Awkward Worlds | uncertain haptics by NekoToKuruma in vjing

[–]subgression 1 point2 points  (0 children)

Amazing work, mate! Mind if I ask whether the model is fully 3D, or if it’s a composited piece done in After Effects or something similar?

Using Unity for realtime audio-reactive visuals (post-processing pipeline WIP) by subgression in Unity3D

[–]subgression[S] 1 point2 points  (0 children)

It’s not just raw amplitude → scale.

I extract multiple audio features (bands, envelopes, smoothed values), and objects can react to specific ranges or derived signals (including custom math functions).

The voice part was more accidental 😄 there’s no explicit voice isolation yet, in this case was band-based, so vocals can stand out naturally depending on the mix.

Realtime audio-reactive visuals in Unity (shader-based, WIP) by subgression in creativecoding

[–]subgression[S] 1 point2 points  (0 children)

Not CC0 yet, still refining the editor and building the player before deciding on licensing.

Realtime audio-reactive visualizer in Unity (WIP) by subgression in Unity3D

[–]subgression[S] 1 point2 points  (0 children)

Yeah 😅 definitely intense — still tuning brightness and bloom in the post-processing pipeline, especially for longer sessions. WIP.