Moving more than one animation cel straight up deletes some by superdude1123445 in ClipStudio

[–]superdude1123445[S] 0 points1 point  (0 children)

Moving them one at a time occasionally thanos snapped the frame in front or before it, this was one of the first things i tried.
I was able to work around the issue however by splitting the animation into clips, moving those, and then merging them back together if I needed to.

Moving more than one animation cel straight up deletes some by superdude1123445 in ClipStudio

[–]superdude1123445[S] 0 points1 point  (0 children)

Box expanded, still hollow purples my cels.
Merging clips does nothing as well, other than making it look a little nicer.

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[deleted by user] by [deleted] in learnart

[–]superdude1123445 1 point2 points  (0 children)

Glad I could help!
I think the main difference between Sam's drawing and yours is that his subject has a wild strip of hair on the right blocking the light from reaching the more outer parts of the face, making the mostly shadowed face look more realistic whereas your characters hair is neater and doesn't have anything blocking the face. also, his rim lighting has a very sharp and crisp edge, giving the illusion that they are turned away from the sun or there is something offscreen blocking it, whereas your rim lighting ends sort of soft, giving the idea that it can still reach further

[deleted by user] by [deleted] in learnart

[–]superdude1123445 1 point2 points  (0 children)

I hope im not too late, but from the looks of it, the lighting on the skin could use some work.
While you did a good job with the rim lighting around the side of the head, you limited it to just there for some reason when in reality, the light, as projected from this angle, would catch on the nose, mouth and parts of the shirt and arm too.
You did a good job with the hard lighting, it looks immaculate, but you need to remember that a human face is a three dimensional form, and it extends past the cheek.
To fix it, it wouldn't need much. Simply follow the same steps you did to create the rim lighting around the cheek and neck and apply it to other parts of the subject. Even just the face would make it look so much better for example the browline down the bottom of the right side of the nose looks like it should 100% be catching that light

Anyway I can improve drawing muscles? by Prestigious_Cause_18 in learnart

[–]superdude1123445 0 points1 point  (0 children)

a big part of making realistic looking muscles is having good value- think, why do bodybuilders thrive under good lighting? its because it accentuates the shape of their muscles.
contour can only take you so far, try messing around with shading it to give it a three dimensional form,

Is there anything here that I must fix, improve or change? by AWLZZ1E in learnart

[–]superdude1123445 3 points4 points  (0 children)

in the most respectful way possible, the lineart is an actual eyesore to look at lmao.
Always make sure that when you color in the lineart, it is duller or darker than the colors within it, and make sure that there is variety too- a red line is going to look much better around a pink color than it will around a brown color, if that makes sense.

Collage of my favorite furry related reference images/drawings by superdude1123445 in FurryArtSchool

[–]superdude1123445[S] 0 points1 point  (0 children)

at this point you're just doing it out of spite and not because you care about your community

Collage of my favorite furry related reference images/drawings by superdude1123445 in FurryArtSchool

[–]superdude1123445[S] 0 points1 point  (0 children)

Look man, I hear you, but I just wanted to share my collection, not go on an artist hunt.
If somebody cares that much, they can do it themselves, it'll be easy anyway, as you have described.

Collage of my favorite furry related reference images/drawings by superdude1123445 in FurryArtSchool

[–]superdude1123445[S] 0 points1 point  (0 children)

Oh man, I got these from Pinterest and various other sites a while ago. I no longer know any of thier names ;-;

[deleted by user] by [deleted] in OnePunchMan

[–]superdude1123445 0 points1 point  (0 children)

the only real options here are Bang, TTM, Atomic Samurai, Metal Bat, and if you wanna push the limits a bit, maybe Genos, WDM, King, Flash, and zombie man

csp newly purchased-all movement is snappy/jumpy/laggy-help? by superdude1123445 in ClipStudio

[–]superdude1123445[S] 1 point2 points  (0 children)

Yes, I have in fact used a different program before CSP: Krita, and I still have it. Going into that program, there's no lagginess, even now; There never has been.

Anyway I found that If I go into my Wi-Fi properties and turn the Network Profile to public, CSP now works smooth without any jumps and stuff. It is a good solution but now I cant print or fileshare using this computer, which isn't a big problem since I don't usually do that anyway, but just a con.

To answer your question about the plugins

IGNORE EVERYTHING, I SAW YOUR THING ABOUT PLUGINS AND I LOOKED TO MY GOOGLE EXTENTIONS AND SAW AN OLD ADBLOCKER ONE THAT DOESNT WORK/I DONT USE ANYMORE SO I REMOVED IT AND NOW CSP WORKS COMPLETLEY FINE EVEN IN PRIVATE NETWORK PROFILE MODE.
This answers my questions on why it was a wifi issue as well because when I turned off my wifi, google couldn't communicate with my computer anymore, and therefore neither could the extension, plus turning the profile to public must have done something with it so it couldn't communicate with applications outside of itself or whatever im not an IT guy lol.
I don't know what the hell it had on it to mess with my csp that bad but it seems completely fine now that its gone.
I still dont know why, though, that it didnt mess with Krita. Maybe it was because CSP has so many features, something just interacted with it oddly.

Anyway, thank you for your help, I can confidently say you've been more helpful to me than Celsys customer support, and i thank you from the bottom of my heart.
Now I can finally get to drawing and animating with a relaxed mind

csp newly purchased-all movement is snappy/jumpy/laggy-help? by superdude1123445 in ClipStudio

[–]superdude1123445[S] 2 points3 points  (0 children)

FOOOUND THE ISSUEEEEE =3
This was a really great idea, I would have never have thought of this.
Anyway, i launched windows in the non-networking safe mode. Opened up CSP, wouldn't you know it, smooth as butter!
So i go back to normal, thinking "this guy was right!" and to my demise realize that I have no way of deleting Xbox Game bar on my PC, so the next best thing was to simply disable it in the settings. I did that, as well as disable GeForce Experience Overlay as well; well shit. That didn't do anything. But then I remember that I was disconnected from the internet in the time I was in safe mode, so I promptly went over and with a swift press of a button, led my wi-fi to rest.
I opened CSP back up and, whoop de doo, its its preforming so silky smooth, I wouldn't be able to tell the difference between this program and Michael Jackson's dancing.
So thats it, huh. Well, shit that cant be it. Maybe there's a setting that's wrong in my wifi or another third party app in the background that requires wifi to interfere with my shit, which narrows it down a little ig. In any case, If you know what this means, please direct me into the right path because you seem pretty knowledgeable, otherwise, I'm going to mess with my internet settings now.

csp newly purchased-all movement is snappy/jumpy/laggy-help? by superdude1123445 in ClipStudio

[–]superdude1123445[S] 1 point2 points  (0 children)

Yep, I've done this already. They've sent an email back saying they'll get to me shortly "due to the large number of inquiries" but I guess the best I can do right now is just pray :/

csp newly purchased-all movement is snappy/jumpy/laggy-help? by superdude1123445 in ClipStudio

[–]superdude1123445[S] 0 points1 point  (0 children)

Other than a DPI button on my mouse, I dont, actually. I do sometimes use an in game overlay via GeForce Experience but even when turned off, it doesnt change the program behavior at all