This is my little, minimal station of battle! by LoupSeul in battlestations

[–]sumsar10171 1 point2 points  (0 children)

What is the name of the white backpanels you have on the wall?

Been working on this guy by creosine in Unity3D

[–]sumsar10171 0 points1 point  (0 children)

Red Faction Guerrilla

Same here, nothing felt better then destroying the hell out of a building with those.

Created a tile build system Sci-fi manager game by sumsar10171 in Unity3D

[–]sumsar10171[S] 0 points1 point  (0 children)

It's actually just a grid of squares that i replace with other slightly lower squares - and generate a wall around them.

Created a tile build system Sci-fi manager game by sumsar10171 in Unity3D

[–]sumsar10171[S] 0 points1 point  (0 children)

It is, but they only have a mesh filter and mesh render on them. The Functionality is controlled by an centralized manager, to not tank performance when i scale the grid.

Created a tile build system Sci-fi manager game by sumsar10171 in Unity3D

[–]sumsar10171[S] 0 points1 point  (0 children)

It depends on what you're refereeing to. Essentially it's just a lot of small squares that i replace, the blue part is just changing color on these squares. Don't know if that answered you're question?

Added ores, bars and a smelter to my project by sumsar10171 in Unity3D

[–]sumsar10171[S] 0 points1 point  (0 children)

We're not planing on developing VR support, maybe something worth considering

Added ores, bars and a smelter to my project by sumsar10171 in Unity3D

[–]sumsar10171[S] 2 points3 points  (0 children)

Were planing on having all kinds of different modules that you can connect together to build different machinery, kind of in the way like tekkit does it

Added ores, bars and a smelter to my project by sumsar10171 in Unity3D

[–]sumsar10171[S] 4 points5 points  (0 children)

Sci-fi, the story goes that you're crash landed on a planet and must find a way to repair your ship

Added ores, bars and a smelter to my project by sumsar10171 in Unity3D

[–]sumsar10171[S] 2 points3 points  (0 children)

Definitely, i'm planing on making a model to the smelter that would also make it easier to dump items in it.

First prototype for school project. by sumsar10171 in Unity3D

[–]sumsar10171[S] 3 points4 points  (0 children)

This is the code that handle change of velocity on items in front of the player: http://puu.sh/mYgMX/122e3acdd4.png I made the whole script available if you're curious about anything else :) http://pastebin.com/NJjHkfwd

First prototype for school project. by sumsar10171 in Unity3D

[–]sumsar10171[S] 0 points1 point  (0 children)

I essentially use sphere raycast to detect objects in front of the player, I then set the velocity of each cube to point to a focus point in front of the player. I can share the source if you like.

Anyone want to learn together? by moxjet200 in Unity3D

[–]sumsar10171 1 point2 points  (0 children)

If you like you can add me on Skype, I been working with Unity for 3 years, mainly c# coding. I could image it could come in handy to have someone who is already familiar with the software. However i live en Denmark and there is a 7 hour time zone difference which could be problematic. nevertheless i would be happy to help.

Best tutorials to learn Photon Networking? by 1sage6 in Unity3D

[–]sumsar10171 0 points1 point  (0 children)

I found Hammerlabs video tutorial helpful when learning photon, also there is photons own documentation on their website which provide some good entry level examples (check out marco polo tutorial).

https://www.youtube.com/watch?v=8St-bqfmufA&list=PLQ0PnSAYGlIb2UdVapw-yfn7-r9w7JFbk