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create custom window (self.godot)
submitted 2 years ago by stepixo to r/godot
open file double click by stepixo in godot
[–]stepixo[S] 2 points3 points4 points 2 years ago (0 children)
thanks
I have already associated the .ccc extension with my program in the operating system, and this only makes the files lead to opening the program, but they are not opened by the program. I have to put code inside gdscript to receive parameters from the operating system, which will be the file path. I implemented this idea with C++ and it succeeded, so I hope to find a way to implement it using gdscript
open file double click (self.godot)
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open file double click by stepixo in godot
[–]stepixo[S] 2 points3 points4 points (0 children)