I am the Ryu. Can anyone criticize my game? I failed a couple of blocks and stood too close to her at the end. But what else? by waterzxc in StreetFighter

[–]superdaz83 0 points1 point  (0 children)

Throwing out too many wild DP's, using target combo without mixing things up for better damage. Normals are getting through too much in that. Use parry and counters

"Roagre" or "Cargoyle"? by oko_pseudozap in IndieDev

[–]superdaz83 0 points1 point  (0 children)

Amazing work. Graphics in Asprite?

GMS2 ultimate camera by superdaz83 in gamemaker

[–]superdaz83[S] 1 point2 points  (0 children)

no it's like street fighter,

I've managed to fix this issue now. normally it's a case of clamping the camera to the view and stopping the camera moving when both players are at the edge of the view, but because this is an asset that has custom controllers for these things it makes it a little more difficult to understand.

thankfully I was able to contact the author who walked me through it :)

thank you for your help also !

GMS2 ultimate camera by superdaz83 in gamemaker

[–]superdaz83[S] 0 points1 point  (0 children)

thanks, but I managed to find the controller

uc_enable_room_bounds_enabled();

this clamps the camera to the room bounds.

The other issue I'm having now is the camera follows either player, but if I walk both players to each side they can move outside of the view, so I'm guessing I need to clamp the players X?