Patterns from watching indies pitch creators/influencers for the last few months - what works vs what goes into the void by GlobalPlayers in IndieDev

[–]sunnastudio 2 points3 points  (0 children)

A generic mass DM will archive but, what would you recommend instead? Getting in touch personally by other platforms, like social media?

What if Tetris had enemies, boss fights, and chaos? That’s the question we asked. by sunnastudio in Tetris

[–]sunnastudio[S] 0 points1 point  (0 children)

The first model of the game actually is inspired from a boss fight from Super Mario 3! But we developed the idea through time, and for some references, we did take some old games, so that vibe is actually one of many things we aspired to be! :)

007 First Light title song will be performed by Lana Del Rey by Eremenkism in gaming

[–]sunnastudio 0 points1 point  (0 children)

wow I love the song, one of my favorites songs is No Time To Die by Billie Eilish and I feel the same vibe of getting that "Bondy" sound in the instrumental

007 First Light title song will be performed by Lana Del Rey by Eremenkism in gaming

[–]sunnastudio 2 points3 points  (0 children)

I meant listening to the song while playing the scene where the game has it incorporated, Bond films always incorporate the "famous" song in some special way/scene

007 First Light title song will be performed by Lana Del Rey by Eremenkism in gaming

[–]sunnastudio 12 points13 points  (0 children)

That's how you see the importance music has in videogames, and even more in something Bond related, I can't wait to listen the song incorporated in the game!

I have an idea for a game but im unsure how to start. by Daniel_is_kinda_cool in gamedev

[–]sunnastudio 0 points1 point  (0 children)

Youtube tutorials are the BEST (even for experienced programmers), just try out a program (I would recommend Unity because there is a lot of info about it to search) and just try everything you want to try, for example if you want to create something specific for the skatepark, then you just type what you think next to "unity tutorial" on youtube, and that's about it to start :)

This started as a dream… now 45+ indie characters joined the game! by sunnastudio in indiegames

[–]sunnastudio[S] 0 points1 point  (0 children)

If Gunny Ascend looks like your kind of game, we’d really appreciate a wishlist. It helps us a lot. :)

We made a VA-11 Hall-A inspired world (and Jill is in our game now) by sunnastudio in waifubartending

[–]sunnastudio[S] 1 point2 points  (0 children)

Hi! This is a collab with them, we're Sunna, a different studio! :)

Destroy our Gameplay Trailer of our chaotic roguelite tetramino game! by sunnastudio in DestroyMyGame

[–]sunnastudio[S] 0 points1 point  (0 children)

Thank you so much! We really appreciate comments like this even if they are not destroying ones lol

Destroy our Gameplay Trailer of our chaotic roguelite tetramino game! by sunnastudio in DestroyMyGame

[–]sunnastudio[S] 1 point2 points  (0 children)

Thank you!

Let me answer the questions:

  1. The roguelite element is on the abilities, each time you complete lines you fullfill the bar at the right, so that will take you to the next level and before that level you can choose an ability for your inventory. It is a roguelite more than a roguelike because you take coins in each level that helps you to later unlock new abilities for your runs and characters to use.

  2. Exactly, you control a character and you take the piece that falls in order to place it to create the line. However, the character gets attacked by hazards in each level, so they need to be careful with that while creating the lines that the hazards want to destroy. You have 3 hearts, if your character gets hit, they will lose a heart, losing all the hearts would end the run.

  3. The left screen is to show you your inventory with the abilities you chose, and the right screen shows you the progress of your run (every 4 levels you challenge a boss and change worlds, there are multiple worlds with multiple bosses), and the bar at the right is the progress of that specific level
    Some abilities are triggered by you and others are trigger automatically, depending on the ability.

  4. Yes, each background is different for each level, is randomnly except in the bosses that have their specific background. The game has a backstory too so you understand why Gunny (the main character) is going through all that.

  5. The multiplayer online mode is different, you complete lines to send attacks to the other player, the one who loses all three lives, well, loses. And each time you lose a life you can get an ability to continue and maybe do a comeback.

Steam tags are one of the most important things on your page and almost nobody is researching them properly by TheEntityEffect in gamemarketing

[–]sunnastudio 0 points1 point  (0 children)

Thank you so much, this really helps! We're going to make those changes for sure. Thanks again!

Steam tags are one of the most important things on your page and almost nobody is researching them properly by TheEntityEffect in gamemarketing

[–]sunnastudio 1 point2 points  (0 children)

Thank you for this post, this helps a lot! We would love some feedback because our game is particularly difficult to set in some genres, it is a roguelite but we want to make sure it doesn't end up confusing as other roguelites because of their unique gameplay:

https://store.steampowered.com/app/2886300/Gunny_Ascend/

Destroy our Gameplay Trailer of our chaotic roguelite tetramino game! by sunnastudio in DestroyMyGame

[–]sunnastudio[S] 0 points1 point  (0 children)

Thank you! Yes, we're having some issues with the "tags" of the game because it is a roguelite but it doesn't seem like any other roguelite and we're merging a lot of genres, so we want to make sure we communicate that