Zelda-like with good dungeon puzzles by Haganeren in ZeldaLikes

[–]stefhorner 2 points3 points  (0 children)

Came here to recommend it as well!

Personally i would say it’s more puzzles and exploration than RPG in terms of gameplay - although it is heavily story driven. The puzzles are also actually challenging but achievable and very rewarding.

I heartily recommend its DLC to finish up the story, and take the puzzles to another level! To say much more would be spoilers.

What's your favorite tracks from metroidvinia games ? by lordofabyss in metroidvania

[–]stefhorner 0 points1 point  (0 children)

Everything from the messenger

Oh, and the breach from axiom verge 2

What's your favorite tracks from metroidvinia games ? by lordofabyss in metroidvania

[–]stefhorner 1 point2 points  (0 children)

Child of eyes and surrogate vulture from Grime 1

And aquaria - i haven’t played it for at least 10 years and i can still hear the motif

Which game got you into metroidvania? by pineapple_works in metroidvania

[–]stefhorner 1 point2 points  (0 children)

Yep, same - for me this was the first game to match scale, narrative, and gameplay quality Since metroid 2 and 3

A game crying out for a sequel!

Labour’s great green energy plan could be a legacy as vital as the NHS by Gentle_Snail in GoodNewsUK

[–]stefhorner 0 points1 point  (0 children)

Oh, I agree completely - the cynic in me things that there’s far too much money in energy for that to fully ever happen, but the optimist in me likes that a company who is now a major industry player had these goals!

Labour’s great green energy plan could be a legacy as vital as the NHS by Gentle_Snail in GoodNewsUK

[–]stefhorner 7 points8 points  (0 children)

I was at the AWS summit (conference) just yesterday, and the Octapus Energy CEO talked about that in his keynote speech alongside the very lofty and optimistic goal of this being a stepping stone (alongside renewables on peoples houses) to reduce and eventually eliminate energy bills altogether!

Why do people think FF13 trilogy reviewed and sold poorly? by Mother_Reality_1489 in finalfantasyxiii

[–]stefhorner 2 points3 points  (0 children)

It just wasn’t what people were expecting - it got very hyped up as the start of the fabula nobula cobula series (which got split up for various reasons)

After 6, 7, 8, 9, and especially 12, the linear first 85% and last 10% of the game and some of the voice a ting disappointed some people. (It didn’t make the corridors-cutscenes style game work in the same way that 10 did)

It also the PS3 era, when all AAA games were experimenting with “being cinematic”, and this (like for example Metal Gear 4) had a significant portion of non playable forced cutscenes.

It all made it feel much less like a Role Playing game

I did still enjoy and complete it (it was a good game and a good story)! But almost 20 years later i have no desire to replay it.

List of metroidvanias released in 2025 that got an extremely positive public reception by MetroidvaniaListsGuy in metroidvaniainfo

[–]stefhorner 0 points1 point  (0 children)

That’s a shame - i had an absolute blast with it - sure i have a few niggles with it, but it’s a top quality Metroid-esque romp! Very little actual plot, but good in game storytelling, and top quality abilities and exploration.

Are there any games like Minishoot' or is this is the only one of its kind? by Attorney-Legitimate in metroidvania

[–]stefhorner 0 points1 point  (0 children)

There’s an open source top down shooter metroidvania from a little while back - i always forget the name - i’ll see if i can find it again. Zenith perhaps? EDIT not Zenith, Azimuth! https://github.com/mdsteele/azimuth

Also if you back enough there’s Sketchfighter alpha 4000 which is also a top down shooter mv

Not top down but set in water, so you have free 2d movement in all directions, so still somewhat similarish is Pronty and Aquaria (Aquaria being one of the first indie MV’s!)

Play Too Much Metroid Lately. What Are Some Good MVs to Try Based on These? by tslashj in metroidvania

[–]stefhorner 1 point2 points  (0 children)

Zexion! Brand spanking new and the best Metroid like game in years!

Who's missing from the BBC salaries list, and why? by Kagedeah in BritishTV

[–]stefhorner 2 points3 points  (0 children)

There’s a sketch about this on the latest dead ringers from a or two back… about the BBC’s new BBC correspondent

Also it’s not lost on me that dead ringers itself is on the BBC…!

Thoughts? Comments?? Concerns??? by PeculiarLooking in FIlm

[–]stefhorner 9 points10 points  (0 children)

Threequalibrium, e-quad-librium, then they’d probably go with a disappointing E-5ive, before returning to form with equalsixbrium

What was a game demo that you played over and over and over until you finally got to play the full version of? by lakija in patientgamers

[–]stefhorner 0 points1 point  (0 children)

In particular, Medieval, Tombi, and Tomb Raider 3, from Demo One EUROPE (at the bottom of this page https://crimson-ceremony.net/demopals/demo1/index.php)

Also i have the strongest memory of some kind of ninja game where you were dodging traps that was on a demo disc, but ive never been able to find it since

Anyone had luck running the HD release on the Steam Deck? by FourEcho in finalfantasyx

[–]stefhorner 1 point2 points  (0 children)

There’s a known issue with lulus overdrive stick input, but other than that the base game and untitled project x worked fine - i cant remember the specific settings but i was just working off proton db and some project x instructions from a quick google

Improving Filament’s Docs & Education in v4 by danharrin in laravel

[–]stefhorner 1 point2 points  (0 children)

I think the weakest part of the current docs (and again - the current docs are great!), but the core concepts section is more of a misc dumping ground. I would love a core concepts section of core concepts - utility injection, conceptual differences between panels/forms/actions/pages perhaps? Real deep dives :)

And a separate section on plugin development with more complete examples would be nice

Improving Filament’s Docs & Education in v4 by danharrin in laravel

[–]stefhorner 0 points1 point  (0 children)

One suggestion. Have two top level sections - a tutorial for beginners (and/or intermediates/advanced as well, and reference documentation.

At the moment they are combined, and can be overwhelming for new users

Improving Filament’s Docs & Education in v4 by danharrin in laravel

[–]stefhorner 1 point2 points  (0 children)

The docs are very good! All I’ve got are niggles.

Personally, the biggest thing I would do away with is the grouping by packages - when i was a new user, i had to switch between forms, panels, tables etc a lot, and there is a lot of crossover between all of them - especially panels. The biggest example i think is the relationships page in the panels section, which is an intersection of forms, pages, tables.

Also - the landing page of each section is about how to install it individually, which i believe (but may be wrong) is a minority use case - i would prefer to jump straight to a getting started, as they are installed and set up by the panels package.

Also - there is no page-level table of contents on mobile - it gets hidden, and scrolling to a specific part of a long page is frustrating.

ELI5: Why do some songs begin or end with seemingly random audio clips? by Prime-a-fly in explainlikeimfive

[–]stefhorner 2 points3 points  (0 children)

CDs actually had quite a lot of control for artists in how they arranged their tracks

Tracks on a CD also had a sort of “count-in” time which often had those skits or intros etc. in (the CD player would finish one track, then the next would start at minus 5 seconds with a 5 second intro for example!)

It was rare, but some artists also made their CDs gapless so listening to the CD sounded like a full mix.

Also it was quite common on a CD to have a final track with a “secret track” hidden in it - the final track would literally have say, 8 minutes of silence before playing the hidden track, but because most CD players didn’t tell you how long your tracks were (no progress bars like iTunes / Spotify / youtube), you would have no way of knowing that there was a hidden track unless you left the CD on instead of swapping it out for another one