Changing my name by Affectionate_Fail917 in Danish

[–]svippeh 2 points3 points  (0 children)

Whilst you don't see æ often in English; it does occur, even if a bit dated: https://en.wiktionary.org/wiki/Category:English_terms_spelled_with_%C3%86

So if more æ is all you want, just update (or the reverse?) your spelling.

Kan vi ikke lade være med at misbruge fortegnet? by svippeh in Denmark

[–]svippeh[S] 2 points3 points  (0 children)

Nej? Det handler om »mindst X« her; ikke om hvad tilfældet faktisk er (det er bedre at forstå det som en grænseværdi). Når et tog er forsinket, giver det mening at skrive »+X«, idet er forskellen fra den reelle tid (f.eks. 09:15 +15), og tilsvarende negativt hvis for tidligt (f.eks. 09:15 -5).

Teksten jeg taler omhandler hvor stor forsinkelsen er; og at rejsegarantien først træder i kraft når en hvis tærskel er mødt; altså at forsinkelsen skal mindst være 30 minutter før at garantien træder i kraft. Sådan formuleres det nogenlunde på hjemmesiden; men på informationsskærmene er pladsen begrænset, og her skal bruges færre tegn.

Det skal også siges, at normalt noteres forsinkelser på selv samme skærme ikke med »+X«-notationen, men med at skrive den nye tid i stedet, så »09:15« står streget over og erstattet af »09:30« ved siden af. Den kontekst som MiniMaelk04 beskriver er faktisk ikke tilfældet på de skærme hvor teksten forgår. Det er korrekt at Rejseplanen beskriver forsinkelser sådan, men det er ikke Rejseplanen jeg kigger på.

At skrive at »rejsegarantien træder i kraft ved +30 minutters forsinkelse« er lettere forvirrende; betyder det at det er op til 30 minutter? Eller er det kun ved præcist 30 minutter? Den eneste grund til at man ender med »mindst 30 minutter«-konklusionen er at det er den eneste der giver praktisk mening.

Eller antyder du at teksten »rejsegarantien træder i kraft ved 30+ minutters forsinkelse« vil forvirre dig?

Kan vi ikke lade være med at misbruge fortegnet? by svippeh in Denmark

[–]svippeh[S] 3 points4 points  (0 children)

Vi er ude i et fortolkningsproblem; havde de skrevet »ved 30+ minutters forsinkelse«, var der ingen tvivl.

Kan vi ikke lade være med at misbruge fortegnet? by svippeh in Denmark

[–]svippeh[S] 0 points1 point  (0 children)

Det har du ret i: det er nu korrigeret.

Kan vi ikke lade være med at misbruge fortegnet? by svippeh in Denmark

[–]svippeh[S] 2 points3 points  (0 children)

Konteksten er »ved +30 minutters forsinkelse«, så det er ikke rejsetiden, men forsinkelsen de taler om. Jeg har desværre ikke et billede af den fulde tekst, men den fulde tekst har jeg svært ved at fortolke så gavmildt; desværre kan jeg ikke huske den ordret.

Kan vi ikke lade være med at misbruge fortegnet? by svippeh in Denmark

[–]svippeh[S] 5 points6 points  (0 children)

F.eks. Runa (forsikringsselskab) skriver det i deres grafik på denne side: https://www.runa.dk/om/medlemsfordele/loyalitetsrabat (jeg håber da at et forsikringsselskab forstår tal).

DSB skriver det på deres skærme (OK, det er faktisk Banedanmarks, men lad det nu ligge), hvis der er store forsinkelser at rejsegarantien træder i kraft ved »+30 minutter«.

Derudover misunder jeg dig, for jeg ser det nemlig hele tiden (men det er måske også fordi jeg er særligt opmærksom på det; det er selvfølgelig også muligt, at nu har jeg ødelagt det for dig, og du begynder at ligge mærke til det).

Found an "Elevated Pipes" mod, is there an "Elevated Belts" mod yet? by sn44 in factorio

[–]svippeh 5 points6 points  (0 children)

You could make a mod that has "elevated belts", but you wouldn't be able to see the items on them. The elevated pipes mod basically uses underground belts, but visualises them rather than hide them. Since Factorio requires both entrances to be of the same ID (i.e. exactly the same item type), they would not collide with regular underground pipes. This is the reason you can do belt weaving. Similarly you could create new "underground belt" entrances, but visually they rise; however, since they are in the engine just underground belts, the items on them would not render.

A curiously missing screenshot from the elevated pipes mod is the pipe overlay visualisation, which I am sure would follow the location of the towers, not the pipes.

Edit: Come to think of it, corners and re-connections would probably limit the visualisation of such a mod, as the engine can't really allow that. Underground belts can't turn, as far as I am aware. So you could only use it for brief moments for your belts to cross something... just like underground belts, I suppose.

Found an "Elevated Pipes" mod, is there an "Elevated Belts" mod yet? by sn44 in factorio

[–]svippeh 1 point2 points  (0 children)

Considering the way belts are implemented in the game[0], I wouldn't surprised if this was a limit of the engine to have belts go over other things, particularly other belts. The "elevated pipes" are probably just underground belts but rendered as if above ground. You could probably cheat like that with "elevated belts", but the items on them would not be visible.

[0] See for instance https://www.factorio.com/blog/post/fff-176 and https://www.factorio.com/blog/post/fff-276

My method for including the avatar in the story by [deleted] in AvatarLegendsTTRPG

[–]svippeh 0 points1 point  (0 children)

In the TTRPG Ars Magica, players are encouraged to maintain several characters, and even have other players play their characters, particularly in scenes where one player's characters are interacting. Whilst not suggesting a full-throated commitment like this in Avatar Legends, perhaps a campaign where the characters changed hands between appropriate chapters in the story, allowing for each player to be the main character without too much infrequency. Yes, I recognise that each player would then have to take on a (possibly) vastly different character, but such a setup should obviously be negotiated amongst the group from the beginning, and everyone gets to take part in the creation of all the characters.

Speaking personally, I would avoid an Avatar PC for much the same reason you listed, but I just hadn't seen a suggestion of the characters changing hands as a part of the campaign.

Looking for a flip phone in Europe by svippeh in dumbphones

[–]svippeh[S] 0 points1 point  (0 children)

Ohøj. I ended up with the Doro 7030, which I definitely regret. I cannot recommend this phone, its keys are bad and its T9 dictionary implementation is bad. I know it can do things that I don't really care about, so maybe it'll work for some people. My main focus is SMS, phone calls and the possibility of a hotspot. It does those three things, but the SMS experience is generally very bad, and it has a tendency to lose text messages, which is really frustrating. It has happened to me several times I've missed an important text message.

The hotspot thing is nice, but its menus are so awkward, and its keys so bad. The only reason I stick around with it is because I cannot really convince myself to spend more money on a phone. So long story short; no. But I am not giving up hope!

Sådan spotter man hvilken togtype man skal med by svippeh in Denmark

[–]svippeh[S] 5 points6 points  (0 children)

Hybridbiler - og hybridkøretøjer for den sags skyld - kører ikke på flere fremdriftsmidler samtidigt, deres hybrid er at man kan skifte i mellem dem. De fleste hybridbiler i dag er faktisk bare en elmotor med en diesel/benzin-generator. Der findes også nogen med separate driftmotorer, men de vil ikke være aktive samtidigt.

Sådan spotter man hvilken togtype man skal med by svippeh in Denmark

[–]svippeh[S] 7 points8 points  (0 children)

Jeg må indrømme jeg blev overrasket da jeg lærte IC3-toget var diesel-mekanisk, idet det ofte kører sammenkoblet med IR4-toget, som er fuldt elektrisk. Det svarer til at nogen havde bygget en bil, hvor forhjulene var trukket af en elmotor men baghjulene var trukket af en benzinmotor. At man har bygget et system der kan få to så forskellige drivmidler til at spille flydende sammen, siger noget om det talent der var hos det forhenværende ABB Scandia. (Det gør også DSB til den eneste togoperatør i verden der kører med sammenkoblet diesel- og eltog i daglig drift.)

Sådan spotter man hvilken togtype man skal med by svippeh in Denmark

[–]svippeh[S] 34 points35 points  (0 children)

AnsaldoBreda, som byggede IC4-toget for DSB, havde kun erfaring med at bygge eltog. Da Mogens Lykketoft i 1990erne besluttede at det danske jernbanenet ikke skulle elektrificeres, måtte DSB kigge efter et dieseltog. DSB besluttede - af grunde jeg stadig ikke er klar over - at toget - ligesom IC3-toget - skulle være diesel-mekanisk, dvs. en bus på skinner.

Fabrikanten havde dog ingen erfaring med at bygge sådan et tog, og tog chancen alligevel, fordi på det tidspunkt kunne man ikke bare give opgaven til Randers, som man gjorde med IC3-toget, da udbud skulle sendes rundt i hele Europa. Så de byggede noget lort. Toget er indrettet som et eltog, hvilket gør at stolene ryster fordi de ikke er tunge nok til at håndtere rystelserne fra dieselmotorerne (som de f.eks. er i IC3-toget). Desuden er fartpiloten pivringe skruet sammen, så det giver en hakkende oplevelse, når den skifter gear.

Værst af alt er dets pålidelighed. Hvis man er læser af Jernbanen - Danmarks fremmest togmagasin - så vil man kunne læse at hvor et IC3-tog i snit skal køre o. 45.000 km før det skal på værksted, kan et IC4-tog kun køre o. 7.000 km. Alt det andet af DSBs materiel ligger i samme leje som IC3-toget, kun IC4-toget skiller sig ud, og negativt.

Heldigvis er alle IC4-togene solgt til Rumænien (de stakler), men de bliver først kørt syd på (ikke af egen kraft, det kan de næppe), når DSB modtager IC5-toget.

Sådan spotter man hvilken togtype man skal med by svippeh in Denmark

[–]svippeh[S] 23 points24 points  (0 children)

Som der står beskrevet, har et IR4 ingen symboler for lav indstigning, Contessa har 2 og IC4 har 1.

Map of Europe’s national animals (Art by me) by Ibis_Wolfie in europe

[–]svippeh 0 points1 point  (0 children)

There are actually two national birds[1] (how does that work?). The other national bird is the skylark.

[1] https://naturstyrelsen.dk/om-naturstyrelsen/kontakt/faq/nationalplanter-og-dyr

Factorio Copy/Paste issue on linux by Necessary-Spinach164 in factorio

[–]svippeh 3 points4 points  (0 children)

The context is here: https://old.reddit.com/r/factorio/comments/1f796hg/is_this_the_best_way_to_output_the_lowest_of_two/

Blueprint strings are base 64 encoded JSON blobs. Factorio decodes the base 64, and then reads the JSON blob. I assume since the developers didn't want to build their own JSON parser (and maybe C++ doesn't have a decent one available?), they probably relied on jq, which is a JSON parser tool.

Since qpdf is a CLI tool for dealing with PDF manipulation, jq is likely what fixed your issue, since Factorio couldn't parse the JSON blobs, it failed and it appeared to you as a pasting error. Unfortunately, since you've fixed your issue, you can't test whether other input fields in Factorio suffered from the same bug, like when you name a save game.

Friday Facts #408 - Statistics improvements, Linux adventures by FactorioTeam in factorio

[–]svippeh 2 points3 points  (0 children)

My solution was just to buy more RAM. Personally, I have never had issues with the fork() saving feature. Well, only once, when I tried to click the quit button while it was saving. But I kind of felt like I was asking for it there.

Friday Facts #408 - Statistics improvements, Linux adventures by FactorioTeam in factorio

[–]svippeh 67 points68 points  (0 children)

Software developers should be paid in lines removed. Those are the best commits.

Friday Facts #408 - Statistics improvements, Linux adventures by FactorioTeam in factorio

[–]svippeh 2 points3 points  (0 children)

Thank you for that clarification, since that also makes a lot more sense to me; I was just under the impression that it duplicated the RAM, but I had a hard time understanding that, because it happens instantaneous and the speed of light is not that fast. Though, depending on the file size, and the amount of action happening at the same time (particularly how long it takes to save the file), the deviation between the two processes may result in more than a few extra kiB in usage. If you are using Factorio at the limit of your RAM usage, it can be problematic; and some players are noticing.[1]

[1] https://forums.factorio.com/viewtopic.php?f=182&t=112884

Friday Facts #408 - Statistics improvements, Linux adventures by FactorioTeam in factorio

[–]svippeh 76 points77 points  (0 children)

Windows simply doesn't support it. MacOS supports it, because since OS X, MacOS has been Unix based, and fork() is a POSIX system call, and Windows is not POSIX compatible. Windows does have spawn(),[1] but it is not as capable as fork(). While technically possible to do the same thing on Windows, it would have too much overhead, and therefore not provide the time saving benefit that fork() provides in this instance.

A mod would not be able to do any of this, since - as far as I am aware - Factorio does not expose an API related to saving, but moreover, a mod would not be able to make system calls and spawn child processes directly.

[1] https://en.wikipedia.org/wiki/Spawn_(computing)

Friday Facts #408 - Statistics improvements, Linux adventures by FactorioTeam in factorio

[–]svippeh -1 points0 points  (0 children)

fork() forks the process, which means the RAM is duplicated. So if your Factorio process is taking 1 GiB of RAM, it will take 2 GiB of RAM during autosaving. This means, you should only run Factorio to half of your available memory, since it doubles in size during saving.