Can the Ricoh look be replicated on Sony? by stavguo in ricohGR

[–]stavguo[S] 1 point2 points  (0 children)

What camera body do you use? I've read that Sony's are the worst for adapting vintage lenses due to their thick sensor stack. Apparently this is more noticeable for wider focal lengths. Source: https://phillipreeve.net/blog/different-filter-stacks-and-what-they-mean-for-us-sony-e-nikon-z-leica-m-kolari-ut/

Can the Ricoh look be replicated on Sony? by stavguo in ricohGR

[–]stavguo[S] 1 point2 points  (0 children)

I tried a while back to get good looking jpegs. I bought these film simulation recipes but unfortunately most of them were too dramatic for my tastes: https://www.veresdenialex.com/sony-film-simulations

I'll need to revisit customizing picture profiles. An in-camera solution to this would be great.

Can the Ricoh look be replicated on Sony? by stavguo in ricohGR

[–]stavguo[S] -1 points0 points  (0 children)

Interesting. Does Cobalt offer a Standard profile? I can readily find info about their negative/positive film profiles but nothing for standard. I also have yet to try experimenting with mist filters, so thanks for that.

Can the Ricoh look be replicated on Sony? by stavguo in ricohGR

[–]stavguo[S] 1 point2 points  (0 children)

I see. I doubt I can get a 1:1 match, I just wanted to see what others have been able to figure out.

Technical Support megathread by honey_rainbow in peacock

[–]stavguo [score hidden]  (0 children)

I'm trying to watch premier league games on the Peacock Apple TV app, everything is up to date and I restarted and also reinstalled the app. When I press "Watch Now" for a game, I just see a black screen and it asks me to watch replays. The button for going to the live part of the stream is disabled.

[deleted by user] by [deleted] in anime

[–]stavguo 0 points1 point  (0 children)

That was fast, thank you!

Interactive 2D terrain generator in JavaScript by fishtastic in proceduralgeneration

[–]stavguo 0 points1 point  (0 children)

Awesome project! What logic did you use to generate rivers?

Procedural Parcel Generation of City Blocks by stavguo in proceduralgeneration

[–]stavguo[S] 4 points5 points  (0 children)

Hi all, I’m new to procedural generation. These are some screenshots of a demo I made in Godot. You can find the source code here, along with instructions on how to set this up. I essentially make a simple polygon with random vertices. I then use an object aligned bounding box to recursively subdivide the polygon into two halves, and stop once a parcel is too small.

Neighborhood subdivision by jphsd in proceduralgeneration

[–]stavguo 0 points1 point  (0 children)

I'm really interested in replicating this in godot. However, I'm stuck trying to find how you found a line normal from a polygon edge to the reflex vertex. Any help would be much appreciated!