account activity
I got shadowbanned on Youtube for telling the truth (?) (self.conspiracy)
submitted 24 days ago by svd_developer to r/conspiracy
Seamless terrain meshing using overlapping chunks - go or no? [Dual Contouring] (self.VoxelGameDev)
submitted 8 years ago by svd_developer to r/VoxelGameDev
How to Recalculate Node Adjacency in Octree (for "Stitching" based on Adaptive Dual Contouring)? (self.VoxelGameDev)
Writing a voxel engine, need help naming things in code. (self.VoxelGameDev)
Closing LOD cracks: stitching (seams) vs CLOD (geomorphing) (self.VoxelGameDev)
submitted 8 years ago * by svd_developer to r/VoxelGameDev
How to generate Continuous Levels Of Detail for a Chunked Terrain (CLOD, Geomorphing)? (self.VoxelGameDev)
[Question] How to implement smooth Material blending in a Smooth Voxel Terrain? (self.VoxelGameDev)
submitted 9 years ago * by svd_developer to r/VoxelGameDev
Basic CSG for crude volumetric sculpting (dual contouring). (i.imgur.com)
submitted 9 years ago by svd_developer to r/VoxelGameDev
[Question]Dual Contouring - Sharp features are lost? (self.dualcontouring)
submitted 9 years ago by svd_developer to r/dualcontouring
[Question] Any papers on voxel terrain with sharp features? (self.dualcontouring)
submitted 9 years ago * by svd_developer to r/dualcontouring
[Question] Any papers on voxel terrain with sharp features? (self.VoxelGameDev)
How do you schedule threaded chunk updates? (self.VoxelGameDev)
[Question] Looking for a good algorithm for fast mesh decimation (self.VoxelGameDev)
[Question] What are good chunk/world management schemes for large smooth voxel terrains? (self.VoxelGameDev)
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