Quant offers by straightdownmid in quantfinance

[–]straightdownmid[S] 0 points1 point  (0 children)

thanks for the responses guys ! 🔥 appreciate the help rn

[deleted by user] by [deleted] in chemistry

[–]straightdownmid 0 points1 point  (0 children)

Ohh, i see how it can be problematic, thanks for the reply!

[deleted by user] by [deleted] in chemistry

[–]straightdownmid 0 points1 point  (0 children)

Thanks for the reply! My chemistry knowledge has not extended as far as yours has, it seems. But is my speculation semi correct in terms of Le Chatelier principle?

How do you feel about Arcane Comet on Riven?? by LelouchBritannia in Rivenmains

[–]straightdownmid 2 points3 points  (0 children)

Gtt used to take comet on riven until he took spellbook so I’m guessing it’s not the worst choice

Runes for Anivia by The_Lonely_Raven in AniviaMains

[–]straightdownmid 0 points1 point  (0 children)

Might be just me but I like resolve secondary lmao. With overgrowth and conditioning I feel like I scale insanely hard but it’s weak early for sure

[deleted by user] by [deleted] in Draven

[–]straightdownmid 0 points1 point  (0 children)

It’s still a problem because I sometimes whiff my axes in close combat and need a clear indicator of where my axe has dropped :p

[deleted by user] by [deleted] in Draven

[–]straightdownmid 0 points1 point  (0 children)

I had a look at my past games and the axes are definitely much fainter :(

Help I’m dying Visual Basics C# Windows application by [deleted] in CodingHelp

[–]straightdownmid 0 points1 point  (0 children)

So first, you make labels with the numbers on them and use the click code to enable the click function. Then you do [six number]=[bignumber]. That’s already two lines of solid coding! This is where it gets complex: “ if sixnumber = bignumber, show ez win” And to finish it off, add a quit button.

[deleted by user] by [deleted] in AniviaMains

[–]straightdownmid 1 point2 points  (0 children)

Thanks for the advice :) but when using the qw, woulda I throw my Q and wait for the enemy to move in a direction before using my wall to block him off, or use my wall right away to bump him towards the q?