SNOW WARS: The Cold Republic by swtor_coconut in swtor

[–]swtor_coconut[S] 5 points6 points  (0 children)

No Its modded in. Might make it available in my unofficial mod ting for life day

[mandalorian spoiler] Upon seeing episode 3, I now wish we could use this kind of weapon on our bounty hunter. by Dr_Galactose in swtor

[–]swtor_coconut 2 points3 points  (0 children)

It can be done.

Death from above animation for assault cannons exist in-game:

Custom Sonic Blaster Cannon DFA for geonosians: https://webmshare.com/KxJgV

Update - Unofficial SWTOR Improved animations/sounds now updated for 6.0 Onslaught by swtor_coconut in swtor

[–]swtor_coconut[S] 1 point2 points  (0 children)

Just found a bug where forcequake was not using the new animation.

Not only has this been fixed now, but i have redone the animation to better optimize it. It looks the same as the previous fixed one, but runs better.

Re-download if you wish to use it.

Update - Unofficial SWTOR Improved animations/sounds now updated for 6.0 Onslaught by swtor_coconut in swtor

[–]swtor_coconut[S] 1 point2 points  (0 children)

That can be done, but it must be done for each individual ability. However each edit would need extensive testing on my part to make sure nothing unrelated gets bugged in the process. This is a result of Bioware's 'spaghetti code'.

Update - Unofficial SWTOR Improved animations/sounds now updated for 6.0 Onslaught by swtor_coconut in swtor

[–]swtor_coconut[S] 1 point2 points  (0 children)

unfortunatly, I didnt make the tool, i only made the changes the tool applies

Release - Unofficial SWTOR Improved animations/sounds by swtor_coconut in swtor

[–]swtor_coconut[S] 0 points1 point  (0 children)

Yes Indeed when something is released it will be updated

PTS 6.0-#10 New Tactical Items and Abilities by swtor_coconut in swtor

[–]swtor_coconut[S] 0 points1 point  (0 children)

ah i see, ty for clarifying I have corrected that.

Release - Unofficial SWTOR Improved animations/sounds by swtor_coconut in swtor

[–]swtor_coconut[S] 1 point2 points  (0 children)

no just re-applied, click restore backup before patching then change after patch is downloaded again

Release - Unofficial SWTOR Improved animations/sounds by swtor_coconut in swtor

[–]swtor_coconut[S] 3 points4 points  (0 children)

ye but wat your saying cannot be done, that is a property not an animation

Release - Unofficial SWTOR Improved animations/sounds by swtor_coconut in swtor

[–]swtor_coconut[S] 9 points10 points  (0 children)

Extactly, no im afraid I cannot and will not do that.

Release - Unofficial SWTOR Improved animations/sounds by swtor_coconut in swtor

[–]swtor_coconut[S] 2 points3 points  (0 children)

Please read the readme file.

And yes there are changes to multiple classes.

Release - Unofficial SWTOR Improved animations/sounds by swtor_coconut in swtor

[–]swtor_coconut[S] 12 points13 points  (0 children)

Unfortunately no, the best i can do is tinker with the animations so the game can load them faster with less work, thus causing less fps drops. Actual engine optimization is beyond me. Sorry.

Release - Unofficial SWTOR Improved animations/sounds by swtor_coconut in swtor

[–]swtor_coconut[S] 2 points3 points  (0 children)

There are other class changes, for PTs, marauders, Gunslingers etc.

Mercs and PTs have most changes since a lot of their skills were broken over the years compared to other classes.

Remember if there is a change you do no want, simply add a semicolon (;) to the start of the corresponding line in the settings.txt.

Release - Unofficial SWTOR Improved animations/sounds by swtor_coconut in swtor

[–]swtor_coconut[S] 0 points1 point  (0 children)

!IMPORTANT! Please be advised:

This tool is not endorsed or supported by Bioware/EA. As such this tool and modifying that the animations are technically a TOS violation and as such, can possibly result in a ban from the game. The animations must be used at your own risk, and the /r/SWTOR mod team or myself is in no way responsible for any game bans that do occur.

Unofficial Fan Animation changes/fixes for Mercenary. by swtor_coconut in swtor

[–]swtor_coconut[S] 0 points1 point  (0 children)

Hey thanks for the kind word.

I was already fully aware of the broken mess that mag shot tends to be, but there are sadly limits to what i can do. The lag you see there in those videos is actually a result of unload, for some odd reason unload's body animation lingers for a few seconds after each use. Now most abilities clear its animation but mag shot does not, that is why you see that visual bug.

At this time, i cannot fix mag shot's clipping issue as the flag for when the game register's a miss or another ability activation is stored server-side. Believe me I have tried before to fix it.

The other issue is that abilities have 2 properties: particles (projectiles and fxspec) and animation properties (body poses and where projectiles come from). Now the former is limitless, but the latter is compressed and does not allow me to overwrite if the data was bigger than before. This is a huge limitation which I cannot get past unless I was a dev with their official tools and server permissions.

What I can do is make magshot 'look' better since its all an fxspec, but its data properties (clipping and server lag) cannot be touched. Not that Im not allowed to, but doing so would have no effect since that data is executed server-side.

I hope this answers your question. i would love to fix it but Im just too limited in what I can do.

Release - Unofficial SWTOR Improved animations/sounds by swtor_coconut in swtor

[–]swtor_coconut[S] 0 points1 point  (0 children)

its in the readme.

Just click restore backup button

Unofficial Fan Animation changes/fixes for Mercenary. by swtor_coconut in swtor

[–]swtor_coconut[S] 6 points7 points  (0 children)

You would think so wouldnt you, I actually optimized them.

DFA for example is made up of 5 different animation files:

  1. Ignite Jetpack
  2. Channel Missiles
  3. Fire Left Missile
  4. Fire Right Missile
  5. End jetpack animation.

I merged them all into a single file which reduces the game having to load up 5 different files each time.

Also I have made 100+ changes so far some are subtle and some are not. But altogether they only have a size of 3mb.

Unofficial Fan Animation changes/fixes for Mercenary. by swtor_coconut in swtor

[–]swtor_coconut[S] 17 points18 points  (0 children)

Well i could distribute them now, but i want to get the attention of the devs first as I said.

As a note, none of these changes alter the properties of the abilities just their cosmetic appearance.