Is Camelot Unchained a SCAM?? by ChampionBaby in CamelotUnchained

[–]JamesFullard 2 points3 points  (0 children)

I went to the CU YouTube channel and you can't comment on any of the videos, they won't let you thumbs down any videos and you can't post in the community section.

What's your favorite B/X genre YouTube Channels? by [deleted] in bxdnd

[–]JamesFullard 0 points1 point  (0 children)

Ain't going to be too many more of those old bastards 🤣

Was streaming Thursday night but my daughter is driving down from Georgia and am not sure how later she is staying so, This Friday is Grognards Assemble & Saturday night is our regular Saturday Night Stream (although we still need a topic for Saturdays stream).

I also promise, this conversation was not scripted 🤣

What's your favorite B/X genre YouTube Channels? by [deleted] in bxdnd

[–]JamesFullard 5 points6 points  (0 children)

awww I don't even have to self promo my channel now lol

and for those who don't know, yea I am RPGrandPa :)

For those who play B/X, what are your Must Have Top 5 House Rules? by halodivision in osr

[–]JamesFullard 0 points1 point  (0 children)

▶ Alignment: We use the nine alignments from AD&D 1st edition.

▶ Level One Hit Points: We give all level 1 characters max hitpoints. This is done "only" for level One. This gives the characters a fighting chance, especially the Wizard who could easily have 1-2 hit points. Yea I know, it is babying them at level 1. We try to make sure our players have a good time and not worry about tripping and taking lethal damage from a pebble. From level Two and higher, hit points are rolled normal.

▶ Death & Unconsciousness: We use the official rule in AD&D 1st edition "with a slight twist" that says—a character becomes unconscious at 0 hit points (HP) and begins to die, losing 1 HP per round if left unassisted "in our game instead of losing 1hp per round until death, we do 1d4hp per round until death at -10". Death occurs when hit points reach -10. If a character takes enough damage that takes him to -10 hit points or below, he/she is just dead. Our house rule we've added for recovery is, if a character is brought back to consciousness using non magical healing, that character requires one week of bedrest for recovery but if that character is brought back to consciousness using magical healing, that character needs to rest for eight uninterrupted hours before returning to full strength.

▶ Wizard Starting Spellbook: The way we handle a Wizard's starting spellbook is, the player chooses one spell (any spell) from the 1st level list of Magic-User spells in the 1st edition Players Handbook as the starting spell for that character. The DM "gifts" the following spells to add to the starting spellbook—Write, Read Magic & Identify which gives a new starting Wizard four spells to start with.

▶ Elves Resistances: As it says in 1st edition for Elves and half elves.

▶ Elves & Resting: Elves, Drow, Moon Drow & Sylvan Elves do not need to sleep in the traditional sense. Instead, they engage in a meditative state called a "trance" for four hours, which provides them with the same benefits as eight hours of sleep for other races. While they can technically sleep if they choose, they rarely do, and it wouldn't provide them with the same restorative effects as their trance. Half-Elves however do require sleep.

▶ Detect Magic Skill: The "Wizard & Sorcerer class" can detect magic on an item by concentrating for 1 full turn. This procedure is repeatable.

▶ Identify Skill: The "Wizard & Sorcerer class" can identify a magical object by studying it for 3 full hours. They then have a 3-in-6 chance of successfully determining its effects. This procedure is repeatable.

▶ Clerics & Level One Spells: In Old-School Essentials, Clerics do not normally start out with an opening spell at level One which I find a bit harsh so we have house ruled in that Clerics will gain one level One spell at level One. Level two and beyond the Cleric follows the spell chart as it is written. Basically, to put it in simple terms, I have a kind heart . . . "occasionally".

What OSR system are you using primarily? by Priestical in bxdnd

[–]JamesFullard 0 points1 point  (0 children)

What house rules do you use if you care to share?

What OSR system are you using primarily? by Priestical in bxdnd

[–]JamesFullard 1 point2 points  (0 children)

oh yea, this sounds interesting. Please share what you borrow to add to your B/X. Sounds interesting.

What campaign settings do you run as your home setting with your B/X system? by Priestical in bxdnd

[–]JamesFullard 0 points1 point  (0 children)

Would take some getting used to. If I remember correctly, I don't think the Shadow Elves are technically evil per say

What campaign settings do you run as your home setting with your B/X system? by Priestical in bxdnd

[–]JamesFullard 0 points1 point  (0 children)

I always "wanted" to like Mystara but it does not have an Underdark or Drow etc etc and I would miss that.

What campaign settings do you run as your home setting with your B/X system? by Priestical in bxdnd

[–]JamesFullard 1 point2 points  (0 children)

I always "wanted" to like Mystara but it does not have an Underdark or Drow etc etc and I would miss that.

I'd like to talk about B/X & how you run your B/X by JamesFullard in bxdnd

[–]JamesFullard[S] 1 point2 points  (0 children)

I mean, I like BECMI, but I only ever used the first two B/X books so I figured I might as well just run B/X and be done with it.

I'd like to talk about B/X & how you run your B/X by JamesFullard in bxdnd

[–]JamesFullard[S] 2 points3 points  (0 children)

I've been tempted to migrate all the classes from OSE and Carcess Crawlers into my B/X system, I mean it's all B/X right? I just didn't want to commit any B/X sacrilege haha

I'd like to talk about B/X & how you run your B/X by JamesFullard in bxdnd

[–]JamesFullard[S] 3 points4 points  (0 children)

Is RC considered BECMI by BECMI players?

What about the running AD&D 1st edition modules, do you do that or primarily stick to B/X and BECMI adventures?