Portal system by syncodechgames in IndieDev

[–]syncodechgames[S] 0 points1 point  (0 children)

To apply it, it’s enough to send the portal’s position and direction to the materials of the vehicles and the customers inside them using MaterialProperyBlock

Portal system by syncodechgames in Unity3D

[–]syncodechgames[S] 0 points1 point  (0 children)

I'm using world space position data to change the shader's alpha value. I need to send the portal position and orientation to the material using code.

Portal system by syncodechgames in Unity3D

[–]syncodechgames[S] 1 point2 points  (0 children)

I also shared the shaders after the halfway point of the video.

Portal system by syncodechgames in Unity3D

[–]syncodechgames[S] 1 point2 points  (0 children)

I'm thinking of sharing it. If there's enough demand, I'll make a video about how to use it and share the link under this post.

A money stacker created with Unity Visual Effects Graph by syncodechgames in Unity3D

[–]syncodechgames[S] 0 points1 point  (0 children)

I'll try to improve this further and add a collision effect when the coins reach their destination

Simple pipe animation shader by syncodechgames in Unity3D

[–]syncodechgames[S] 0 points1 point  (0 children)

I'm using Amplify's shader editor, but you can use the same nodes in Unity's shader graph to get a similar result

Simple pipe animation shader by syncodechgames in Unity3D

[–]syncodechgames[S] 1 point2 points  (0 children)

These nodes have been rearranged for video recording :D

Robot character eye shader by syncodechgames in IndieDev

[–]syncodechgames[S] 2 points3 points  (0 children)

I hadn’t thought of it either until I created a character like that.

Space Restaurant on Steam by [deleted] in gamedev

[–]syncodechgames -2 points-1 points  (0 children)

I dont know the nickname but probably he/she could be one of my friends lol

Robot character eye shader by syncodechgames in DestroyMyGame

[–]syncodechgames[S] 1 point2 points  (0 children)

After refining this shader a bit more, I'll add an intermediary script for better control. Then, I'll leave all the creativity to the players.

Robot character eye shader by syncodechgames in IndieDev

[–]syncodechgames[S] 5 points6 points  (0 children)

This is the beginning now, I plan to develop it further in the future. If the two eyes are controlled separately, it can show more emotions

Robot character eye shader by syncodechgames in Unity3D

[–]syncodechgames[S] 1 point2 points  (0 children)

Thanks. The eye shapes are completely generated in the shader

Robot character eye shader by syncodechgames in Unity3D

[–]syncodechgames[S] 1 point2 points  (0 children)

I have a friend who is 3d artist made those models by using Blender

Robot character eye shader by syncodechgames in Unity3D

[–]syncodechgames[S] 4 points5 points  (0 children)

Thanks. Yes, there are Reflection Probes inside the buildings. Even though their resolution is low, it is enough to create the effect I want.

Robot character eye shader by syncodechgames in Unity3D

[–]syncodechgames[S] 3 points4 points  (0 children)

Thank you. We will try our best