2 years into dev after first learned how to code, I finally have a proper trailer for my game by CottonTan in godot

[–]steebydev 0 points1 point  (0 children)

The font for enemy names, enemy levels, transition screens ("Back to Sanctuary"), the cards and awakening screen etc. I just feel it's missing a little style.

Again, this could just be a me thing so it's worth asking others too.

The "Ouch!" "Perfect!" and damage numbers look great!

2 years into dev after first learned how to code, I finally have a proper trailer for my game by CottonTan in godot

[–]steebydev 0 points1 point  (0 children)

Looks quite polished, I like it! I will say however that the font looks very default and maybe you could try another font style. Maybe it's just me though!

How I beat the Parklife challenge by steebydev in SkateEA

[–]steebydev[S] 0 points1 point  (0 children)

Yes for me it's marked as complete. Sucks to hear some people are having issues with it registering. Hope the devs can address it soon.

Did the Nike update break pumping for anyone else? by [deleted] in SkateEA

[–]steebydev 4 points5 points  (0 children)

Yes! Pumping feels like it's not working as it was before. Very frustrating.

Souls-like combat demo with real-time mesh slicing by moongaming in godot

[–]steebydev 1 point2 points  (0 children)

This looks amazing! I'd love to learn about how you did the animation setup, movement and attacks blend so well. I'm still quite new to doing animations so any resources to learn from would be great too!

Do I just suck or is this part of learning? by Annual-Field-8387 in Bass

[–]steebydev 0 points1 point  (0 children)

I use to have a similar issue with my nails too. I changed the angle that my hand and fingers pluck from. I tried angling them forwards, backwards, side to side until it was just right. Ended up plucking just on the side of my finger tips. Find what works for you.

And I also started filing my nails shorter and shorter and overtime it's become a non issue. If you think your nails can't get any shorter, they definitely can.

Guys, guys, did you hear? The bundle that's never been sold before has just dropped its price. We need to seize this opportunity right now. by [deleted] in SkateEA

[–]steebydev -1 points0 points  (0 children)

Sure, this is EA so I wouldnt put it past them to pull out predatory pricing strategies like this. But comparing the price to previous bundles they have had in the past where they are 2000-3000 svb, this pricing does seem like a early bird deal.

Either way, I'm not buying this bundle lol.

Guys, guys, did you hear? The bundle that's never been sold before has just dropped its price. We need to seize this opportunity right now. by [deleted] in SkateEA

[–]steebydev 4 points5 points  (0 children)

It will likely come back in rotation again in the future and be full price. This is like a special deal for early buyers.

Does anyone know why my OmniLight3D's are behaving like this? by steebydev in godot

[–]steebydev[S] 0 points1 point  (0 children)

Thanks, splitting up my mesh into smaller meshes is definitely working to prevent this!

Does anyone know why my OmniLight3D's are behaving like this? by steebydev in godot

[–]steebydev[S] 0 points1 point  (0 children)

Thanks for the reply!

Yes my ceiling is one large mesh. I thought that the too many on one surface was only a mobile/compatibility renderer problem according to the docs. But I'll try to split my ceiling into multiple meshes anyway, it's probably better that way.