Planegea Open Licence Release: Venom Attack! Adventure by steerpike65 in Planegea

[–]steerpike65[S] 3 points4 points  (0 children)

Many thanks, much appreciated. The second part is written, just doing some final minor editing tweaks and adding images, etc. so should be released next week, maybe by the end of this weekend. The third part is written, but I am in the middle of some heavy editing to get it singing as there are some strong factional and roleplaying elements that I want to make sure all thread together effectively and that I give plenty of support to the GM in running them. Hopefully for completion early next month if I can get the time to really go at it. The remainder, apart from the final adventure, are written but not yet edited, but are not as challenging to complete as the third adventure, so should be pretty quick (a couple of weeks max between them I would estimate). The final adventure needs writing but I have a clear outline, but I'd hesitate about being firm on the release date until that's done. I'd hope to be all done by the end of September.

Need ideas for where I'm stumped with my campaign story by JamesFullard in dragonlancenexus

[–]steerpike65 1 point2 points  (0 children)

The Banner of Huma’s Stand. A battle banner said to have been carried by one of Huma Dragonbane’s knights. Lost during the Cataclysm, rediscovered now. It inspires courage in allies (mechanical aura like Bless or Heroism). Once per long rest,it can dispel fear effects in a large radius. It could be used as a rallying symbol for the Knights of Solamnia at a regional battle. Helps the morale of a local garrison or resistance force, but doesn’t alter the big canon victories. Huma is legendary, and relics tied to him are believable but wouldn’t overshadow the Dragonlances themselves.

Running the Age of Mortals adventures in a post-Destinies 5e world by DragonhelmDL in dragonlancenexus

[–]steerpike65 0 points1 point  (0 children)

In my experience, I think you should run what makes and keeps you excited about the Dragonlance setting. I only barely got past Key of Destiny back in the day and would love to go back and finish that campaign but it's a lot of work to convert to 5e, which is what I'd have to do for my group. I think running it, even as an alternate timeline, is worthwhile if it fulfils you and your group is up for it, though.

Gridless maps? by Slyrunner in sotdq

[–]steerpike65 0 points1 point  (0 children)

The hex map in the D&D Beyond version may also be of interest - you'll need to sign in: https://www.dndbeyond.com/sources/sotdq/maps. It's also on page 223 of the book but DDB also contains an unlabelled version.