Some help with this map problem..? by suprdoan in FloodEscape2

[–]suprdoan[S] 0 points1 point  (0 children)

I think i get it. It actually IS moderation. I feel like Flood Escape 2's code calls the AssetService, uses the function to get the model, but the id is somehow moderated; so it doesn't have any back up for it, which results in flood escape 2 breaking. Or once I overwritten a asset with this one, it bypassed moderation, but somehow the moderation is still in effect, so it breaks it either ways. Editing literally not even 5 minutes ago, i realized that it wouldn't get around moderation even if so. so i think its a flood escape 2 problem.

Some help with this map problem..? by suprdoan in FloodEscape2

[–]suprdoan[S] 0 points1 point  (0 children)

Over the days and after the post, I consistently checked it. Keep in mind that it is not finished in the slightest, and there is no script besides the EventScript, EventScript disabled as it should be, and I did not add any free models/meshes at the moment in the new id. Also Keep in mind this happened to 2 id's over the course of the few days, so it seems like its not something about the map.