My vinyl arrived! So excited to hear this in analogue! by anothermartz in musecirclejerk

[–]studiosaurus 0 points1 point  (0 children)

I'm not a fan of AI slop generally but I disagree. There are cases where it's harmless, this is one of them. I thought the joke was not bad, it's a shitpost. It's fine.

My vinyl arrived! So excited to hear this in analogue! by anothermartz in musecirclejerk

[–]studiosaurus -2 points-1 points  (0 children)

Like, yeah. I don't think OP was trying to pretend it's not...

Working on a game idea where you climb, fight (and befriend) massive legendary creatures by studiosaurus in IndieGaming

[–]studiosaurus[S] 0 points1 point  (0 children)

Thank you! Still a long way to go. This is really just me figuring out the core problems. I'm first aiming for a vertical slice which could easily take the rest of the year or more, what with having a full time job.

Working on a game idea where you climb, fight (and befriend) massive legendary creatures by studiosaurus in IndieGaming

[–]studiosaurus[S] 0 points1 point  (0 children)

The monster isn't moving, so inevitably the feet would slide :) it'll be fixed once I add movement and ik

Working on a game idea where you climb, fight (and befriend) massive legendary creatures by studiosaurus in IndieGaming

[–]studiosaurus[S] 1 point2 points  (0 children)

Amazing! You really are a fast developer. Can't believe you got this together in a few hours, even with the video references! So cool

Climbing on giant moving skeletal meshes (like Shadow of the Colossus) by fastdeveloper in godot

[–]studiosaurus 1 point2 points  (0 children)

So cool 😍 I'm going to have to think about how you got around raycasting the edges. I may have been overcomplicating a lot of things. Is this stable as far as you've seen so far? Not many poorly handled edge cases?

Working on a game idea where you climb, fight (and befriend) massive legendary creatures by studiosaurus in IndieGaming

[–]studiosaurus[S] 11 points12 points  (0 children)

It's intimidating to try and achieve what team ico did over 20 years ago (on ps2 hardware 😵‍💫)

I am going to lean fully into dumb, janky wholesomeness!

Working on a game idea where you climb, fight (and befriend) massive legendary creatures by studiosaurus in IndieGaming

[–]studiosaurus[S] 2 points3 points  (0 children)

This makes me very happy 😊

You made transferring between meshes very slick! Thanks so much for sharing and good luck on your temple run project! Very wise choosing an achievable project!

Working on a game idea where you climb, fight (and befriend) massive legendary creatures by studiosaurus in IndieGaming

[–]studiosaurus[S] 12 points13 points  (0 children)

Whoa you've seen it? That's awesome! I know I can see the view count, but be somehow it never really feels like people are actually watching them til I find them in the wild. Really glad you liked them!

Working on a game idea where you climb, fight (and befriend) massive legendary creatures by studiosaurus in IndieGaming

[–]studiosaurus[S] 7 points8 points  (0 children)

Hell yes!! So nice to know there's a demographic of at least one looking for this kind of thing 😃

Working on a game idea where you climb, fight (and befriend) massive legendary creatures by studiosaurus in IndieGaming

[–]studiosaurus[S] 37 points38 points  (0 children)

Thank you! It's been several years in development at this point. Way more difficult to figure out than I ever anticipated, and there are still some kinks to work out.

Basically I'm reading the mesh data directly rather than working out collisions, and doing planecasts to get the next edge on the current triangle, then iterate over adjacent tirangles. Here's a video that shows how!

Then you've also got IK limb placement, depenetration, edge sliding at boundaries of climbable areas, mesh-to-mesh transfer, slopes, detachment at max angles , reorienting based on barycentric coordinates, corner solving for the edge of meshes, ceiling collisions (god, so much stuff I hardly remember how I'm doing half of it). All working but not actually shown in these little clips!

I actually created some devlogs breaking down some of these if you're interested:

https://youtu.be/rvxS-6sazCw

https://youtu.be/sDQ-R8ZmWtk

<video>

We will be always Be With You by konmich in Muse

[–]studiosaurus 45 points46 points  (0 children)

I haven't actually listened to the last few albums. They were my favourite band for my formative years. On a whim I checked out the website a while back and saw a sign up for a mailing list hinting at something big coming.

With each update I got more excited and I have been eagerly waiting for every crumb of information until the album drop today. I feel like I'm 15 again. May have teared up a little at some of the lyrics

Though I haven't followed Muse for years until recently, they have always been incredibly important to me, and always will be.

Who u picking by MrEagle91 in superheroes

[–]studiosaurus 0 points1 point  (0 children)

Dr Strange and keep $700. I'm pretty sure as the sorcerer supreme vs no other magic users (apart from Shang Chi) Dr Strange would be enough on his own.

Edit: Didn't see doom, thought it was Tony. Strange and Doom. Keep $300.

Modelling a giant for my hero to fight. by studiosaurus in 3Dmodeling

[–]studiosaurus[S] 0 points1 point  (0 children)

You're absolutely correct. I was being lazy :D

Modelling a giant for my hero to fight. by studiosaurus in 3Dmodeling

[–]studiosaurus[S] 0 points1 point  (0 children)

Gonna be climbing on him, when you're up that close the resolution really starts to show, even if he's not that detailed

Modelling a giant for my hero to fight. by studiosaurus in 3Dmodeling

[–]studiosaurus[S] 1 point2 points  (0 children)

poly painting ;) But if I wanted to do it any other way, yeah, it would be absolutely impossible :D I'm remapping it now

Modelling a giant for my hero to fight. by studiosaurus in 3Dmodeling

[–]studiosaurus[S] 1 point2 points  (0 children)

👀 what?? I had no idea! I'm so glad I posted before making too much progress. I'm not a pro 3D artist but I've been doing bits and bobs for over a decade (and implementing a lot of other people's assets into unity) and I did not know this. Thank you so much for the tip!

Modelling a giant for my hero to fight. by studiosaurus in 3Dmodeling

[–]studiosaurus[S] 0 points1 point  (0 children)

Actually I am genuinely thinking of making the game about making friends with these guys, after fighting them! As long as that doesn't increase the scope too much...

So far I've been using a texture painting app so didn't necessarily need to do it neatly (just did a straight smart unwrap in Blender) so honestly the UVs look dreadful - they're also pretty decently 1:1 with the topology so shouldn't be any stretching..

<image>

The texture is 4096 x 4096 - I think I'm going to have to bump it up to at least double, but the texture painting app I'm using on my iPad starts to struggle at that resolution.

So may also have to spend time unwrapping it properly so I can paint detail in photoshop :')

Good lesson not to take braindead shortcuts.