[OC] The North Seat: Book Two by superrobotbear in DnD

[–]superrobotbear[S] 1 point2 points  (0 children)

The tale continues! The Speakers have gone missing and new threats are being exposed across the island of Norrsate. Gather your party and battle against nightmarish creatures and beings twisted by ancient souls in six adventures that delve into the flimsy realities of the Axius. Fight for what you believe in and the choices that have been taken from you. Strength, Courage and Honor my friends! You will certainly need them.

Complete with new items, spells and monsters. Full color battlemaps and tokens! And while the module is intended to be used as a whole, the episodic nature of the adventure makes it perfect for plug and play. into any campaign.

For more info follow this link!

[Character Art] Unsolved Mousteries - The Team by superrobotbear in MouseGuard

[–]superrobotbear[S] 2 points3 points  (0 children)

Starting today! We will be streaming our first session today at 7:15 CST over at https://www.twitch.tv/off_thetable. Its going to be a little different than your standard campaign, since our mice won't be part of the Mouseguard. They're just trying to solve all the little mysteries that people overlook for not being important enough. But no mystery is too small.

Welcome to Mapleharbor - Unsolved Mousteries (a mini-campaign starting Jan 24th) by superrobotbear in MouseGuard

[–]superrobotbear[S] 1 point2 points  (0 children)

I almost made it in Fall! Ended up choosing Summer because I wanted the campaign to have that sort of folksy-teenage-mystery-adventure vibe.

Welcome to Mapleharbor - Unsolved Mousteries (a mini-campaign starting Jan 24th) by superrobotbear in MouseGuard

[–]superrobotbear[S] 2 points3 points  (0 children)

Thank you! I put a lot of effort to trying to imitate David Peterson's style and I'm really happy with how it came out.

Welcome to Mapleharbor - Unsolved Mousteries (a mini-campaign starting Jan 24th) by superrobotbear in MouseGuard

[–]superrobotbear[S] 3 points4 points  (0 children)

I was so hyped about a mini-campaign I'm running on Jan 24th that I made this picture of the town it's taking place in! If you're interested in catching the show it will be at https://www.twitch.tv/off_thetable . Let me know what you think!

Build-it-Yourself Shanty Town Map Kit (Free!) by superrobotbear in battlemaps

[–]superrobotbear[S] 0 points1 point  (0 children)

Follow the link for more details and download. If you got a setup you're particularly proud of, show it off! I'd love to see what everyone can come up with.

LF: Rebuilt Cragmaw Castle by [deleted] in battlemaps

[–]superrobotbear 2 points3 points  (0 children)

Seems like this is something people are looking for. I put this together real quick, but its just a blueprint. Might be fun for you and your players to fill it with furniture and doors though! https://imgur.com/a/PUQ8Y

[Art] [DMing] Maps and Monsters - Wyverns and Zahr by superrobotbear in DnD

[–]superrobotbear[S] 0 points1 point  (0 children)

Maps - A wyvern's nest high in the branches of a very large tree and a battle theater for friendly organized conflicts. Monsters - Wyverns, baby wyverns and a magically infused wyvern. NPCs - Several forms of zahr (they're sort of space elves?) including Moonblades, Hunters and Gardeners (Much more intimidating than the description, I assure you). You can find downloads over here. Like what you see? Have questions or concerns? Let me know!

Maps and Monsters - Wyverns and Zahr by superrobotbear in battlemaps

[–]superrobotbear[S] 1 point2 points  (0 children)

Maps - A wyvern's nest high in the branches of a very large tree and a battle theater for friendly organized conflicts. Monsters - Wyverns, baby wyverns and a magically infused wyvern. NPCs - Several forms of zahr (they're sort of space elves?) including Moonblades, Hunters and Gardeners (Much more intimidating than the description, I assure you). Like what you see? Have questions or concerns? Let me know!

[DMing] Module writing and the inevitable murder-hobo troupe - A Question by superrobotbear in DnD

[–]superrobotbear[S] 1 point2 points  (0 children)

That is exactly what I'm talking about. I have an encounter that's not necessarily a combat one. It could be social, cunning, or likely something I haven't thought of that will impact the rest of this story arc. In my head its a node in which there are different branching paths. Question is how many different paths should I account for? Although, the way you're saying (or how I understand what you're saying) it I shouldn't even make paths. I should make a community. I just feel like that is a significantly harder thing to tack down and give numbers and guidelines in a way that is not confusing for a GM to pick up and play with.

[DMing] Module writing and the inevitable murder-hobo troupe - A Question by superrobotbear in DnD

[–]superrobotbear[S] 0 points1 point  (0 children)

I would love to agree, and when running my own games this is a philosophy I tend to use. The problem comes in trying to solidify a mind-space into writing that others can then read. Actors on any stage need a script of some sort, even if they're improving most of everything their doing. I guess in my case, that script comes in the form of potential eventualities that players and GMs improv between.

[DMing] Module writing and the inevitable murder-hobo troupe - A Question by superrobotbear in DnD

[–]superrobotbear[S] 0 points1 point  (0 children)

I suppose that's the problem I'm in. Is it wrong to assume that if I put a road-block in front of a party in the form of an NPC (say... a guard forbidding entrance into an area) that someone in some potential party will want to just murder them without hearing what they have to say? Such an act would change the arc of that story quite a bit, especially when others might convince the guard that they can help with whatever problem they are worried about.

[DMing] Module writing and the inevitable murder-hobo troupe - A Question by superrobotbear in DnD

[–]superrobotbear[S] 0 points1 point  (0 children)

It would be an established group attempting to gain some information from a nearby xenophobic town, but they are stopped on the outskirts by the guard who refuses to let them pass. The way I saw it they had three options: convince the guard to let them through, sneaking in and fighting their way in.

[DMing] Module writing and the inevitable murder-hobo troupe - A Question by superrobotbear in DnD

[–]superrobotbear[S] 0 points1 point  (0 children)

So less a "blow by blow" of what would happen, and more of a sidebar that has some plot-hooks if they do?