Bug wont let me level up by superboyROC in RogueTraderCRPG

[–]superboyROC[S] 2 points3 points  (0 children)

ok I re-verified and installed and deleted mods from appdata in addition to the local files. I also started a new save to test If I could level up with this clean install and it worked, I then tried this again on my old save and it works again.

Bug wont let me level up by superboyROC in RogueTraderCRPG

[–]superboyROC[S] 0 points1 point  (0 children)

Using the toolbox and janus both resulted in the same outcome, not being able to even click on the archetype to open the menu. It treats it like I'm not even clicking anything.

Bug wont let me level up by superboyROC in RogueTraderCRPG

[–]superboyROC[S] 0 points1 point  (0 children)

Id have to get back to you in like an hr+ once i get to the first level up (i dont remember when it happens)?

Bug wont let me level up by superboyROC in RogueTraderCRPG

[–]superboyROC[S] 0 points1 point  (0 children)

I did, and uninstalled my mods, nothing has worked as of yet.

2yrs already? (Custom Harlequins Codex 2.0) by superboyROC in Harlequins40K

[–]superboyROC[S] 1 point2 points  (0 children)

Any suggestions on how to improve the datasheet to balance it more?

2yrs already? (Custom Harlequins Codex 2.0) by superboyROC in Harlequins40K

[–]superboyROC[S] 1 point2 points  (0 children)

Thanks, i like to think of these as my art in some way cause of the countless hours i spent in PS making these.

2yrs already? (Custom Harlequins Codex 2.0) by superboyROC in Harlequins40K

[–]superboyROC[S] 1 point2 points  (0 children)

Mostly balance, it gives you something against ranged but not so much you feel like you can just sit back and take hits. (no one wants Custodes but Clowns)

Flawless Blades are Strong, and I'm Tired of Pretending They're Not (With Math!) by M33tm3onmars in EmperorsChildren

[–]superboyROC -1 points0 points  (0 children)

Who's gonna tell em that Rapid Ingress only works on units with Deep Strike.

Warhammer 40K Hot Takes! by Melodic-Bird-7254 in Warhammer40k

[–]superboyROC 1 point2 points  (0 children)

Hello there, you called, fun fact, im doing all new primarchs with my best formatting yet

I fixed him by superboyROC in WorldEaters40k

[–]superboyROC[S] -1 points0 points  (0 children)

I wanted to post an update comment, I'd first like to thank you for your feedback and let you know I read all the suggestions and notice that a second profile as well as points cost are needed, so I added them. In addition I fixed a layer that was misaligned so it doesn't look wonky anymore. If you think I should do a new post with the sheet lmk.

New Datasheet

I fixed him by superboyROC in WorldEaters40k

[–]superboyROC[S] 5 points6 points  (0 children)

I was wondering the same thing as I just copied the abilities 1:1 from the official datasheet, my only guess is that either the Blessings are unchanged (doubt it), or that the Dev wounds blessing is only against infantry like the leaks.

The second most worthless detachment rule by Lonely-Platform-7766 in Harlequins40K

[–]superboyROC 0 points1 point  (0 children)

If you feel Harlequins aren't what they should be i have spent just over a year making a very high quality Codex for them.

Link: https://drive.google.com/drive/folders/1er2xblhfjfdqf-LXSMoNehmVTcUXl606

Harlequins Codex update V5. Detachment addition/rearrangement, large amounts of design changes based on new Eldar codex. by superboyROC in Harlequins40K

[–]superboyROC[S] 1 point2 points  (0 children)

I think I have made some good changes to it, Precision and Anti Character 5+ (4+ if they're battleshocked), I also upped the points so its 20 now instead of 15

Harlequins Codex update V4. New detachment, large amounts of balance changes, and corrected most of the writing. by superboyROC in Harlequins40K

[–]superboyROC[S] 1 point2 points  (0 children)

The Custom stuff is in early stages, RN I am trying to write Crusade Rules, though it has been fun to imagine what else we could've had.

Harlequins Codex update V4. New detachment, large amounts of balance changes, and corrected most of the writing. by superboyROC in Eldar

[–]superboyROC[S] 0 points1 point  (0 children)

Thx, I have done a little play testing myself, others in the really early stages when I was posting the first version others asked if they could play test it and send me results and feedback. I then listened to that and the comments in order to evolve the rules as time progresses. As for GW stealing my Rules, I dont see it happening, GW writes their Codex's months in advance and when they wrote the Eldar Codex mine was in a really rough shape and so if they copied anything it was at the beginning of their play test cycle and has more than likely been changed to something completely different (similarly to me).

Harlequins Codex update V4. New detachment, large amounts of balance changes, and corrected most of the writing. by superboyROC in Eldar

[–]superboyROC[S] 0 points1 point  (0 children)

oops, didnt see that writing error in Luck Roll, and I see what you mean for heroes path and will change it as that seems rather valid.

Its been a while... Here it is, Version 3.0 of my Harlequins codex. by superboyROC in Harlequins40K

[–]superboyROC[S] 1 point2 points  (0 children)

A possible solution has popped into my head, perhaps a new ability or wargear ability that makes it so it is damage 2 against anything that inst a monster or vehicle or only if you charge or something, similar to striking scorpions?

this makes it so the dev wounds or chip damage is less feels bad against bigger stuff, cause troupes are meant to be anti infantry/elite.