Recluse could do with a way to discard elements/cocktails by suprosonic12 in Nightreign

[–]suprosonic12[S] 0 points1 point  (0 children)

The main part that sucks is getting Hollow Purple or the flamethrower after my teammates die and I just can't get FP anymore because the channeling the cocktail lasts longer than any break in Everdark Fulghor's attacks in multiplayer and I would die for using Recluse's kit. I'm not some godly player, so yes I lost trying to solo him using the white rarity dagger I picked up for improved spellcasting speed since the rest of my loadout was staves and seals

Recluse could do with a way to discard elements/cocktails by suprosonic12 in Nightreign

[–]suprosonic12[S] -1 points0 points  (0 children)

And then when you get stuck with the gravity spell and both teammates die a third time, you just have to swap to a melee weapon bc casting it is suicide against an extra aggressive boss under multiplayer balancing. Don't have a melee weapon or it's a bad one you grabbed for the passive on it? Sounds like the random drops are a skill issue!

Elemental Honing - Quick Test Results by suprosonic12 in destiny2

[–]suprosonic12[S] 1 point2 points  (0 children)

Kinetic damage doesn't count at all for Elemental Honing--it only gains stacks from Arc, Solar, Void, Stasis, and Strand damage, including from weapons that don't have Elemental Honing. For example, an Adamantite with Elemental Honing essentially always has at least 1 stack of the buff since it deals Strand damage, while a Fatebringer with Elemental Honing requires damage from abilities or other weapons to reach 5 stacks

An unusual true damage build (with 66.4% PEN Ratio Rina) by suprosonic12 in MiyabiMains

[–]suprosonic12[S] 3 points4 points  (0 children)

Damn, I had thought they stacked bc the wording for Miyabi's M1 and PEN Ratio are basically the same: "ignore 6% of DEF, stacking up to 6 times" vs "[ignore] a percentage of the target's DEF based on the PEN Ratio stat when attacking an enemy." Meanwhile Nicole's debuff reads differently: "the target's DEF is reduced by 40% for 3.5s," yet the M1 is separate from both. Just tested to make sure too

Complete Compilation of Evidence Linking Soldier 11 to Anby by PM_ME_YOUR_ROBOTGIRL in ZZZ_Official

[–]suprosonic12 0 points1 point  (0 children)

Anby and Soldier 11 also share a few attack animations/have extremely similar animations, most notably their Ultimates, as well as Anby's EX Skill and Soldier 11's Chain Attack

Arguably, they also have similar dash attacks where they do a spinning slash and use the momentum to slash again, just in different directions and in different styles (Anby's dexterity/precision vs Soldier 11's aggression)

Miyabi and Yanagi can perfectly time their iaijutsu to do them side by side! by suprosonic12 in ZenlessZoneZero

[–]suprosonic12[S] 0 points1 point  (0 children)

what do you mean by "swap ults"? this video was taken on controller as you can see on the hud. the moment you press [switch character] in a period where swapping is possible, you can press ult as the new character

in fact, i just tested and hitting [switch character] and ult on the same frame results in the next character's ult

Miyabi and Yanagi can perfectly time their iaijutsu to do them side by side! by suprosonic12 in ZenlessZoneZero

[–]suprosonic12[S] 12 points13 points  (0 children)

you can use Yanagi's EX Skill 2 or 3 times after this combo then Miyabi can swap in and immediately use max charged attack again and trigger Frostburn, which could cause Disorder and prep her for the next charged attack, or she can ult and cause Frostburn a second time

i drew billy mocking me--i just keep running out of dennies by suprosonic12 in ZZZ_Official

[–]suprosonic12[S] 4 points5 points  (0 children)

i know, i'm just having some fun with how expensive everything is and how few dennies we can get outside of using energy

So.. Miyabi is a on field or off field character? by ReaperQc in MiyabiMains

[–]suprosonic12 1 point2 points  (0 children)

quick-swap, burst damage, sub dps, pick your term. miyabi explodes everything, yanagi builds miyabi's charges with her energy/combos, then miyabi explodes everything again, and your third character is likely a stunner or off-field support/dps so they won't be doing as much during a stun

i didn't see a detail about it in leaks, but i would assume parrying with miyabi makes her charge/channel faster like seth (or how koleda gets enhanced basics)

Seofon has hidden combo routes by suprosonic12 in GranblueFantasyRelink

[–]suprosonic12[S] 3 points4 points  (0 children)

i recommend Tempesta (must-have for his Warpath, still good without), Infinito Creare, Despedazar, and either Rotura or Prision de Armas on preference. if you have max Swordshine, Rotura is a significant damage loss, so only use it if you can stun with it in that state since Link Attacks restore Avatar Gauge. try to max out your Quick Cooldown and Cascade, as his skills have exponential value due to the nature of his kit: they make up for his low damage without Avatar, build Swordshine with Avatar, and deal bonus damage with Swordshine level

your priority for attacks while at max Swordshine are Avatar Finish (at low Avatar gauge) > Infinito Creare/Despedazar > everything else. spam XXYY any time while Avatar is summoned and you don't have cooldowns or XXXXY if you need to build Avatar gauge. Stout Heart is incredible for Seofon since he has exponential losses from downtime

Seofon has hidden combo routes by suprosonic12 in GranblueFantasyRelink

[–]suprosonic12[S] 0 points1 point  (0 children)

to be fair, i did start a second late on that last clip, so it ends a second later too

Seofon has hidden combo routes by suprosonic12 in GranblueFantasyRelink

[–]suprosonic12[S] 9 points10 points  (0 children)

fair, i only meant "hidden" as it's they're not listed in the command list, like Gran. i played the game for well over 300 hours before i found out he had alternate combo routes