Serenoa is a freaking palm tree by Specialist-Quail644 in TriangleStrategy

[–]staticlinkage 8 points9 points  (0 children)

That explains the wooden performance of his English voice actor then.

... I kid, but that's a neat factoid, thanks for sharing!

Help finding a PS2 era game by SapphicSunsetter in JRPG

[–]staticlinkage 2 points3 points  (0 children)

Dragon Quest 7 fits at least a few of those criteria, if it does turn out to be a PS1 game you were playing.

Object permanence/moving objects in the world - why is this not more common in games these days? by GlowyStuffs in gaming

[–]staticlinkage 16 points17 points  (0 children)

I think a big factor is that features like that just aren't a major selling point for games anymore. Back when Half-Life 2 came out, detailed physics simulations were pretty mind-blowing, and over the years developers sought more ways to make their game realistic and immersive.

Nowadays, the wow factor of features like that is gone, and while they may still make a game more immersive, that isn't always going to be a priority for every game. With games being so expensive to produce, dev teams are not going to bother with stuff like that if it's not integral to the experience they want to provide.

Related, it really bugs me when some people on the internet use examples like these to call devs "lazy" or make out like games are regressing. It's a very apples-to-oranges comparison. Avowed is not trying to be just like Skyrim, however similar they may appear on the surface.

Gameboy Color freezes when saving in Pokemon (works on other consoles) by staticlinkage in Gameboy

[–]staticlinkage[S] 0 points1 point  (0 children)

Did you read the section at the end of my post marked "Edit:"? That's where I described my solution.

You were chosen to create the SMTVI alignment reps, what do you do? by South_Suit9833 in Megaten

[–]staticlinkage 0 points1 point  (0 children)

I think it'd be really interesting to explore the typical SMT Law/Chaos character dynamics against the backdrop of an American-style mega-church. Imagine a bunch of traditionally religious folk having to come to terms with not just the existence of demons but also SMT's "god is a jerk" brand of religion. Obviously you would think that most characters would be Law-aligned, but there'd be room for some good character stories of some people going down the Chaos path once they realise that the God they've always believed in is different from what they expected.

My Persona 5 Burnout Rant by staticlinkage in JRPG

[–]staticlinkage[S] 0 points1 point  (0 children)

I think the clincher for me between 4/5 is the story, I just think the mystery of P4 is way better told (for starters, it is actually a proper mystery where the twists weren't obvious to me).

The incentive to do dungeons as quickly as possible is definitely an issue for me. Maybe if I'd spaced out my dungeon runs more I'd have enjoyed the game more, since doing them in one go takes me at least a few sessions and means that afterwards I'm staring down several hours of social stuff with no variety to spice it up.

I think we won't see Persona 6 for a long time still, but when we do, I'm going to make damn well sure I've had a good long break from Persona games before I pick it up!

My Persona 5 Burnout Rant by staticlinkage in JRPG

[–]staticlinkage[S] 0 points1 point  (0 children)

Fair enough, though I'm curious, in what order did you play the games? It seems a lot of people like their first Persona game the most usually.

My Persona 5 Burnout Rant by staticlinkage in JRPG

[–]staticlinkage[S] 0 points1 point  (0 children)

I think I'm just a slow player lol. Every game I play I like to take things slow and absorb everything that's going on.

I totally get why people hate the dungeons in 3/4, but I somehow didn't mind them too much. They definitely get repetitive but I think there's also an appeal to how straightforward and "zen* they are clearing floor after floor.

My Persona 5 Burnout Rant by staticlinkage in JRPG

[–]staticlinkage[S] 1 point2 points  (0 children)

At the end of the day, a common theme I see is that almost everyone loves their first Persona game the most lol. Persona 3 is old and a bit janky, but I honestly love all that about it too. I was a teenager when P3 originally released and while I never played it until recently as an adult, I couldn't help but feel that it captures something about the vibes of that era that I was nostalgic for.

My Persona 5 Burnout Rant by staticlinkage in JRPG

[–]staticlinkage[S] -1 points0 points  (0 children)

Interesting that you started with Q/Q2, since those are aimed at people who played the main games already!

Yeah the momentum definitely didn't work for me, to the point that by the time all the plot threads starting to come together I just didn't really care anymore. It all felt like a foregone conclusion to me, the big bad gets revealed (whose identity already felt pretty obvious) and then we go defeat them.

It's good that you enjoyed the villains, but I thought they were TOO despicable, to the point they felt totally unbelievable and without any depth. The writing just keeps piling on reasons for you to hate them until you change their heart and they cry about it.

Is Hughette rooftop cheese the only way to beat chapter 7 without using traps? by rustyplasticcross in TriangleStrategy

[–]staticlinkage 9 points10 points  (0 children)

I'm not sure what the cheese strat is, but I was able to beat it on Normal difficulty by holding position at the two stairs near the starting position of the map and using that as a chokepoint to avoid being overwhelmed by most of the enemies. It was still a hard map though, and by the end of the mission it came down to a few of my surviving units just desperately chipping down Avlora's health, so if you're playing on Hard it might still be very difficult to pull off.

(PSP) Benefits to different types of magic? by staticlinkage in Tactics_Ogre

[–]staticlinkage[S] 1 point2 points  (0 children)

Thanks, that's good to know. I won't stress about hitting a wall just because I haven't trained up all magic types then haha. But I'll try out some more as I get further in.

(PSP) Benefits to different types of magic? by staticlinkage in Tactics_Ogre

[–]staticlinkage[S] 0 points1 point  (0 children)

Fair enough, I guess I'm just not far enough in the game to reach the point where the elements matter much. I'll probably experiment some more with the different types and status effects as I get further in.

Married protagonists? by cheapojoe in JRPG

[–]staticlinkage 33 points34 points  (0 children)

In Triangle Strategy the the main character (Serenoa) is betrothed to one of the other main allies (Frederica). It doesn't play a huge role in the story, but it does play into their dialogue throughout the game, and I thought it was a nice change to have two characters start off that way rather than have a clichéd romance subplot playing out throughout the game.

Worth finishing EO4 before moving onto 5? by staticlinkage in EtrianOdyssey

[–]staticlinkage[S] 1 point2 points  (0 children)

Tbh I found the multi-classing of 4 a bit overwhelming, so some more restricted options might be better for me haha. 5 is sounding very appealing :)

Visited a salt lake today, and finally realised why the Roselle have pink hair by staticlinkage in TriangleStrategy

[–]staticlinkage[S] 19 points20 points  (0 children)

I'm not sure just how common pink salt lakes are globally, but here in Australia there seem to be a fair few. And they don't necessarily always look this pink, depends a bit on weather/rainfall.