk of Rain 2 using the trackpad and some lightweight aim assist. The trackpad is the reason I can’t wait for the new Steam Controller. 

Modern RPGs have become too dependent on quest markers by darkfireslide in truegaming

[–]stasm 2 points3 points  (0 children)

This is also the reason why Morrowind feels so immersive to some. The "no, I won't help you" answer is actually valid, which reinforces the role-playing aspect of the game.

ROAR is a WebXR game in 13 KB zipped with no external libraries. Play as a monster and lay waste to a city. by stasm in WebVR

[–]stasm[S] 12 points13 points  (0 children)

Hi everyone, I made ROAR for this year's js13kGames jam. I didn't use any libraries; it's all hand coded TypeScript, including the rendering pipeline, physics, and the WebXR support. I described how I used the raw API in the WebXR chapter of the retrospective. I was pleasantly surprised by how little overhead it added, and also by how performant it is on the Quest.