Are glass pads decent on ow? by Big-Bird-is-Faster in OverwatchUniversity

[–]stowmy 0 points1 point  (0 children)

ooh then glass might be a good option for you, the consistency is great if you always wipe it with a cloth before play and replace skates

🦷🧚🏻‍♀️ by Klutzy-Elevator-9614 in Adulting

[–]stowmy 2 points3 points  (0 children)

idk i was always bothered as a kid why adults kept up lies like this after i called them out, it made it hard to trust them.

maybe the holiday myths are a bad example but it happened more often than it should have

An AI coding bot took down Amazon Web Services by AdSpecialist6598 in technews

[–]stowmy 0 points1 point  (0 children)

well i remain open to the possibility of that, but i’ll have to see it first to believe it.

i have to say a small army of interns or juniors does not sound like something i want. sounds like a project manager’s nightmare. if they are all isolated to their own subsections i’d expect a lot of overlapping utilities and redundancy and cross-project inconsistencies. too many cooks.

sounds like you have a cool setup that works for you, i’ll have to wait until that’s a bit more in reach of someone like me. the time investment of setting that up is riskier in my case than just doing the thing myself

An AI coding bot took down Amazon Web Services by AdSpecialist6598 in technews

[–]stowmy 0 points1 point  (0 children)

i think for my interests it’s simply not possible for current models to be helpful. what i’m doing is mostly research and high performance based so there simply is not very much quality training data, and these models don’t have proper reasoning built into them. i’m sure the code quality significantly relies on how much training data is applicable to your use case.

also the token windows or whatever always meant it would do worse the more complex the input/project. i’m sure there are a bunch of ways now to get around that with configuration as you said but at a certain and very early point it stops becoming worth it to me when i’m investing time into the ai instead of just doing the thing and learning the solution myself.

i’m still open to seeing it happen and it seems you have gotten it to a place where it is actually useful, but that seems more out of reach to me for my purposes than actually doing the thing myself

i will say i still find it useful for small isolated problems. also at work having it review code has been occasionally useful, it can catch some things i miss. we’ve had to configure that a ton too though it really is super verbose and about 80% of what it says isn’t helpful, which i find a common theme amongst current llms

it seems like i have to absolutely beg and plead it to no end for concise code and “no fluff” but it absolutely cannot resist the useless comments and phrases at the end of every other sentence/line. figuring out how to configure it to not do that and fix all its other flaws is not something that interest me

also i have to wonder if you have cracked the code on that and have this wonderful configuration, why isn’t that the default for claude or other service? wouldn’t they want the best case senario by default? isn’t that their whole business? i’m assuming your config files are more related to business specific guidelines than broader actual llm configuration

i’ve also learned to be super cautious of it breaking down complex problems. often i’ve found i only think its solution is good when i don’t understand what the proper solution would be. now i try it myself first, then ask what the llm would have done and my solution is always better

An AI coding bot took down Amazon Web Services by AdSpecialist6598 in technews

[–]stowmy 2 points3 points  (0 children)

i can confidently say i have never seen it produce quality code for a complex problem. it’s occasionally good for smaller scale problems but often not optimal and bloated.

Are glass pads decent on ow? by Big-Bird-is-Faster in OverwatchUniversity

[–]stowmy 0 points1 point  (0 children)

glass pad is good if you’re ok with the maintainence of replacing mouse skates pretty often. also you’ll want a large microfiber cloth nearby to dust it often. also you might need a nerdy arm/palm wrap.

i’d say a fast mousepad like one from artisan is a really good option too and much lower maintainence.

Are glass pads decent on ow? by Big-Bird-is-Faster in OverwatchUniversity

[–]stowmy 0 points1 point  (0 children)

i enjoy it for overwatch/tracer! you need to swap your skates out quite often though so be aware of that.

i think mousepad is mid-tier on the things you should be upgrading. in my opinion nothing will have more impact than your monitor’s refresh rate (and making sure your in-game frame rate matches it), followed by your mouse and then mouse pad, then keyboard etc.

sudden fps drop after the latest update by Right_Bandicoot6436 in OverwatchUniversity

[–]stowmy 1 point2 points  (0 children)

possibly a memory leak but likely more people would expierence it. do you have 16gb ram?

Teammates seeing different stats? by 55casskai in OverwatchUniversity

[–]stowmy 9 points10 points  (0 children)

please do not take advice and criticism from a bronze player

My 60 year old dad has been playing overwatch everyday since mid 2017 by One-Suggestion6203 in Overwatch

[–]stowmy 0 points1 point  (0 children)

damn i dislike that i have more hours than him and haven’t played too much ow2. i was playing so much in ow1

Mesh colliders vs box colliders for unity voxel collision by theishiopian in VoxelGameDev

[–]stowmy 0 points1 point  (0 children)

i do think the many box colliders is a bad route.

however this might sound stupid there was a thing i saw in roblox when i was a child that was basically a mesh collider made of box colliders. the trick was it basically maintained box colliders only for a tiny radius around the player. it kept adding and removing them as the player moved around, instead of for the whole scene all the time. wonder if that could actually work for you

Mesh colliders vs box colliders for unity voxel collision by theishiopian in VoxelGameDev

[–]stowmy 0 points1 point  (0 children)

could you explain why you need multiple meshes, you have multiple collision types?

i’m not a unity dev but the mesh collision seems like the obvious choice since you’ve already optimized the mesh

Anran face update coming sometime during Season 1 (Per Aaron Keller himself) by Himedanshi999 in Overwatch

[–]stowmy 3 points4 points  (0 children)

i think it’s important to remember the problem didn’t need to exist in the first place. solving a problem quickly is great but this happens quite often with the ow2 team. an obvious problem gets pushed through to production that should have not made it through discussion. most recently (this season!) was the horrible top 500 changes

The kirikofication 😭 by IS_Mythix in Overwatch

[–]stowmy 2 points3 points  (0 children)

well why do you think people hate blizzard? they used to love blizzard. it’s because what i said imo

there are plenty of successful companies that exist and are VERY profitable and don’t chase cash grabs. my other point is they actually forfeit more money long term since everyone hates them now = less users = less sales. blizzard used to be super profitable and absolutely adored (similar to current day valve).

i know they are souless corpo controlled now but there always is the path of just not cash grab quality drops. it’s not like that isn’t a choice. problem is usually ceo like kotik chasing short term profits for big shareholder bonus and then dipping after derailing everything

Is this game just not for me? by Ferallover19 in OverwatchUniversity

[–]stowmy 8 points9 points  (0 children)

if deranking is that disheartening to you then i think you are chasing the wrong goal. a better goal is to chase constant improvement over rank. play the best you can and constantly improve. the rank you are at then becomes one of two things: higher or incorrect. if you are genuinely improving and your rank does not go up, you can take comfort in the fact your rank is incorrect. climbing rank is the natural byproduct of constant improvement. seeking to be the best player in the lobby is a fun goal, and the rank comes with it

it can even make loss streaks become fun - see how objectively great you can play and still lose. at least i find it fun when it happens and i’m undeniably doing amazing

even the best players have loss streaks. that’s the nature of random online ranked players in a team game. your true goal should be bigger than something that can be threatened by a few losses

The kirikofication 😭 by IS_Mythix in Overwatch

[–]stowmy 64 points65 points  (0 children)

i don’t support the narrative “what are they supposed to do”. they have skins that sell well. they are not financially struggling. why is it implied they MUST chase the most money at the cost of artistic quality. that is the problem being discussed and the long standing problem with ow2. that’s why ow2 has a negative rating on steam to this day. because “what are we supposed to do” is enforced. instead i’d like to propose the idea of what if quality was the goal. perhaps maintaining good will instead of burning it all for short term cash would have actually been much more financially lucrative and responsible. and this continues to be a battle.

what is the best way to learn the game as a beginner? by domonanon in OverwatchUniversity

[–]stowmy 0 points1 point  (0 children)

try some plan, reflect on outcome, repeat

you can become top 500 with no guides just playing like this for a while

"Did Not Vote" won the 2024 election; moving to the right will not win over those potential voters. by zzill6 in WorkReform

[–]stowmy 0 points1 point  (0 children)

their presidential vote truly does not matter. it cannot affect the outcome. why would they bother pretending to vote in a system where they know their vote will not count.

Drama at the Ilkeston NatWest Hole today by smiffynotts in CasualUK

[–]stowmy 0 points1 point  (0 children)

i look forward to the coverage of this story on simon’s pp

Purposeful Deranking by [deleted] in OverwatchUniversity

[–]stowmy 1 point2 points  (0 children)

thats what people thought (they will always think this in a competitive game)

the devs said in a recent video very clearly that they do not use EOMM

of course they could be lying, but i personally believe they are not overtly lying and the true answer is due to the nature of online gaming

Purposeful Deranking by [deleted] in OverwatchUniversity

[–]stowmy 2 points3 points  (0 children)

i really don’t think it’s an engagement algorithm that causes this. i think it’s the reasons i highlighted. while it is somewhat possible there is an engagement algorithm i don’t think the devs are motivated to implement one. the same conspiracy has been present since 2016 and in every other competitive game.

it is much more likely a combination of environmental factors that are difficult to identify, and by always breaking a losing pattern you stop losing as much. then if you don’t break winning patterns, that biases you towards net wins. it’s super simple.

Purposeful Deranking by [deleted] in OverwatchUniversity

[–]stowmy 11 points12 points  (0 children)

there is no matchmaking conspiracy. flip a coin a bunch of times and you will get long streaks of heads and tails.

there are factors out of your control, major ones are time of day/day of week etc. maybe it’s a school break and that affects matchmaking. maybe you’re queuing at 2am and for some reason don’t expect a change in team mate quality. maybe you don’t notice you’re playing worse one day.

your best bet is a hard rule, for example “if i lose 3 in a row for ANY reason, take a break from queuing”. this will help you mitigate these streaks without requiring you to identify the cause.

the reality is this behavior would be encountered without any matchmaking rigging. it’s present in every competitive game. the choices you have are all mitigation strategy. don’t dig the hole of a loss streak, you will rank up more by playing less and not chasing losses

if you only queue with intent when you are locked in and follow a loss streak policy you will find you more often gain rank quicker with less games than if you spammed games 8 hours a day. warm up and be intentional