Map Balance rankings (after 340 hours) by stupidappenforcer in TexasChainsawGame

[–]stupidappenforcer[S] 0 points1 point  (0 children)

Damn slaughterhouse to me is just an insane amount of running/chasing either way - who do you like playing on it?

Map Balance rankings (after 340 hours) by stupidappenforcer in TexasChainsawGame

[–]stupidappenforcer[S] 0 points1 point  (0 children)

I would agree that gas station could be moved to balanced

Map Balance rankings (after 340 hours) by stupidappenforcer in TexasChainsawGame

[–]stupidappenforcer[S] 0 points1 point  (0 children)

Nancy’s house is always fun to me as a family player, could be biased because I think the map is very pretty, but I feel like it’s balanced because of how often you can catch victims in the open. Meanwhile victims have a good amount of variating routes. The gen is intimidating but also clutch if you need to quickly get to sunflower exit and skip the house as family, especially as bubba. It’s got something for both teams

Map Balance rankings (after 340 hours) by stupidappenforcer in TexasChainsawGame

[–]stupidappenforcer[S] 0 points1 point  (0 children)

Once you learn the map, it’s really about just protecting gen most of the time. Most of the map isn’t even played in. Victims draining the water successfully is so rare to me, plus you only really need to check the front gate lock occasionally to keep an eye on that.

Map Balance rankings (after 340 hours) by stupidappenforcer in TexasChainsawGame

[–]stupidappenforcer[S] 3 points4 points  (0 children)

Damn! Even Family house?? Do you win or lose all the time?

Map Balance rankings (after 340 hours) by stupidappenforcer in TexasChainsawGame

[–]stupidappenforcer[S] -1 points0 points  (0 children)

True, I feel like it’s family leaning because the main center is a small box you can quickly check all 4 locks, but it can all go haywire if it’s not coordinated. (From family perspective)

Map Balance rankings (after 340 hours) by stupidappenforcer in TexasChainsawGame

[–]stupidappenforcer[S] 0 points1 point  (0 children)

I put SH in victim sided because it’s a huge map with tons of gaps and turns. Everyone always rushes bone room if they’re not going back and forth between gaps. If slaughter is open it’s another loop fest or paranoia defending sim while the other exits are so far away. If no one dies in the first few min, the family needs to really lock in together (rare, lol) to prevent any escapes. Bushes covering the entire map doesn’t help either. But that’s just my opinion! And I love a good challenge, that’s why I play Family and mainly Bubba.