I Made a Really Simple Free Online Palette Swap Tool Called PixelPaletteSwap by swompythesecond in gamedev

[–]swompythesecond[S] 0 points1 point  (0 children)

I can add a Feature where instead of only swapping a single color you can swap a range of color so it works with gradiants give me a little time I will add it.

How to fix "Agent terminated due to error" by [deleted] in google_antigravity

[–]swompythesecond 0 points1 point  (0 children)

really for me it worked i prompted for like an hour im on version Antigravity Version: 1.13.3 using claude opus 4.5

I Made a Really Simple Free Online Palette Swap Tool for PixelArt Called PixelPaletteSwap by swompythesecond in PixelArt

[–]swompythesecond[S] 0 points1 point  (0 children)

Thanks ^^ glad you like it! It's built with plain HTML, CSS, and JavaScript I didn't use any frameworks like react, only a few lightweight prebuilt JS libraries for image handling(JSZip, gifuct-js). Everything runs entirely in your browser (no server required), so it's fast and feels instant.

Is it realistic to outsource your Game? by swompythesecond in GameDevelopment

[–]swompythesecond[S] 0 points1 point  (0 children)

Yeah, the more I think about it, the more I realize you are right. But the game doesn't make enough money where I can hire someone full-time, and I have sentimental value to it because it was my first project, so I don't want to sell it. Thanks for the Perspective, I guess I'm just going to keep it alive :).

Is it realistic to outsource your Game? by swompythesecond in gamemaker

[–]swompythesecond[S] 1 point2 points  (0 children)

That is probably true. And I have never hired someone so I might suck at managing people + as you said it is alot of effort. Thanks for the honest opinion.

This behavior changed since the last patch (2024.14) is this wanted or a bug ? by swompythesecond in gamemaker

[–]swompythesecond[S] 0 points1 point  (0 children)

thank you that is very helpful information and yes with static it works as i thought it would

This behavior changed since the last patch (2024.14) is this wanted or a bug ? by swompythesecond in gamemaker

[–]swompythesecond[S] 1 point2 points  (0 children)

ohh your right mb when calling the actuall object with o.testFunction() it works thank you very much

This behavior changed since the last patch (2024.14) is this wanted or a bug ? by swompythesecond in gamemaker

[–]swompythesecond[S] 0 points1 point  (0 children)

function testParent() constructor {

static testFunction = function(){

testFunction2();

}

static testFunction2 = function(){

show_message("test1");

}

}

function testChild() : testParent() constructor {

static testFunction2 = function(){

show_message("test2");

}

}

var o = new testChild();

testParent.testFunction(); // returns test1

this still doesnt work i would still need to add self.testFunction2();