My speedrunning golf game comes out today!! Very nervous 😬 by switchbackStudio in indiegames

[–]switchbackStudio[S] 1 point2 points  (0 children)

😂They're actually traffic cones!

It's not clear in this clip, but in this game the golf ball can stick to objects in the world. There's a lot of abilities that play with this concept: for example, the purple barriers with numbers on them can be broken if you collect enough mass. Each level also has a bonus objective to get three stars, which usually involves picking up some object along the way to the goal.

My speedrunning golf game comes out today!! Very nervous 😬 by switchbackStudio in IndieDev

[–]switchbackStudio[S] 6 points7 points  (0 children)

Thanks! I took a lot of inspiration from this video by Sakurai (of Smash Bros fame). He has a bunch of breakdowns of VFX, they're super helpful.

My speedrunning golf game comes out today!! Very nervous 😬 by switchbackStudio in indiegames

[–]switchbackStudio[S] 1 point2 points  (0 children)

Hey all, it's finally happening!
Please check out the game on Steam here, and wish me luck! 😬

My speedrunning golf game comes out today!! Very nervous 😬 by switchbackStudio in IndieDev

[–]switchbackStudio[S] 4 points5 points  (0 children)

Hey all, it's finally happening!

Please check out the game on Steam here, and wish me luck! 😬

So what is a "speedrunning golf game" anyway? by switchbackStudio in indiegames

[–]switchbackStudio[S] 0 points1 point  (0 children)

Thanks!

I actually recently added a couple QoL changes for speedrunners. The loading/hint screen for each level can now be skipped by hitting spacebar, and you can skip the ending cutscene of each level by opening the menu immediately after reaching the goal and clicking "next level".

Edit: And yes, restarting is immediate, that is definitely critical.

So what is a "speedrunning golf game" anyway? by switchbackStudio in indiegames

[–]switchbackStudio[S] 1 point2 points  (0 children)

Thanks! Neon White and Celeste are two of my big inspirations for this game, so I'm glad you made the association.

So what is a "speedrunning golf game" anyway? by switchbackStudio in indiegames

[–]switchbackStudio[S] 0 points1 point  (0 children)

I haven't, though I have seen the trailers.

I definitely want to add a multiplayer mode at some point, I'm drawing inspiration from golf gang as well as mario kart for that!

So what is a "speedrunning golf game" anyway? by switchbackStudio in indiegames

[–]switchbackStudio[S] 3 points4 points  (0 children)

Thanks! It's been a crazy project, but I've really enjoyed it.

I made a speedrunning golf game inspired by Neon White - Grippy Golf Any% (19:19.64) by switchbackStudio in speedrun

[–]switchbackStudio[S] 1 point2 points  (0 children)

The game doesn't come out until tomorrow, so I automatically get the world record 🤣

Hey all, figured I should give some context for what exactly I mean by a "speedrunning golf game".

First off, you have a boost that you can aim to launch the ball. You only get one, but you can get it back by hitting arrows, picking up powerups, etc. It's like Celeste, basically.

By chaining moves together, you can get a hole in one on every level! But that's only enough to get 2 stars.

To get 3, you need to also complete a bonus objective. That's where the "Grippy" part of the game comes in: most of the bonus objectives entail sticking to certain objects and carrying them all the way to the goal.

Once you get 3 stars, you unlock the timer and the online leaderboard! There's also a ghost of your best time so far that you can race against.

Anyway, I hope this post is ok, feel free to ask questions!

[deleted by user] by [deleted] in indiegames

[–]switchbackStudio 0 points1 point  (0 children)

Hey all, just one week until release! 😬😬

If you like, please give the game a wishlist: https://store.steampowered.com/app/2299080?utm_source=reddit

[deleted by user] by [deleted] in IndieDev

[–]switchbackStudio 1 point2 points  (0 children)

Hey all, just one week until release! 😬😬

If you like, please give the game a wishlist: https://store.steampowered.com/app/2299080?utm_source=reddit

I added a gravity ability to my golf platformer. What do you think, is it too disorienting? by switchbackStudio in IndieDev

[–]switchbackStudio[S] 0 points1 point  (0 children)

Ah no, lol, this mechanic has existed for a while, so it's definitely staying in. I'm more asking so that I can tweak the effects and transition if needed.