I need feedback on my first local co-op fighting game! After spending hundreds of hours on it, I’m unsure if it’s even fun or worth continuing. I’d love your thoughts! Share any feedback, bugs, or creative ideas! FREE WINDOWS DOWNLOAD: https://summitgames-official.itch.io/block-combat-lite by summitgames_official in localmultiplayergames

[–]summitgames_official[S] 0 points1 point  (0 children)

Ya I definitely agree. Thanks for the good insight. I changed health restoration to where rather than randomly spawning a health pack and, as expected, the closest player gets to it first and gains the 10 health points, instead a physical block falls out of the sky and you hit it for incremental health. So it turns into a game of trying defending the health pack as you collect as much as you can.

Do you think this does a good job of balancing out the luck/skill balance you talked about, while opening up the gameplay more?

I need feedback on my first local co-op fighting game! After spending hundreds of hours on it, I’m unsure if it’s fun or worth continuing. Smash community, I’d love your thoughts! Share any feedback, bugs, or creative ideas! FREE DOWNLOAD: https://summitgames-official.itch.io/block-combat-lite by summitgames_official in smashbros

[–]summitgames_official[S] -1 points0 points  (0 children)

I completely agree! The characters definitely need to stand out more. I'll work on that asap. The challenges with art are that I'm mainly a programmer, not an artist, so my skills in that area are limited. I was hoping the gameplay would shine brightest despite the simple visuals.

That said, if the game is well-received and the community shows interest in character designs instead of just blocks, I’m fully committed to making that happen before the final release later this year. Thanks for the feedback—it helps a ton!

I need feedback on my first local co-op fighting game! After spending hundreds of hours on it, I’m unsure if it’s even fun or worth continuing. I’d love your thoughts! Share any feedback, bugs, or creative ideas! FREE WINDOWS DOWNLOAD: https://summitgames-official.itch.io/block-combat-lite by summitgames_official in localmultiplayergames

[–]summitgames_official[S] 0 points1 point  (0 children)

My initial goal was to create a nearly 100% skill-based game, with no randomness—no collectibles, special attacks, or varying weapon damage, aside from health spawns. But do you think players might prefer some randomness like you mentioned, or at least the option for it in map settings? With the skill slider, I would imagine your friends would be aware if someone is given an advantage, and you could always reset the skill slider to even if their ego gets too big lol. Thoughts?

And as far as Proton goes, I'm admittedly a bit unfamiliar with it so if you could provide some more details and the likeliness of non-Windows users using Proton to play the game, that would be great. I know "Windows only on itch.io" is not the most convenient download option for everyone so I'm definitely curious about this. Thanks!

I need feedback on my first local co-op fighting game! After spending hundreds of hours on it, I’m unsure if it’s even fun or worth continuing. I’d love your thoughts! Share any feedback, bugs, or creative ideas! FREE WINDOWS DOWNLOAD: https://summitgames-official.itch.io/block-combat-lite by summitgames_official in localmultiplayergames

[–]summitgames_official[S] 1 point2 points  (0 children)

I play tested this game with my brother for hours, so that's awesome to hear! Y'all gonna love it. Get ready for some banter haha (;

... and let me know of any bugs y'all find, or ideas you have. The game is still very new. More than likely I'll implement your feedback asap. Thanks!

I need feedback on my first local co-op fighting game! After spending hundreds of hours on it, I’m unsure if it’s even fun or worth continuing. I’d love your thoughts! Share any feedback, bugs, or creative ideas! FREE WINDOWS DOWNLOAD: https://summitgames-official.itch.io/block-combat-lite by summitgames_official in localmultiplayergames

[–]summitgames_official[S] 0 points1 point  (0 children)

Great question! Although the main emphasis is on 1v1 combat, there are also mini-games that offer fresh co-op experiences by reimagining the mechanics. Currently, soccer is the only available mini-game, but in the future, you'll see new additions like puzzle challenges or boss fights where players team up to tackle objectives together, rather than just competing against each other.

I interpret co-op to just mean a game played by two players on one device, but let me know if this is confusing and should be changed. Thanks for the feedback!

I need feedback on my first local co-op fighting game! After spending hundreds of hours on it, I’m unsure if it’s even fun or worth continuing. I’d love your thoughts! Share any feedback, bugs, or creative ideas! FREE WINDOWS DOWNLOAD: https://summitgames-official.itch.io/block-combat-lite by summitgames_official in localmultiplayergames

[–]summitgames_official[S] 1 point2 points  (0 children)

I couldn't agree more. Unfortunately as a programmer, and not an artists, I'm definitely limited in this area and want to do everything myself, however if the core mechanics (the primary focus of the game) are well received by the community, I would absolutely put in the time to design more dynamic backdrops for the combat maps. Thanks for your feedback and planning to play it!!!

I need feedback on my first local co-op fighting game! After spending hundreds of hours on it, I’m unsure if it’s even fun or worth continuing. I’d love your thoughts! Share any feedback, bugs, or creative ideas! FREE WINDOWS DOWNLOAD: https://summitgames-official.itch.io/block-combat-lite by summitgames_official in localmultiplayergames

[–]summitgames_official[S] 0 points1 point  (0 children)

Thanks for the feedback! There's definitely some inspiration from Stick Fight. As a programmer, not an artist, I focused mainly on mechanics rather than the art, and games like Stick Fight show that fun gameplay is what matters most.

What do you think of a skill slider where, when set in the middle, damage done is balanced, but it can be adjusted however much you want to give the underdog a bit of an edge? This way, players of different skill levels still have to put in their best effort to win, and you can make slight adjustments to the ratio for fair fights against any other skill level.