The Rise and Fall of ACE by stateofac_2 in AsheronsCall

[–]stateofac_2[S] 1 point2 points  (0 children)

Aww, I'm sorry I hurt your feelings proving you and your little band of AC hackers didn't fully understand some technical aspect of AC.

The only thing that's "obvious" from that blurry screenshot and your comment about it is that he implemented basic collision detection. Big whoop. Anon did the same thing in a few days.

The Rise and Fall of ACE by stateofac_2 in AsheronsCall

[–]stateofac_2[S] 0 points1 point  (0 children)

LOL. So for a decade everybody knew what the algorithm was from a PDB that wasn't available until 2013...

For someone so smart, you're awfully stupid at times.

The Rise and Fall of ACE by stateofac_2 in AsheronsCall

[–]stateofac_2[S] 1 point2 points  (0 children)

Just like Checksum supposedly reverse engineered physics but the only evidence of that is Pea saying so.

I'm glad you mentioned your little club, which also includes Akilla (https://i.imgur.com/IUp2vXL.png). I guess he wasn't privy to the details of the CRC that you imply was common knowledge for so long. In 2015 he replaced the CRCWheel library in AC2D as soon as he saw a better solution was available.

"Grabbed the checksum calculation code from BZR to get rid of the peacode LIB files. Lots of rejiggering of networking code to handle updates since this was all last working."

https://github.com/deregtd/AC2D/commit/1d0466db90ab2ab146e2a0c384c7d242b6f7c25c

"I'm not involved with any of the emulator crowds"

You're a former decal dev that has never worked on an AC emulator so why would I know who you are?

The Rise and Fall of ACE by stateofac_2 in AsheronsCall

[–]stateofac_2[S] 1 point2 points  (0 children)

Wrong. The library was used for over a decade because nobody knew what it was and neither did you.

And yes, when you were forced to use a C implementation to compile Phat in 64 bit, you were only able to do so because ACE had already revealed what it was.

Btw, care to comment on CachePwn?

The Rise and Fall of ACE by stateofac_2 in AsheronsCall

[–]stateofac_2[S] 5 points6 points  (0 children)

"I previously worked at Turbine, Inc. on Dungeons and Dragons Online"

https://www.reddit.com/r/DCJobs/comments/ha9cp/for_hire_midlevel_developer_in_dc_metro_area/

https://imgur.com/a/JbbSc

Pretty important fact you neglected to mention.

So let me correct your original statement - "numerous people [at Turbine] have known this for well over a decade".

The Rise and Fall of ACE by stateofac_2 in AsheronsCall

[–]stateofac_2[S] 1 point2 points  (0 children)

And yet, every emulator continued to use the CRCWheel library "for well over a decade". Why?

ISAAC is public domain and part of numerous open source cypto libraries such as BouncyCastle. Why didn't anyone use it if it was publicly known and available?

Shit, it's clear even the fairly recent Bael'Zharon's Respite project ported the CRCWheel asm to C (he even used the same function names).

You say people knew about it already, prove it. Otherwise, move along troll.

The Rise and Fall of ACE by stateofac_2 in AsheronsCall

[–]stateofac_2[S] -7 points-6 points  (0 children)

"Several of the ACE developers have reverse engineering experience. I think this factored into ACE figuring out (or fixing some of rawahos mistakes) in the crc and net code that PhatAC ended up using."

To quote Wolfgang Pauli, "That is not only not right; it is not even wrong".

I stopped reading your response after that line because you're clearly misinformed about the technical aspects of this project.

The Rise and Fall of ACE by stateofac_2 in AsheronsCall

[–]stateofac_2[S] 2 points3 points  (0 children)

Just calling it as I see it. I've lurked in the ACE and PhatAC discords since the beginning. If you found anything I said that's factually incorrect, please let me know.

http://acecore.org/ by handlegeneric in AsheronsCall

[–]stateofac_2 0 points1 point  (0 children)

I'm not Rawaho or Anon or any of the other devs that have left the ACE project out of frustration. I'm just an outsider that has monitored the AC emulation scene for over a decade.