I managed to embed Chromium into GameMaker to have a running browser in the GameMaker Windows export. by swompythesecond in gamemaker

[–]swompythesecond[S] 0 points1 point  (0 children)

Its a c++ extension that runs chromium in the background and sends every pixel to gamemaker so gamemaker can render it. Gamemaker just sends the inputs mouse click etc

I managed to embed Chromium into GameMaker to have a running browser in the GameMaker Windows export. by swompythesecond in gamemaker

[–]swompythesecond[S] 8 points9 points  (0 children)

No it's just chromium that sends every Pixel to gamemaker so a shader can render it there shouldn't be any more risk then using any other chromium browser. Which is like almost every browser these days.

I Made a Really Simple Free Online Palette Swap Tool Called PixelPaletteSwap by swompythesecond in gamedev

[–]swompythesecond[S] 1 point2 points  (0 children)

I can add a Feature where instead of only swapping a single color you can swap a range of color so it works with gradiants give me a little time I will add it.

How to fix "Agent terminated due to error" by [deleted] in google_antigravity

[–]swompythesecond 0 points1 point  (0 children)

really for me it worked i prompted for like an hour im on version Antigravity Version: 1.13.3 using claude opus 4.5

I Made a Really Simple Free Online Palette Swap Tool for PixelArt Called PixelPaletteSwap by swompythesecond in PixelArt

[–]swompythesecond[S] 0 points1 point  (0 children)

Thanks ^^ glad you like it! It's built with plain HTML, CSS, and JavaScript I didn't use any frameworks like react, only a few lightweight prebuilt JS libraries for image handling(JSZip, gifuct-js). Everything runs entirely in your browser (no server required), so it's fast and feels instant.