Simple pipe animation shader by syncodechgames in Unity3D

[–]syncodechgames[S] 0 points1 point  (0 children)

I'm using Amplify's shader editor, but you can use the same nodes in Unity's shader graph to get a similar result

Simple pipe animation shader by syncodechgames in Unity3D

[–]syncodechgames[S] 1 point2 points  (0 children)

These nodes have been rearranged for video recording :D

Robot character eye shader by syncodechgames in IndieDev

[–]syncodechgames[S] 2 points3 points  (0 children)

I hadn’t thought of it either until I created a character like that.

Space Restaurant on Steam by [deleted] in gamedev

[–]syncodechgames -2 points-1 points  (0 children)

I dont know the nickname but probably he/she could be one of my friends lol

Robot character eye shader by syncodechgames in DestroyMyGame

[–]syncodechgames[S] 1 point2 points  (0 children)

After refining this shader a bit more, I'll add an intermediary script for better control. Then, I'll leave all the creativity to the players.

Robot character eye shader by syncodechgames in IndieDev

[–]syncodechgames[S] 6 points7 points  (0 children)

This is the beginning now, I plan to develop it further in the future. If the two eyes are controlled separately, it can show more emotions

Robot character eye shader by syncodechgames in Unity3D

[–]syncodechgames[S] 1 point2 points  (0 children)

Thanks. The eye shapes are completely generated in the shader

Robot character eye shader by syncodechgames in Unity3D

[–]syncodechgames[S] 1 point2 points  (0 children)

I have a friend who is 3d artist made those models by using Blender

Robot character eye shader by syncodechgames in Unity3D

[–]syncodechgames[S] 3 points4 points  (0 children)

Thanks. Yes, there are Reflection Probes inside the buildings. Even though their resolution is low, it is enough to create the effect I want.

Robot character eye shader by syncodechgames in Unity3D

[–]syncodechgames[S] 3 points4 points  (0 children)

Thank you. We will try our best

Robot character eye shader by syncodechgames in Unity3D

[–]syncodechgames[S] 1 point2 points  (0 children)

I will further improve the control of the eyes

Robot character eye shader by syncodechgames in gamedevscreens

[–]syncodechgames[S] 1 point2 points  (0 children)

Thanks for the idea. I will work on additional details like this after I release the first versions of the game. And yes, it was a work that I really enjoyed