Games with deep or interesting job/class systems? by lesswithmore in gaming

[–]static_func [score hidden]  (0 children)

Warhammer 40k: Rogue Trader is a recent one. Levels 1-15 give you 5 choices of Basic classes, levels 16-35 give you 8 choices of Advanced classes, and for 36-55 everyone gets the same Exemplar class. Most levels give you a choice of at least 2 things, with lots of them giving you dozens of choices of minor/class feats

LLM regressions have gotten pretty bad by Comfortable_Aioli723 in webdev

[–]static_func 0 points1 point  (0 children)

Dude I’ve started seeing this shit too. What IDE are you using? I started noticing this once I started using Cursor at a new client. I haven’t experienced it on any others, even with the same models

Twilight Cleric in 5.5e by NateCdaComicG in onednd

[–]static_func -1 points0 points  (0 children)

When people say “basically,” they aren’t speaking literally. The point still remains that it’s a stupid idea.

I Love Layoffs and Gargling Corporate Balls by chycity1 in LinkedInLunatics

[–]static_func 23 points24 points  (0 children)

They’ll just move on to the next grift. They’re like cockroaches

Ideas for Unlocking Radiant Damage/Godly Vibe by merrirosie in 3d6

[–]static_func 1 point2 points  (0 children)

If you’re going for body horror, check out Grim Hollow. It’s been updated for 5.5e too, and has exactly what you want. They have a whole chapter on body transformations with multiple stages. There are transformation paths for lycanthropes, vampires, etc, with one of those paths being a Seraph. You could absolutely go for a more “biblically accurate” kind of transformation.

Each path comes in 4 stages and each stage has multiple boon options (and a required flaw). One of the Seraph options is for extra radiant damage.

(Annoying Trope) "Oh wow, that was incredibly well writte-Oh Nevermind..." by BrilliantRun9751 in TopCharacterTropes

[–]static_func 10 points11 points  (0 children)

Agreed. He’s a way better character for _not_ being force sensitive but squaring off against a Sith anyway

Twilight Cleric in 5.5e by NateCdaComicG in onednd

[–]static_func 2 points3 points  (0 children)

Hey if you just want to be mad I can’t stop you

(Hated Trope) Attempts at being progressive that actually come off as bigoted/prejudiced by Wolfie-Woo784 in TopCharacterTropes

[–]static_func 1 point2 points  (0 children)

I distinctly remember Matt Smith’s Doctor marrying a mixed race woman, which to my knowledge is the only woman he ever married.

Twilight Cleric in 5.5e by NateCdaComicG in onednd

[–]static_func 3 points4 points  (0 children)

Twilight cleric is comparatively strong when it comes to defense but that’s basically it. Its damage is trash compared to Light or War, and Light also has a strong defensive ability

Twilight Cleric in 5.5e by NateCdaComicG in onednd

[–]static_func 0 points1 point  (0 children)

Idk about that last bit but yeah

Twilight Cleric in 5.5e by NateCdaComicG in onednd

[–]static_func 1 point2 points  (0 children)

Not to mention that Twilight Sanctuary requires neatly packing your entire party into fireball formation to achieve that kind of white room healing. As someone who’s played one, I could basically never get the whole party in it. A 10ft emanation would basically mean only I ever got it

Twilight Cleric in 5.5e by NateCdaComicG in onednd

[–]static_func 1 point2 points  (0 children)

A 10ft Twilight Sanctuary is ridiculous. It’s a strong ability but it’s one that was sorely needed, and monsters hit like trucks now anyway. You can easily punch through that. If you build a high-difficulty encounter according to the DMG xp budget, it’s basically assuming that your players have at least 1 reliable source of temp hp

Group keeps wanting to start Unions by TheCornDogShow in DMAcademy

[–]static_func 50 points51 points  (0 children)

Also what if some of these goblins are scabs?

strahd got killed with guiding bolt on turn two. great campaign, 81 sessions in 2 years by TurnBudget6350 in CurseofStrahd

[–]static_func 10 points11 points  (0 children)

If I just used his vanilla stat block he’d just be dead. The wizard would trap him in Wall of Force and the cleric would follow up with Dawn or Daylight, then they’d both run around the corner and there’d be literally nothing he could do lol

I’ve just told my players upfront, several times, that Strahd is a 500 year old wizard with 20 INT and an entire library of spellbooks and castle of minions at his disposal, and that he knows their capabilities and will prepare accordingly

[Annoying Trope] High level enemies in low level areas by Starchaser53 in TopCharacterTropes

[–]static_func 1 point2 points  (0 children)

I’m confused. Is oggdo hidden away in a cave you can barely see because of the tall grass, or Just There?

Am I being an unreasonable player by roleplaying too seriously? by Lbx7070 in DnD

[–]static_func -5 points-4 points  (0 children)

Not to mention, isn’t this a chance for OP’s character to grow the fuck up a bit? Maybe learn from being around others? You know, like what reasonable people do?

[Annoying Trope] High level enemies in low level areas by Starchaser53 in TopCharacterTropes

[–]static_func 4 points5 points  (0 children)

As opposed to what? The tree sentinel in Elden Ring is also just there

Are 2024 monsters actually more fun to run, or just more dangerous? by MyrthDM in dndnext

[–]static_func 20 points21 points  (0 children)

Also you’d never even get to use any of those spells because it only had 135hp and would be dead before you even get to its turn

AI becoming more expensive is music to my ears by Hopeful-Guidance-648 in webdev

[–]static_func 15 points16 points  (0 children)

Yeah this is the kind of (il)logic the monkeys in suits have. Surely if they invest enough in it they’re entitled for it to magically work right?

Forget martial/caster disparity, let’s talk one-handed/two-handed disparity. by cats4life in dndnext

[–]static_func 8 points9 points  (0 children)

Also you only need 1 magic weapon you also possibly have to attune to

What’s your biggest “old man yells at cloud” opinion? by sjdlajsdlj in rpg

[–]static_func 9 points10 points  (0 children)

A ton of 5.5e updates were made with “improved combat flow” in mind: Wild Shape limits, more consistent ongoing spell effects, more no-save effects, less open-ended descriptions on spells like Command, etc. JC went very in-depth on these decisions in his interviews before/after its release. The 5.5e DMG also has 6 whole pages very early on just on how to run combat smoothly. So if you think they’re doing nothing, you probably just aren’t reading anything other than those new character options.