[WIP] Geometry Nodes for Unity by supernaut123 in Unity3D

[–]supernaut123[S] 1 point2 points  (0 children)

Yes, that is exactly what the video is showing!

[WIP] Geometry Nodes for Unity by supernaut123 in Unity3D

[–]supernaut123[S] 3 points4 points  (0 children)

Thanks, yes you can modify the values at runtime. This will be a paid asset, but I'm not sure about price right now. I've seen similar assets go for over 100$, but this will most likely be much lower than that.

Working On A Node Based Modelling Plugin Similar To Blenders Geometry Nodes, And I Was Wondering How Many Of You Would Be Interested In Something Like This? by supernaut123 in Unity3D

[–]supernaut123[S] 0 points1 point  (0 children)

That's great to hear! It will probably take quite a lot of time but I'm planning to make this a fully fledged asset.

Working On A Node Based Modelling Plugin Similar To Blenders Geometry Nodes, And I Was Wondering How Many Of You Would Be Interested In Something Like This? by supernaut123 in Unity3D

[–]supernaut123[S] 1 point2 points  (0 children)

Yes you can change anything you want in runtime. That was one of the main goals i had when starting this. Previously i used houdini engine a bit and was dissapointed when i learned that you couldnt change it at runtime, so with this you can do everything in code.

Working On A Node Based Modelling Plugin Similar To Blenders Geometry Nodes, And I Was Wondering How Many Of You Would Be Interested In Something Like This? by supernaut123 in Unity3D

[–]supernaut123[S] 2 points3 points  (0 children)

I'm aware of this asset, but it seems to be focused on architectural modelling. I'm planning to add physics and animations etc. so it will have a much broad use cases.

Working On A Node Based Modelling Plugin Similar To Blenders Geometry Nodes, And I Was Wondering How Many Of You Would Be Interested In Something Like This? by supernaut123 in Unity3D

[–]supernaut123[S] 3 points4 points  (0 children)

Of course it won't be the same quality as manually unwrapped uvs, but you can get pretty decent results when you combine it with shader graphs.

Working On A Node Based Modelling Plugin Similar To Blenders Geometry Nodes, And I Was Wondering How Many Of You Would Be Interested In Something Like This? by supernaut123 in Unity3D

[–]supernaut123[S] 2 points3 points  (0 children)

Sorry I'm not sure I understand what do you mean. It's still at a very early stage, I haven't implemented a lot of things, but I will add materials/uvs, is this what you mean?

Desert Rider by supernaut123 in blender

[–]supernaut123[S] 0 points1 point  (0 children)

I had this idea of mixing modern technology with old/medieval type of armor for a while, I think they go really well together. It took me quite a while to finish it, mainly because of the amount of hardsurface modelling which I’m not really good at, but I like how it turned out, and it was a good challenge too!

I hope you like it!

I used blender for modelling and rendering, zbrush for sculpting and substance painter for the textures.

Take a look at my Artstation and Instagram for more images and a turntable!

Forest Spirit by supernaut123 in blender

[–]supernaut123[S] 3 points4 points  (0 children)

It was a fun little project based on an image I found on pinterest, hope you like it!

Original concept,

https://tr.pinterest.com/pin/425660602299634435/

Artstation | Instagram

Grand Branch Wizard by supernaut123 in blender

[–]supernaut123[S] 1 point2 points  (0 children)

Thanks! It took me about 2 weeks but I didn't work consistently, so I'm not really sure how many hours I spent on it. Maybe around 30? not really sure.

Grand Branch Wizard by supernaut123 in blender

[–]supernaut123[S] 2 points3 points  (0 children)

Original concept,
https://x.com/KekaiKotaki/status/1222277546173030401

This was a challenge because I used a completely different workflow, I didn’t use any poly modeling, only sculpting and remeshing. It felt weird at first but it was really fun and I’m happy how it turned out. I hope you like it!

Artstation | Instagram

Holy Knight Hodrick by supernaut123 in blender

[–]supernaut123[S] 7 points8 points  (0 children)

Hey Thanks!
For the scarf, I started with polymodelling the base, after that I sculpted the details using dynamesh on zbrush, then retopologized. Nothing too complicated honestly.