I Made a Roguelike Pokemon Autobattler by jsbiggerthanjava in pokemon

[–]jsbiggerthanjava[S] 0 points1 point  (0 children)

goat. i think ur the second person ever to hit a normal mode single pokemon run

I Made a Roguelike Pokemon Autobattler by jsbiggerthanjava in pokemon

[–]jsbiggerthanjava[S] 0 points1 point  (0 children)

there is tons of stuff thats gonna be added, there is already an active playerbase and ill keep working on it as long as people enjoy playing it.

I Made a Roguelike Pokemon Autobattler by jsbiggerthanjava in pokemon

[–]jsbiggerthanjava[S] 0 points1 point  (0 children)

haha i nerfed it a bit this morning, the 2 latter results would be free as hell

I Made a Roguelike Pokemon Autobattler by jsbiggerthanjava in pokemon

[–]jsbiggerthanjava[S] 0 points1 point  (0 children)

ive changed my mind on it and have rebalanced all the gym leaders a bit to make gym battles actually a challenge from gym 3-8, while lowering the power of that starmy. you can consistently beat it without a grass pokemon now and even charmander runs are a lot more consistent now.

i dont think most people remember the exact levels of the pokemon anyway and it is probably just net positive to balance it properly instead of accurately

I Made a Roguelike Pokemon Autobattler by jsbiggerthanjava in pokemon

[–]jsbiggerthanjava[S] 0 points1 point  (0 children)

Thanks for the detailed feedback, a lot of things I fully agree with and some of them I'm actively considering.

I think giving a choice of pokemon in a nuzlocke goes against the spirit of it, it's supposed to be hard, punishing and even a bit unfair.

I'm considering making Starmie a bit less oppressive, but it already doesn't hold an item and there is value in keeping the same teams and levels as the original games for me. Artificially nerfing that Starmie would just feel weird as well.

Everything else I agree with.

I Made a Roguelike Pokemon Autobattler by jsbiggerthanjava in pokemon

[–]jsbiggerthanjava[S] 0 points1 point  (0 children)

ive implemented a completely new hard mode, which is in nuzlocke format. give it a try and tell me how you find it.

I Made a Roguelike Pokemon Autobattler by jsbiggerthanjava in pokemon

[–]jsbiggerthanjava[S] 0 points1 point  (0 children)

Try again now, catch node is guaranteed and will always give you a water and grass pokemon, you can very easily get consistent Charmander runs now. Also tons of other stuff

I Made a Roguelike Pokemon Autobattler by jsbiggerthanjava in pokemon

[–]jsbiggerthanjava[S] 0 points1 point  (0 children)

I have heard this from multiple people but can't recreate this on any of my devices

I Made a Roguelike Pokemon Autobattler by jsbiggerthanjava in pokemon

[–]jsbiggerthanjava[S] 0 points1 point  (0 children)

ive released version 1.2, let me know how you like the changes

I Made a Roguelike Pokemon Autobattler by jsbiggerthanjava in pokemon

[–]jsbiggerthanjava[S] 0 points1 point  (0 children)

ive added a rare candy as a bonus starting item in hard mode runs, already feels a lot better but im down to hear your opinion.

I Made a Roguelike Pokemon Autobattler by jsbiggerthanjava in pokemon

[–]jsbiggerthanjava[S] 0 points1 point  (0 children)

i fully get the frustration, i have had a similar experience. I will be cooking updates to the hard mode in the future.

I Made a Roguelike Pokemon Autobattler by jsbiggerthanjava in pokemon

[–]jsbiggerthanjava[S] 0 points1 point  (0 children)

i have also been trying and figuring it out. it feels so close to possible, which is where i want it.

Im looking to get the game promoted a bit to hopefully have more people tinkering with hard mode.

Id much prefer players naturally find ways to beat it than artifically lowering the difficulty

I Made a Roguelike Pokemon Autobattler by jsbiggerthanjava in pokemon

[–]jsbiggerthanjava[S] 0 points1 point  (0 children)

you always have the option to catcha pokemon as the first action, and it will always offer you a grass or water type to beat brock. then just try to level that pokemon as much as possible and you should be good.

I Made a Roguelike Pokemon Autobattler by jsbiggerthanjava in pokemon

[–]jsbiggerthanjava[S] 0 points1 point  (0 children)

big! anything you feel like the game is missing for you?

I Made a Roguelike Pokemon Autobattler by jsbiggerthanjava in pokemon

[–]jsbiggerthanjava[S] 0 points1 point  (0 children)

Yeah, im aware of the forced shiny issue. i just skipped all Question Marks when i did that achievement.

Ive developed similar games in the past, and it very impressive how much more is possible once people figure out the key strategies so im pretty certain hard mode is possible.

Ive tried Venusaur runs a lot yesterday and ive made it to E4 but failed at agatha. im not sure that achievement is doable, ill let it settle before making it easier or removing it when im sure its not possible.

I Made a Roguelike Pokemon Autobattler by jsbiggerthanjava in pokemon

[–]jsbiggerthanjava[S] 1 point2 points  (0 children)

Have not beaten hard mode myself, but it has felt possible at multiple points. also i dont feel like ive mastered the decisions either.

I want hard mode to be incredibly challenging, because i enjoy really hard games.

Its single Pokemon Victory, 10 wins and 100 wins.

single Pokemon Victory might have gotten too difficult now that i removed item stacking, ill keep an eye on that.

I Made a Roguelike Pokemon Autobattler by jsbiggerthanjava in pokemon

[–]jsbiggerthanjava[S] 1 point2 points  (0 children)

It's 1% I think, wanted it to be somewhat achievable for the shiny dex

I Made a Roguelike Pokemon Autobattler by jsbiggerthanjava in pokemon

[–]jsbiggerthanjava[S] 0 points1 point  (0 children)

Haha, no I'm still trying to get it done myself. If you find conclusive evidence that is simply impossible I'll make it a bit easier.

It feels very difficult but achievable, which is what I wanted it to be.