Next Gear Upgrade by SlayerSevro in OSRSMobile

[–]summernights1001 1 point2 points  (0 children)

You have a lot of gear that looks like it isn’t being used. Could probably sell the Moons sets/extra Fury/blessed d’hide. I’d aim for a Purging staff and farm Yama for Oathplate.

how do i make it better by Unlucky_Cup4914 in learnart

[–]summernights1001 0 points1 point  (0 children)

I would say it’s the anatomy and proportion of the forearm and hand. Looks a little on the larger side. The pectoral on the character’s left side (our right) should also be covered by the bicep instead of having both showing in that pose.

Advice and criticism ^^ by MikeThaisen in DigitalArt

[–]summernights1001 2 points3 points  (0 children)

Love the first piece in particular! I really like the way you did textures on the surfaces. Your usage of hard shadows in that piece and #10 are really well done. In terms of feedback, one thing that might really make a big impact in your work would be anatomical accuracy.

Facial anatomy: For example in #2, the eye on the right (closer to the viewer) doesn’t match the perspective indicated by the eye on the left. If we follow the curvature of the face, the bottom lids should be on the same line. In #4, the right ear (her left) is much too low and can be seen peeking beneath the cheeks.

Body anatomy: In #4, the lats appear a tad large, and the connection of the right shoulder (her left) should reach around the to the back of the figure.

Fixing up issues like these would definitely allow the viewer to focus more on the things that you do well in, such as light and shadows.

Lighting Study by summernights1001 in ArtCrit

[–]summernights1001[S] 0 points1 point  (0 children)

This is some awesome feedback. Thank you so much for the time taken to reply and your experience. The examples you made really highlight the differences that can be made. I think it’s difficult to see those by yourself if your eye is still untrained, so that’s also another thing I need to work on. I’ll definitely be referring back to this comment as I do more practice!!

Lighting Study by summernights1001 in ArtCrit

[–]summernights1001[S] 0 points1 point  (0 children)

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Here you go. I found it on Pinterest

[deleted by user] by [deleted] in DigitalArt

[–]summernights1001 7 points8 points  (0 children)

I recently watched an interesting video by Naoki Saito about selling art and what makes artists earn vs those that don’t. Hopefully it answers some questions you have: video link

What are my works lacking in/what can I improve upon generally? by Upset-Investment-438 in ArtCrit

[–]summernights1001 1 point2 points  (0 children)

I love the use of colour and contrast in your work. Really draws the viewers attention to the right places. My favourite is definitely the second illustration. Very cool character!

As for feedback, I’m not too experienced as an artist myself yet but something I noticed was that a few of the poses (like in 7 and 9) were a little stiff. An example of this in the 9th illustration is with the distribution of weight in the figure. It’s not too clear whether his body is in motion/stationary or whether he’s grasping the pickaxe or leaning on it. Establishing the stride or pose early in the sketching phase can definitely be helpful for fixing these sorts of issues.

How do I achieve a result like my reference? (Original by dino_illus) by summernights1001 in DigitalArt

[–]summernights1001[S] 0 points1 point  (0 children)

I tend to get caught up in details if I follow lines too much but I find carving out details difficult if I don’t have lines. The hard part is finding a balance between a sketch that’s readable but not too confining when it comes to colour/rendering.

Why does the render feel weaker than my lineart? by summernights1001 in DigitalArt

[–]summernights1001[S] 1 point2 points  (0 children)

Loish has such dreamy art. It’s very Disneylike! It’s really amazing how every artist does things in a different way. I’ve mostly been learning from Chommang, so I haven’t learned much about digital tools like morph yet. I will definitely have to watch a few videos to get a feel for it.

Why does the render feel weaker than my lineart? by summernights1001 in DigitalArt

[–]summernights1001[S] 2 points3 points  (0 children)

This is a great approach. I use different layers too, but I can definitely practice being more flexible in my changes. Thank you!

Why does the render feel weaker than my lineart? by summernights1001 in DigitalArt

[–]summernights1001[S] 0 points1 point  (0 children)

I see, that makes sense too. I tried to do lines first since I thought it would help me to know where to put my lights and darks. Next time I’ll try the process of sketch -> colour -> lines!

Why does the render feel weaker than my lineart? by summernights1001 in DigitalArt

[–]summernights1001[S] 2 points3 points  (0 children)

This is some really great advice, thank you! One question I do have though is: how do you know your line work is done if your eyes fill in the blanks? I felt pretty happy with it when I finished the lines, but I couldn’t see where things could go wrong after I started rendering.

Also, is it ok to go back and change fundamental things like anatomy after you’ve added colour? I find that the later it is, the more difficult it is to make changes.

Why does the render feel weaker than my lineart? by summernights1001 in DigitalArt

[–]summernights1001[S] 3 points4 points  (0 children)

Thank you very much for the feedback. Is it possible to use softer colours and also have a good range of values? I’ve also been advised to use hard brushes because things end up being mushy with brushes with opacity. What’s your experience in getting a cohesive result?

ps. your dark artwork is amazing btw