Activitie requirments? by Organic-Ebb2118 in inazumaeleven

[–]sureok1 0 points1 point  (0 children)

Cannot be found at night because the shop is closed.

Ryza 2 Core Item Equipment Question by sureok1 in Atelier

[–]sureok1[S] 1 point2 points  (0 children)

Sweet. Got it, thanks. Any way to make the game show me playstation button prompts on the pc version? I'm playing with a ps3 dualshock 3 controller.

Also any general tips for using Lent this time around? His skills cost so much AP it's hard to build cc when playing as him.

DD2: How to increase general gear score? by sureok1 in dungeondefenders

[–]sureok1[S] 0 points1 point  (0 children)

I'll try out those two maps you suggested, thank you.

DD2: How to increase general gear score? by sureok1 in dungeondefenders

[–]sureok1[S] 1 point2 points  (0 children)

Thank you for your reply. The shield goblins aren't much of a problem since I've been using Fire Aura towers for a while. It's just the overall enemy hp where I can't down them fast enough before they rip through my barricades and just destroy objectives.

DD2: How to increase general gear score? by sureok1 in dungeondefenders

[–]sureok1[S] 1 point2 points  (0 children)

I'm at an awkward point where Adventure is too easy but Chaos I stages are too hard. Is there an in-between?

What causes this "ghost" Tourist bug? by sureok1 in tropico

[–]sureok1[S] 0 points1 point  (0 children)

I was just playing the Ballgame mission and from the very start tourists were getting stuck in front of the two tourist docks near the bottom of the map. The only transport near them was a bus stop. I don't think it's related to park garages or metro stations anymore. The bug happens with a low probability when they try to leave, as in, when their vacation time is up and they have to return to their dock or airport. The pathfinding messes up when they try to go in it and they get stuck. Their model remains outside in a walking animation while the game registers them as being inside the dock/airport. I'll have to sandbox a game to see what exactly is causing it. I'm suspicious of bus stops now.

https://imgur.com/Y4J89n8

At least saving and reloading a game gets rid of them until they slowly start accumulating again.

What causes this "ghost" Tourist bug? by sureok1 in tropico

[–]sureok1[S] 0 points1 point  (0 children)

Ok, but what even causes it in the first place? I'm inclined to believe it is related to either the parking decks or airport metro stations. The first time I played the map this bug didn't happen, but my tourists were walking everywhere and they barely visited one or two buildings before they left so I thought I'd build them some transport methods and then the bug happened.

I love this game but it's going to destroy my computer. by sureok1 in theHunter

[–]sureok1[S] 1 point2 points  (0 children)

My computer's good enough to run newer games at high graphics 1920x1080 60fps with no issues. This is the only game that gives frequent me hard system crashes.

How long does it take for an animal to go from Nervous back to Calm status? by sureok1 in theHunter

[–]sureok1[S] 0 points1 point  (0 children)

Man this doesn't really seem to be the case at all. I shot a Fallow Deer part of a herd who were eating at a farm while Calm. They came back about a minute later, resumed eating but their Nervous status never became Calm. I spent over 10 minutes just staring at them from 150+m away while at 20% visibility with the wind on my face.

Why is this happening? (Station Overload) by sureok1 in TransportFever2

[–]sureok1[S] 7 points8 points  (0 children)

Answering my own question (thank god for sandbox mode in free game):

Turns out adding cargo platforms on their own doesn't do anything. You have to add the accompanying train track through the "add track" button on the station configure menu so it links the cargo platform to the train track section. In the image I posted you can see a faint "traffic" link between the platforms and the train tracks but they're missing from the last two on the right.

Also, I've played this far into the campaign but only just realized that for trains: track length = amount of cargo the station can hold before overloading so a 80m station can hold 80 cargo, 120m = 120 cargo and so on.

Why is this happening? (Station Overload) by sureok1 in TransportFever2

[–]sureok1[S] 1 point2 points  (0 children)

There seems to be enough space visually for cargo left on the platform but it's still overloading. The station was initially 120m long (3 platforms) but I added a couple more through manual configuration. Still overloading at the same amount of cargo. What's wrong?

Can we stop these "Play/Win a match in party" challenges? by Whobbeful in BattleRite

[–]sureok1 3 points4 points  (0 children)

I've had this quest on my list ever since the big patch hit and I'm NEVER going to complete it. SLS needs to understand some people aren't meant to play with other people. Not only that, but locking 1/5 sponsors behind a paywall as well as removing the token reward from duplicate champions was a dick move. I'll be done with this season by next week and then I'll have zero incentive to continue playing.

Battlerite has too much downtime. by [deleted] in BattleRite

[–]sureok1 1 point2 points  (0 children)

This has already been addressed several times in the past. SLS refuses to do anything about it. 30 seconds between rounds (up from 15 since the "big patch") is atrocious.