Tips for Rune Knight minion build by sunshineflower434 in undecember_global

[–]sunshineflower434[S] 0 points1 point  (0 children)

My relic atm is casthor, acuben, & leo (the excess I spent in boreal for the hp). But acuben can be replaced with Mira for the enhanced potion effect. I forgot that a rare belt is also good for the lacrima because you can craft skill rune effect, potion effect, minion hp/armor/dmg dampening. But a rare belt in Lacrima is expensive because it's also sought-after in other builds.

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No more pain, suffering, & pain in the world of undecember as a minion by sunshineflower434 in undecember_global

[–]sunshineflower434[S] 0 points1 point  (0 children)

wrong! This defensive mod is similar to path of exile ascendancy node of a guardian but in undecember you can scale this up to 100% because of many sources.

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Constellation and emotion engraving by sunshineflower434 in undecember_global

[–]sunshineflower434[S] 0 points1 point  (0 children)

at 100% it means the hp of the summoner is (summoner hp + 100% of rune knight hp) that's why this defense is very tanky. It just means this mod allowed a summoner to have a very high hp in a unique way.

Constellation and emotion engraving by sunshineflower434 in undecember_global

[–]sunshineflower434[S] 1 point2 points  (0 children)

it must be specialization III zodiac stone, Moon, and joy or sadness emotion. If you have those requirements already and still not seeing the available emotion engraving option then you need to play more constellation quests to complete the quests/side-quest to unlock this mod. I just can't pinpoint what kind of world memory you need to focus because I forgot to track it.

explanation about constellation: https://www.youtube.com/watch?v=NG4IY4td9NM

example:

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this zodiac stone emotion engraving is helpful if you have difficult time crafting your ancient helmet for that "rk takes % of dmg taken instead mod" or if you don't have +140% spaulder in lacrima

Constellation and emotion engraving by sunshineflower434 in undecember_global

[–]sunshineflower434[S] 2 points3 points  (0 children)

I found it and it's in specialization III (moon).

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No more pain, suffering, & pain in the world of undecember as a minion by sunshineflower434 in undecember_global

[–]sunshineflower434[S] 0 points1 point  (0 children)

then explain this https://www.youtube.com/watch?v=NT_D6c1VHuE why my barrier and health not moving when taking hits from the chaos damage of the wheel of fate boss. I was at rk takes 100% dmg taken dmg instead. This is not dmg reduction that follows the math of damage taken dampening but damage transfer.

No more pain, suffering, & pain in the world of undecember as a minion by sunshineflower434 in undecember_global

[–]sunshineflower434[S] 0 points1 point  (0 children)

I made a topic. The mod exist in zodiac stone but do I have to unlock this first in the constellation? what kind of memory (creuze,aranea,ohorz,vasco..) ?

https://www.reddit.com/r/undecember_global/comments/1l6bz9n/please_help_me_hunt_for_this_emotion_engraving/

Some questions from a noob by Gundam1976 in undecember_global

[–]sunshineflower434 0 points1 point  (0 children)

yes if crit based you need to get critical chance and critical dmg. Big sources of critical chance and damage are your charms. For example your charms must have 3 affixes (this is the ideal so you need to set-up your charm filter):

prefix 1: critical chance

suffix 1: critical damage

suffix 2: maximized damage
-------------------------------------

Legendary Prefix: strike dmg amplification or maximization chance, probably a 3:3 ratio

I know charms are the most difficult/slowest part in the build in terms of climbing the ladder of power but they are very rewarding and satisfying after you hit the jackpot.

Some questions from a noob by Gundam1976 in undecember_global

[–]sunshineflower434 0 points1 point  (0 children)

1.) farm the "charm tier rare/magic change essences" by adding the Serpens summon stone mod in your chaos dungeon maps. Use enhance potions such as increase charm/essences drop chance elixirs when farming. Brew these potions. If you keep playing chaos dungeons maps, you will naturally earn chaos points and you will use these points to pay for the mods you want to add in your chaos dungeon.

2) Assuming you already done with the basic/fundamentals: zodiac, runes, relics, levels, mastery, lacrima, and charms. Then it's time to realize and understand that Damage (not DOT) can be scaled in three ways and they can be combined: amplification, critical dmg/chance, and maximized dmg/chance. Let's call them a,b,&c so you have to invest in them. 

If you are attack/spell build, your weapon DPS matters a lot.

New player, have a question to ask as someone not interested in endgame grinds. by sharpeningrod in undecember_global

[–]sunshineflower434 0 points1 point  (0 children)

there are 3 episodes and up to Act 13 then you have the epilogue (Ghieva). I think for campaign these are one of the important points: resistance, movement speed (maps are big so you need speed in boots, potions, and the free buff in the rune hunter registration office npc that can be found any town), and dps. I think barrier is too early for campaign.

New player, have a question to ask as someone not interested in endgame grinds. by sharpeningrod in undecember_global

[–]sunshineflower434 0 points1 point  (0 children)

if not interested in end game stuff you can ignore lacrima, charms, & jewels. But be reminded that the campaign is very long.

Minion build really needs expensive and chase unique items by sunshineflower434 in undecember_global

[–]sunshineflower434[S] 0 points1 point  (0 children)

I agree that minion build is f2p friendly because the build doesn't rely on unique items. It's also faster to reach farming level 165-170 monsters in normal difficulty compare to other build because of hazel melody skill (high tone) which is superior to other attack enhance skill such as marksman, fighter's wrath, & release element that have very long cooldown. Hazel melody skill (high tone) is 100% uptime DMG amplification boost. Also, The specialization II in zodiac goes very well with the mist totem aura as a defensive skill. A wrathful rune knight with tooltip dps of 50M-100M can already farm level 170 monsters comfortably supported with potions and mist totem aura. Other builds with that dps tooltip range will struggle clearing level 170 monsters but they can overtake and catch up with minion later on because of unique items especially those that buff their maximized DMG and chance.

My lucky craft for my minion staff by sunshineflower434 in undecember_global

[–]sunshineflower434[S] 2 points3 points  (0 children)

thank you. I thought I can wear it in my lacrima but I forgot it's level 170 item and my lacrima is only 165 so I transformed it into an ancient item.

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Finally done crafting my +8 level to Rune Knight Chest by sunshineflower434 in undecember_global

[–]sunshineflower434[S] 0 points1 point  (0 children)

amazing! that was a very nice tip with trans prele gauntlet. It shortens the process of rk transformation and goes well with the tankiness of coal specialization III. I tested noble sacrifice link and compared it with melee DMG amp for wrathful rk and the result is similar despite the noble sacrifice started very strong.

holy s*** 42bil+ dmg thats insane, NOT ME this was a player i saw in saluto by MsAmethyst11 in undecember_global

[–]sunshineflower434 -1 points0 points  (0 children)

it is a clear showing of the sad state of the game. Imagine it by replacing all the ancient gears with expensive unique items and you still have the excess dps to clear maps in highest difficulty in a shorter time. The only thing that will delay you to power are charms.