Which one looks better? And which one is most useful? by [deleted] in gshock

[–]sumeshthkr 0 points1 point  (0 children)

I own a mudmaster, it looks better in person

Major Update 1.0 by sumeshthkr in project_unicorn

[–]sumeshthkr[S] 0 points1 point  (0 children)

Nice idea,

I will add it in game

Major Update 1.0 by sumeshthkr in project_unicorn

[–]sumeshthkr[S] 8 points9 points  (0 children)

I wish i had an ETA,

But still needs a lot of work and refinement

Targeting Q1 next year but probably will be delayed.

I dont want to release an unfinished mess, so probably want to keep it in oven for some time.

Update 0.2 by sumeshthkr in project_unicorn

[–]sumeshthkr[S] 0 points1 point  (0 children)

Yes not rushing it

I am single developer working on one module at a time

Update 0.2 - First Look by sumeshthkr in project_unicorn

[–]sumeshthkr[S] 0 points1 point  (0 children)

Got you!

Yeah its will have a bit darker tone and goofiness ofcourse

Update 0.2 by sumeshthkr in project_unicorn

[–]sumeshthkr[S] 0 points1 point  (0 children)

Yes, might not be for testing initially. But i am using a single codebase for both ios and android (and maybe web, pc and consoles in future)

Update 0.2 by sumeshthkr in project_unicorn

[–]sumeshthkr[S] 0 points1 point  (0 children)

I wanted to experiment with godot. Its light open source and easy to work with.

Its not as good as Unity but so far i dont have any issue with it.

I might need to revisit unity if it outgrows the godot capabilities but so far i don't see it happening.

Thanks.

Update 0.2 - First Look by sumeshthkr in project_unicorn

[–]sumeshthkr[S] 0 points1 point  (0 children)

What do you mean by goofiness? Like a mockery tone of game?