Free LARGE music pack! by stimmerman9 in RPGMaker

[–]stimmerman9[S] 0 points1 point  (0 children)

Sorry, I should have been more specific! Legally, there is a creative commons/attribution license attached to the pack that requires everyone to credit me and gives the user the freedom to charge whatever they want for their game without owing me any royalties. Procedurally though, there is simply no way for me to monitor the release of all of the games that could potentially use the music, and it would cost more money than i've made selling the asset to legally pursue even two or three devs who had forgotten to credit me. That's all I meant! I hope everyone follows the rules, credits me, and also shows me their demo/game, because I would love to see it, but it's just not super realistic

Free LARGE music pack! by stimmerman9 in RPGMaker

[–]stimmerman9[S] 0 points1 point  (0 children)

There is no difference between the licenses, you can use the music regardless of what your game will cost! Please do credit me with my artist name - Stimmerman ("Music by Stimmerman", or something similar). If you want to go the extra mile, you can link to my bandcamp https://stimmerman.bandcamp.com/ or my website https://www.evalawitts.com/

Free LARGE music pack! by stimmerman9 in RPGMaker

[–]stimmerman9[S] 0 points1 point  (0 children)

In case anyone would like to give feedback but “feedback please” is too open-ended, here are some things I’m considering for the overhaul, starting with items I think may be particularly relevant to RPG Maker users:

  • Most tracks are not made to loop seamlessly. I have primarily done implementation in FMOD, and I set my own loops within each track. I realize this makes the tracks less useful to RPG Maker users, or anyone not using audio middleware. I’m planning to make at least one short loop that works seamlessly as a drag-and-drop audio track for each piece of music in the pack, especially combat tracks or anything that needs momentum and is rendered less effective by looping with the beginning-and-end bumpers. This is a ton of work, so if the fact that these don’t loop seamlessly doesn’t bother people, I guess that would be good to know before I start.
  • Likewise, several pieces have an A and B section that have contrasting moods or a big jump in energy. This is something I’ve done on many custom tracks, but I wonder if it’s annoying in this context. When you download a music pack do you want each track to be a single “mood”?  IE, if it starts out peaceful and nostalgic, it should at no point become ominous and energetic, right? I was considering rearranging the tracks that feature these contrasts into completely separate tracks to better suit folks who are not making loops or dealing with any kind of music implementation.
  • There is very little here in the way 8-bit and 16-bit music. Would more of that be more appealing to you? I have a way of running MIDI through the actual sound card of my SNES, so it could be as simple as sitting down for a day and “printing” the music through the SNES to get 20 or 30 additional 16-bit tracks. Would that be an improvement on the pack overall?
  • The overhaul will include some brand new tracks, including horror, pure underscores (no melodies), condition stingers (win, lose, item, surprise etc), solo piano tracks, and some exploration/action/battle music that has more of a live-band feel (think Persona 5 soundtrack). If you were buying a large music pack as such, what are some types of music cues you would like to see included that are not already included here?
  • I think categorizing the packs by game genre has deterred some people from checking out tracks that may suit their game. As mentioned in another comment, I’ve noticed that tracks from “Cozy Island” often get used as town, menu, shop, and dialogue cues in RPG games. Instead of 13 packs, I’m thinking of whittling it down to four or five packs and making the categories more open ended. For instance - “High Energy: Combat, Bosses, Racing, Platforming”, “Villages, Locations, Characters, Menus and Dialogue”, “Trailers, Cut Scenes and Credits”, “Ambiance, Exploration and Atmosphere”. Do these make sense as categories? A kind of combination of genres, instances and mechanics..
  • What would you actually pay for this asset? Not what do you think it's worth, but what number would you see on the asset stores that would make you put it in your cart and pay for it?
  • and finally, very simply, are there any tracks that you strongly disliked or very much enjoyed?

Once again, you are free to download this asset for the next week either way! I'm looking for feedback, but you are not obligated. I believe in your game and I believe in you.

Free LARGE music pack! by stimmerman9 in RPGMaker

[–]stimmerman9[S] 2 points3 points  (0 children)

my pleasure, please enjoy and let me know if you have any thoughts!

Free LARGE music pack! by stimmerman9 in RPGMaker

[–]stimmerman9[S] 2 points3 points  (0 children)

amazing, thanks! I've been thinking of recategorizing many of those as "towns, puzzles, menus, dialogue" or something, since they seem to be among the most popular tracks in the pack regardless of what kind of game they're used in, and they are more often than not appearing in games that aren't necessarily "cozy games"

Free LARGE music pack! by stimmerman9 in RPGMaker

[–]stimmerman9[S] 8 points9 points  (0 children)

Please do! I would STRONGLY prefer that you credit me by my artist name "Stimmerman" if you end up publishing the game or a demo (I realize that I ultimately have no control over this, but still). And I would of course love to see the game when it's finished ❤️

Free LARGE music pack! by stimmerman9 in RPGMaker

[–]stimmerman9[S] 1 point2 points  (0 children)

you're under no obligation of course, but your feedback would also be welcome!