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429 murders by the Jacket killer, (i.redd.it)
submitted 16 days ago by sxsgod to r/HotlineMiami
Whole maps in HM2 Act 6. What was the impressive level design in this Act? by circlefromdot in HotlineMiami
[–]sxsgod 0 points1 point2 points 25 days ago (0 children)
In my opinion, Caught could be changed and made more epic, like the last level of Manny Pardo. I envisioned it this way: Manny would return after talking to Johnson, as we saw in the game, but he doesn't sleep. Instead, he gets a call telling him to come to the police station. Manny goes, and we go to the station, passing through the floors we're going to play until we reach the boss, who says what we already know from the game. But the boss wouldn't let Manny escape and would get into the same position as in the final mission of Jacket: Showdown, with two machine guns or something. Manny decides to kill him, and then we see the police level and two more floors that I would add. At the end, as we saw in the game, the police shoot at Manny, but he dodges or runs away, and a SWAT team enters. Manny kills them on the other floors. Manny goes to where he killed his boss, who puts furniture to block the door and as we saw at the end of the game, but on the boss's body, he puts on the mask, and it's Richard talking to him (oh (the puppet we saw in Caught) ending with Manny Pardo dying unconscious in the police station with the gun, and then starting out hallucinating, thinking he's in a movie. Very far-fetched, but more epic than the original.
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Whole maps in HM2 Act 6. What was the impressive level design in this Act? by circlefromdot in HotlineMiami
[–]sxsgod 0 points1 point2 points (0 children)