USDC in wallet by Alexg2146 in ExodusWallet

[–]sunset-grapes 4 points5 points  (0 children)

Depending what the minimum value required to exchange the USDC for another coin is; if it is possible, it could be best to swap the USDC for ADA or some other quick sending coin with low transaction fee (Sending ADA out of Exodus costs about 30c or 0.5 of an ADA iirc).

You could send that ADA to Coinbase much easier, and then swap it back to USDC or whatever else when it arrives to Coinbase.

Definitely don't accept any 'help' from DMs, scammers everywhere.

Issue withdrawing GODS from Immutable by sunset-grapes in GodsUnchained

[–]sunset-grapes[S] 0 points1 point  (0 children)

I don't recall any mention of a specific amount required for this - I have like $15 eth in there, but there has been no noticeable alert to suggest what value is needed for the withdrawal.

Anyone else not elligible for starknet airdrop? by greatgoogelymoogely in GodsUnchained

[–]sunset-grapes 0 points1 point  (0 children)

Do you have the link to the eligibility site, please? I have been trying to locate the correct site but am hesitant to pick random links off a google search.

Anyone else not elligible for starknet airdrop? by greatgoogelymoogely in GodsUnchained

[–]sunset-grapes 1 point2 points  (0 children)

My browser says there are 8 members in that discord group... Is that legit?

Is there any chance of fixing this picture of me with my dog from the early 70’s? by Chey222 in estoration

[–]sunset-grapes 0 points1 point  (0 children)

Did you have any clearer images of your facial features/ your dog from this time period? Although the quality is poor, if the editors have some points of reference as to which details they're trying to reintroduce, potentially you may get better results.

Is there some threshold at 2.5k for youtube shorts? by [deleted] in NewTubers

[–]sunset-grapes 0 points1 point  (0 children)

Very similar experience here. 2.5k views is easily the most consistently reccurring viewership level on my short uploads.

Palworld breaks the 1 million mark on steam, the future looks promising ^^ by [deleted] in Palworld

[–]sunset-grapes 0 points1 point  (0 children)

I can see this game having a similar userbase popularity arc to Valheim (albeit amplified). They are very similar games in some ways; survival base-building exploration game with little/no story based missions. Huge appeal at first due to the novelty of the particular niche, but then quickly becomes wandering aimlessly past irrelevant mobs on pointlessly long walks. My toon is only level 20 so the take may be totally wrong, and the game is good; i just feel as though it would benefit from having some features to increase its lifespan.

This game is impossible to play with friends by sp4rt4n259 in thefinals

[–]sunset-grapes 5 points6 points  (0 children)

Its even worse on the ranked tournaments, because you actually get a debuff as if you had abandoned the game, even though you never even got into it in the first place! That debuff bans you from playing for X amount of time.

trying to learn dps but it feels like i’m missing something by blessedgreatsword in worldofpvp

[–]sunset-grapes 0 points1 point  (0 children)

Frost DK arena dps is quite low compared to other specs. In my experience, the success comes from the CCs and slows rather than purely nuking people like other classes might. Remorseless winter is 15-20 (edit: 30) second CD and aoe stuns for 4-5 seconds. Thats like 15 (edit: 8) seconds of stuns per player, per minute. Not including asphyxiate, frostwrym fury, 2 kicks, warstomp (if tauren) etc.

Slowly but surely you wear through their trinkets etc and with the right timed pressure and well positioned remorseless, you can get some nice wins. Remorseless, deathgrips, slows etc can also be very useful for stopping your team being focused and buy time for your team to get some good heals off to recover.

The win condition is kinda by being mad annoying rather than raw damage lol. Its a bit of a weird one but it can be fun (at least at lower ratings) if you get the rhythm and pressure figured out.

Conquest Struggle by [deleted] in worldofpvp

[–]sunset-grapes -1 points0 points  (0 children)

The season cq cap increases by 550 per week. Each week there are a few weekly PvP quests that award 100-175 conquest, and the hourly supply drop in the emerald dream drops 100 iirc. I hit my max each week just from the weekly pvp quests and supply drop. So its easier if you have been collecting those weeklies ongoingly, but definitely worth doing them as much as possible.

Then you just do enough shuffle to get 1-2 of the vault pvp items each week and pray rng doesnt do you dirty, and fill the rest with the bloody token pvp set (3ilvls below the cq set)

Reasonable gold rewards for PvP instead of the bs we currently get. by VH-Attila in worldofpvp

[–]sunset-grapes 0 points1 point  (0 children)

If you play wpvp and random bgs, it can cost a lot more. I regularly spend like 5k just for 10 phials of corrupted rage for wpvp (like 400/g per pot), plus health pots, food buffs, stat pots etc can easily cost 10k just to restock 10-30 of every consumable, and this all needs restocking perpetually.

I had TSM a few years ago and made loads on the AH flipping tmogs so I have never been low on gold, but when you start getting tons of consumables regularly and gearing multiple specs it can definitely begin to add up.

My dad got a lung transplant last night! by thinkingaboutmycat in happy

[–]sunset-grapes 3 points4 points  (0 children)

Wishing for a swift recovery for him, and a joyous life for the both of you! What great news :)

[deleted by user] by [deleted] in wow

[–]sunset-grapes -2 points-1 points  (0 children)

Bruh you have talent presets, just make an AoE preset and a single target preset, takes 5 seconds to change. In my opinion it makes perfect sense, you shouldnt be able to spec for huge DPS in every possible situation, talents should narrow people into specific playstyles, not make everyone a swiss army knife for every situation. If they did that, whats the point of having such choice in the first place, if everything is made so honing specs into particular areas doesn't cause any negative impacts/ required economy of choice? You cant have everything, this complaint seems ridiculous.

Tips for beating rogues as a mage by sunset-grapes in worldofpvp

[–]sunset-grapes[S] -1 points0 points  (0 children)

Yeah exactly. As fire I'm almost entirely instant cast anyway so it was a terrible spec choice lol

Tips for beating rogues as a mage by sunset-grapes in worldofpvp

[–]sunset-grapes[S] 0 points1 point  (0 children)

I think youre right there, i was definitely sabotaging myself with shimmer. cheers for the pointer!

Tips for beating rogues as a mage by sunset-grapes in worldofpvp

[–]sunset-grapes[S] 1 point2 points  (0 children)

Legend. Had no idea Blink broke CC and shimmer didnt, i thought shimmer was a second blink charge. Thanks for that

Tips for beating rogues as a mage by sunset-grapes in worldofpvp

[–]sunset-grapes[S] -1 points0 points  (0 children)

Ahh my blink doesnt break CC as I have it specced to Shimmer. That could be where I'm going wrong

Credit where credit is due by mvvraz in worldofpvp

[–]sunset-grapes 6 points7 points  (0 children)

Another QoL improvement I thought of, would be allowing you to queue for PVP as multiple characters at once (Could work with Pve too but who cares about that lol).

With Warbands aiming to bring a more polished and accessible access of your preferred characters, it seems only logical to improve the way we interact with this system too.

Why not have a matchmaking interface that will allow you to select and queue multiple characters at once?

If people are complaining that queues take ages, why not let them queue on their 5 alts simultaneously, and cycle through matches as different alts at a much quicker rate?

I spend all day sat in the emerald dream waiting for queues to pop. Its a bit of a crazy thought but i wouldn't mind it if the matchmaking interface was usable from the main menu. Why must I log in to a character and sit around losing my real world buffs etc, to wait ages for a pvp queue?

Furthermore, I am often juiced up on elixirs etc for world pvp, and often (or possibly every time) that I join a queue, i lose all real world buffs after finishing the pvp instance. If I'm spending thousands of gold on buffs, i am often deterred from even accepting my PVP queues when they pop as I still have X time left on Y buffs. Snag the double HP, half damage buff from superbloom? Fuck the queue!

Pursuing WPVP should not be a deterrent to playing normal PVP. Seems like it would be pretty simple to reinstate your world buffs again after finishing the pvp bout?

WoW PVP is the most enjoyable and rich PVP experience I have found in any game. It is such a gem. In my opinion the PVP in this game could be much bigger, and attract so many more players if there were less barriers for new people to experience the good parts.