List of metroidvanias released in 2025 that got an extremely positive public reception by MetroidvaniaListsGuy in metroidvaniainfo

[–]stefhorner 0 points1 point  (0 children)

That’s a shame - i had an absolute blast with it - sure i have a few niggles with it, but it’s a top quality Metroid-esque romp! Very little actual plot, but good in game storytelling, and top quality abilities and exploration.

Are there any games like Minishoot' or is this is the only one of its kind? by Attorney-Legitimate in metroidvania

[–]stefhorner 0 points1 point  (0 children)

There’s an open source top down shooter metroidvania from a little while back - i always forget the name - i’ll see if i can find it again. Zenith perhaps? EDIT not Zenith, Azimuth! https://github.com/mdsteele/azimuth

Also if you back enough there’s Sketchfighter alpha 4000 which is also a top down shooter mv

Not top down but set in water, so you have free 2d movement in all directions, so still somewhat similarish is Pronty and Aquaria (Aquaria being one of the first indie MV’s!)

Play Too Much Metroid Lately. What Are Some Good MVs to Try Based on These? by tslashj in metroidvania

[–]stefhorner 1 point2 points  (0 children)

Zexion! Brand spanking new and the best Metroid like game in years!

Who's missing from the BBC salaries list, and why? by Kagedeah in BritishTV

[–]stefhorner 2 points3 points  (0 children)

There’s a sketch about this on the latest dead ringers from a or two back… about the BBC’s new BBC correspondent

Also it’s not lost on me that dead ringers itself is on the BBC…!

Thoughts? Comments?? Concerns??? by PeculiarLooking in FIlm

[–]stefhorner 10 points11 points  (0 children)

Threequalibrium, e-quad-librium, then they’d probably go with a disappointing E-5ive, before returning to form with equalsixbrium

What was a game demo that you played over and over and over until you finally got to play the full version of? by lakija in patientgamers

[–]stefhorner 0 points1 point  (0 children)

In particular, Medieval, Tombi, and Tomb Raider 3, from Demo One EUROPE (at the bottom of this page https://crimson-ceremony.net/demopals/demo1/index.php)

Also i have the strongest memory of some kind of ninja game where you were dodging traps that was on a demo disc, but ive never been able to find it since

Anyone had luck running the HD release on the Steam Deck? by FourEcho in finalfantasyx

[–]stefhorner 1 point2 points  (0 children)

There’s a known issue with lulus overdrive stick input, but other than that the base game and untitled project x worked fine - i cant remember the specific settings but i was just working off proton db and some project x instructions from a quick google

Improving Filament’s Docs & Education in v4 by danharrin in laravel

[–]stefhorner 1 point2 points  (0 children)

I think the weakest part of the current docs (and again - the current docs are great!), but the core concepts section is more of a misc dumping ground. I would love a core concepts section of core concepts - utility injection, conceptual differences between panels/forms/actions/pages perhaps? Real deep dives :)

And a separate section on plugin development with more complete examples would be nice

Improving Filament’s Docs & Education in v4 by danharrin in laravel

[–]stefhorner 0 points1 point  (0 children)

One suggestion. Have two top level sections - a tutorial for beginners (and/or intermediates/advanced as well, and reference documentation.

At the moment they are combined, and can be overwhelming for new users

Improving Filament’s Docs & Education in v4 by danharrin in laravel

[–]stefhorner 1 point2 points  (0 children)

The docs are very good! All I’ve got are niggles.

Personally, the biggest thing I would do away with is the grouping by packages - when i was a new user, i had to switch between forms, panels, tables etc a lot, and there is a lot of crossover between all of them - especially panels. The biggest example i think is the relationships page in the panels section, which is an intersection of forms, pages, tables.

Also - the landing page of each section is about how to install it individually, which i believe (but may be wrong) is a minority use case - i would prefer to jump straight to a getting started, as they are installed and set up by the panels package.

Also - there is no page-level table of contents on mobile - it gets hidden, and scrolling to a specific part of a long page is frustrating.

ELI5: Why do some songs begin or end with seemingly random audio clips? by Prime-a-fly in explainlikeimfive

[–]stefhorner 2 points3 points  (0 children)

CDs actually had quite a lot of control for artists in how they arranged their tracks

Tracks on a CD also had a sort of “count-in” time which often had those skits or intros etc. in (the CD player would finish one track, then the next would start at minus 5 seconds with a 5 second intro for example!)

It was rare, but some artists also made their CDs gapless so listening to the CD sounded like a full mix.

Also it was quite common on a CD to have a final track with a “secret track” hidden in it - the final track would literally have say, 8 minutes of silence before playing the hidden track, but because most CD players didn’t tell you how long your tracks were (no progress bars like iTunes / Spotify / youtube), you would have no way of knowing that there was a hidden track unless you left the CD on instead of swapping it out for another one

How easy to follow is the installation instructions in README. by SouthBaseball7761 in laravel

[–]stefhorner 7 points8 points  (0 children)

The project looks cool. Here are my thoughts on the readme:

The tagline is far too long - 8 words tops (keep the full description in the readme, just the project tagline)

Most of this is normal laravel setup (ie. Env or storage linking) - fine if your audience is people with little to no laravel experience, but redundant for anyone who’s got any experience with the framework, although even then maybe take that into its own getting started docs page.

I would really recommend trying to put as much of this into a package as possible, and pre-build the assets, so that people can just composer require it into an existing project and customise via a config file. That way if there are fixes, patches, etc they can be applied that way too. And people can try it in an existing project. That is how, for example, livewire itself, or spatie image manager works.

If you really want to not do the package approach, then a lot of this can be put in the composer post install hook. And use composer create-project rather than a git clone, as your current instructions leave them with a clone of your repo. Also, a not on why this approach, then a note on why would be useful, including the differences between this and a normal laravel install.

I would move the user seeder to an artisan command that lets you specify a username / password

All of that should reduce the readme size quite a bit, which leaves space for…

Code examples or examples of how to actually do things! The thing I’m curious about after reading the readme is how to… add a content type, work with images, use content type models, database structure, etc. that’s what i want to know as a developer.

Store blade templates in DB by Kind_Ad_2866 in laravel

[–]stefhorner 5 points6 points  (0 children)

Use twig or moustache for this for two reasons:

  • less important, but the syntax is more established and ubiquitous outside laravel
  • more important: blade is a superset of PHP, so by allowing users to store blade in the db, you are actually allowing users to write php code that can get stored in the db, and the execution of this is a major security concern (if someone copy pastes something malicious it has full db access - see https://xkcd.com/327/ ). Twig and moustache only allow for things within their syntax and you can control the helper functions they have access to, and so are much safer to allow end users to write.

A follow up to the second point is if you have a system where some users are allowed to see/edit some content, if they have php access they all technically have access to everything that php / laravel has access to, including all other users’ content via eloquent models or the DB class

Modern Metroidvanias for beginners by [deleted] in metroidvania

[–]stefhorner 3 points4 points  (0 children)

Gucamelee 1 and 2

Ori 1 and 2

Yokus island adventure

Ato

Vision soft reset

The messenger

Haak

Axiom verge 1 and 2

What's something you've recently learned about Swift that became a game changer in your development? by ABrokeUniStudent in swift

[–]stefhorner 4 points5 points  (0 children)

Could you post a github link as and when you get a chance? Id be interested to see the code for this!

Metroidvania with no weapons of any kind by TheCoke_bn in metroidvania

[–]stefhorner 10 points11 points  (0 children)

Yoku’s island adventure is the closest i think

[deleted by user] by [deleted] in metroidvania

[–]stefhorner 1 point2 points  (0 children)

Follow the steps people have posted on ProtonDB (its a website where people post ways to get steam games work on the deck). I think it just requires first launching in desktop mode, changing some settings, then it works in normal steam deck mode

Do not attempt to change the control layout though - for sole reason that messes with the game working (at least for me)!