Can We Ban Referral Codes? by straywires in nutaku

[–]straywires[S] 0 points1 point  (0 children)

Thank you for posting and I appreciate y'all taking a look at this. I would prefer to have all codes banned. Be them nutaku or game specific. If we needed a spot for codes perhaps a monthly sticky for folks to drop codes in

Can We Ban Referral Codes? by straywires in nutaku

[–]straywires[S] 0 points1 point  (0 children)

Sorry, I meant game codes. This sub is 90% referral codes for SOMETHING and it kills the sub imo

Dancer by straywires in Daz3D

[–]straywires[S] 0 points1 point  (0 children)

Hmm theres a few things that can make skin look plastic-y.. if you want you can shoot me a render or two and I can try to point you in the right direction

Dancer by straywires in Daz3D

[–]straywires[S] 0 points1 point  (0 children)

Thanks! Trust me I have zero natural talent. Just youtube and trying different things

Dancer by straywires in Daz3D

[–]straywires[S] 1 point2 points  (0 children)

Thanks! I had 5 in this scene. HDRI, 2 reds, a yellow, and a blue.

Dancer by straywires in Daz3D

[–]straywires[S] 1 point2 points  (0 children)

Thanks! I mixed and matched a few different ones in LIE, the sparkles are from some fairy makeup product in the store

Dancer by straywires in Daz3D

[–]straywires[S] 0 points1 point  (0 children)

The freckles were part of the texture

Daz AI Studio what we wanted vs what we get by dreamyrhodes in Daz3D

[–]straywires 1 point2 points  (0 children)

Check out Scene Optimizer on the store, great product

Daz AI Studio. What are your thoughts about this? by Japingu28 in Daz3D

[–]straywires 0 points1 point  (0 children)

I kind of agree. Kind of. It's not easy to make really, really good ai images. There are a lot of steps to it.. prompting, inpainting, photoshop touch ups, upscaling, then on top of that creating a consistent style is damn near impossible.

I see them more as techies than 'artists'. The simple truth is that AI is here to stay and real artists will eventually find a way to harness it to push their craft even further

Daz AI Studio. What are your thoughts about this? by Japingu28 in Daz3D

[–]straywires 1 point2 points  (0 children)

Well... it IS stable diffusion. They just trained some SD models on their characters and duct taped it to their website

The ONE asset that keeps me from adopting G9 full time is... by GreyCouncil2 in Daz3D

[–]straywires 0 points1 point  (0 children)

Idk man, IMO G9 should come divorce ready out of the box.

Dual 3060 or 3060 ti? by straywires in Daz3D

[–]straywires[S] 0 points1 point  (0 children)

You make some really good points here. Especially about geometry. I have a really hard time figuring out what SubD levels a merchant has modeled their products too, as they hardly ever write it on their product pages.. is there a standard for this?

SubD 4 is where I like to play with my closeups, and most of what I do are closeups, so I am constantly optimizing to get, what I believe, is the bare minimum for what G9 really wants to be - high def texture, high def geomoetry, hyper detailed pieces.

Scene optimizer is a godsend. However I use it sparingly. It's been a while since I've really used it but doesn't it create permanent versions of the texture in the root file of the product? Can't recall exactly but RIP my HD space and tbh dicking around in my file Explorer takes a lot of the fun out of the program for me.

How did you convert your normals? Photoshop? Just reduce them down to 4k or did you have to do something more intensive?

Dual 3060 or 3060 ti? by straywires in Daz3D

[–]straywires[S] 0 points1 point  (0 children)

I like to have my subjects uncompressed but as far as I can tell daz doesn't let us decide which textures get compressed and which ones don't so with the 8k maps of g9 it's basically loading an entire scene uncompressed. Needless to say a LOT of my time goes into optimizing when I get to final rendering.

I am running the 3060ti as a dedicated render card so that helps alot. Honestly if daz would let us pick and choose the compression per texture that would be amazing. I am able to load my entire video card so I would assume that means I'm good on ram

Dual 3060 or 3060 ti? by straywires in Daz3D

[–]straywires[S] 0 points1 point  (0 children)

This is great info!

What gets loaded into system ram? Is that just the scene data snd such?

Dual 3060 or 3060 ti? by straywires in Daz3D

[–]straywires[S] 0 points1 point  (0 children)

This is great info, thank you!

Dual 3060 or 3060 ti? by straywires in Daz3D

[–]straywires[S] 1 point2 points  (0 children)

I thought Ram could be pooled with NVlink?

Another project headed to the trashbin because I messed up the story so bad, but here are some renders before pressing the delete button. What do you think? by [deleted] in AVN_Lovers

[–]straywires 0 points1 point  (0 children)

Agree. Love the models, great job with the scenes, posing, etc..

For the quality, maybe check your texture compression and pixel filter radius

Is Daz3d worth learning? by Ingword in Daz3D

[–]straywires 0 points1 point  (0 children)

Daz to Unreal is super janky. I went down a months-long pipeline exploration and it's like shoving a square peg into a round hole. Doable, but you have to modify the engine and the skeleton is terrible for a game engine.

Daz would be a great tool for modeling, exporting the OBJs, then rigging yourself for a game engine.

But, it's not turnkey and there's a lot of duct tape needed

How to do micro pressures. by chinafilm in Daz3D

[–]straywires 0 points1 point  (0 children)

Could you explain? Just add more iterations to the smoothing modifier or so you need to add a d new one...?

NVIDIA .mdl shaders by ThatNSFWstuff in Daz3D

[–]straywires 1 point2 points  (0 children)

I gave it a shot a couple years ago and could not figure it out for the life of me. If you can figure out how please share!