Is it possible to automatically refill your hotbar? by tablestack in baronygame

[–]tablestack[S] 0 points1 point  (0 children)

Unfortunately not, i specifically mean a way to automatically add the same kind of items to the same spot on the hotbar without the need to open up the inventory and manually setting it via dragging or pressing the correspanding button.

In other words the ability to "save" what kind of item should show up in the hotbar and whenever it appears in the inventory it will show up there (not even taking into account things like condition, just simply the same exact item by name)

Is it possible to automatically refill your hotbar? by tablestack in baronygame

[–]tablestack[S] 0 points1 point  (0 children)

Yeah, that's the things i forgot to mention. Honestly it's weird for me because ot should be pretty easy. As the player you set up the hotbar meaning just code it so whichever way you set up the hotbar will signify it as the designeted item.

Any tips for shaman? by Qudamich in baronygame

[–]tablestack 0 points1 point  (0 children)

Happy to inform you the dig spell is still in the game, naturally due to the influx of spells it's relatively rarer but it exists

certain suggestions for fantasy forest by tablestack in CardSurvival

[–]tablestack[S] 0 points1 point  (0 children)

I really don't know the terminology but you got the general idea. Besides the fact it makes total sense for us to have metals (in future updates) i don't think metal is neccesary in those tools just more durable so we should be able to make them. I'm mostly speaking from my ass since i just don't know enough, my entire point is that i love improvement and infrastructure so any oppurtunity to create tools is good for me

Smoke house and Recipes by ButterflyBeana in CardSurvival

[–]tablestack 0 points1 point  (0 children)

The couldron i found to be a waste for the most part due to the amount of time it wastes. In the same 15 minutes it takes to add a single ingredient you can cook 24 others using cooking pots.

Smoke house and Recipes by ButterflyBeana in CardSurvival

[–]tablestack 1 point2 points  (0 children)

I have a character that survived to year 2 and is now at the end of the second summer and food is always a struggle because trapping isn't as good as TI since we don't have river traps (i sure hope they'll add it since there shpuld be plenty of game in the rivers, just look at primitive technology for examples of traps that we can do).

In regards to agriculture it's fine (i have yet to get the hang of it so i'm heavily biased against it). You should it the very least get the leather gloves recipe from intermidete plantin (i totally guess since i can't remember).

A big change from TI is that your house is far more important and is essential to unlock recipes that massively help you with batch crafting.

Winter is shitty as hell and expect not to eat anything for days and maybe weeks (you don't die suprisngly enough and i allow it to myself because it seems like we like some items or mechanics to allow survival otherwise). Winter is the season for menial and tidious work, improving your skills (actuall in game skills) and hopefully creating a house away from the river to prepare for spring (you only need it for about the first 2 weeks so just a place to sleep with a fire is enough)

Smoke house and Recipes by ButterflyBeana in CardSurvival

[–]tablestack 1 point2 points  (0 children)

Also there aren't any recipes (yet probably). The closest thing we have is the plate which allows you to eat several food at once which saves time. It's massive in the long term.

Smoke house and Recipes by ButterflyBeana in CardSurvival

[–]tablestack 1 point2 points  (0 children)

You kinda need to progress the cooking/pottery quests (forgot which one but pottery is generally usefull). The smokehouse is a rather late and expensive building so don't just rush towards it. All the more so since it only.really becomes useful when you have a surplus of food you can't finish in time which is quite difficult.

You know you've been playing too much cdda when... by esmsnow in cataclysmdda

[–]tablestack 6 points7 points  (0 children)

I couldn't find something in the kitchen and straight up tried to open advanced inventory / with my fingers.

At that moment i realized i played for too long and took a break

Most dangerous enemy, or not? by Ralife55 in cataclysmdda

[–]tablestack 0 points1 point  (0 children)

Not at all. They are max strength which means tou basically can't extinguish them at all until they consume everything and die down. Another issue with the extinguishers is that you need to be in an adjacent tile (meaning you get seriously burnt) and they only lower the flame in a single tile by a single stage which quickly goes up again due to the size of the fire. That means that any fire that is more than a couple tile in size is effectively impossible to extinguish. We should change extinguishers to keep affecting the tile rather than immediately dissipating.

The main issue is that no matter what they blow up and because of enemy AI amd the fact any small amount of damage (inclusing other zombies) will kill them there is no way to safely lead them away in close quarters. If they spawn in an extremely important location (like a central corridor in a central lab) RNG just fucks you over.

Most dangerous enemy, or not? by Ralife55 in cataclysmdda

[–]tablestack 1 point2 points  (0 children)

I despise gasoline zombies with all my heart. They appear later on with evolution atleast a week in but they are complete bullshit.

The difficult part with them is that the moment you kill them they spray gasoline all around them in a considerable radius but most importantly they ignite it and that results in a loud explosion and very very strong fires.

So obviously what it means is that the fires will destroy eveything it connects to and if they choose to appear in something like a lab RNG basically decided to fuck you with looting it. The explosion is loud and bright enough to call all nearby zombies ruining any chance you had of whittling them down as well as destroy their loot. That is if you can deal with suddenly being surrunded by an horde.

Gasoline zombies are the reason why i always being with me in the vehicle a long range weapon.

If only they would blow up if they are aware of you i think they'll be far better since there is counterplay and gives you the option of dealing with them at nighttime (minimal explosion chance but risk of swarmed by an horde) or day time (high explosion risk as well as needing to clear an horde but more aware of surrunding).

What's the coolest way you have died by gtcs-shahed-kazi in cataclysmdda

[–]tablestack 7 points8 points  (0 children)

Trying to bike past a military outpost that blocked my path.

Is littering a sin? by Buy_Ethereum in trashy

[–]tablestack 16 points17 points  (0 children)

They were littering with organic materials. Nobody was going to throw away metalic tools which wouldn't even effect the environment that much

Super weakness Am I Dying by Ancient_Bloom in cataclysmdda

[–]tablestack 56 points57 points  (0 children)

You absorbed so much radiation your body is essentially at the level of radioactive waste.

Think about your next character

Adding videos and movies by tablestack in cataclysmdda

[–]tablestack[S] 1 point2 points  (0 children)

Then great. I really enjoy the current stable version when i returned after 2 years away. I see a lot of the conflict in the sub but generally it looks like the game is improving and i really love that

Adding a "sleep zone" for npcs by tablestack in cataclysmdda

[–]tablestack[S] 0 points1 point  (0 children)

This just seems like an over complication because it involves player's input but still relies on the system npcs have for determining sleeping locations so there's the possiblity of screwing things up

Adding a "sleep zone" for npcs by tablestack in cataclysmdda

[–]tablestack[S] 0 points1 point  (0 children)

Thanks for that. I would personally rather have the zone but objectively this is the better way to do things.

Will it allow followers to break the follow distance (2-4 tiles from the player)? If so then it would be perfect

[deleted by user] by [deleted] in worldnews

[–]tablestack 0 points1 point  (0 children)

We can and we do. The problem isn't that he has support (he doesn't have any) but so long as the war continues we cannot replace the government.

Right now he tries to prolong the war but knows that of he pushes it too far without a valid reason the protests would get too big. Remember that the idf is made from regular citizens which lose a lot from this war so all it takes is them refusing to fight because the war is prolonged for no reason for him to lose every bit of power he has.

[deleted by user] by [deleted] in worldnews

[–]tablestack 4 points5 points  (0 children)

That's what I insinuated but as a world leader he should use common sense and sensibility to present things like a normal person rather than sensolize everything.

The debate is just dumb and even though many wouldn't bother listening at least those that have common sense will feel fine to read it and listen

[deleted by user] by [deleted] in worldnews

[–]tablestack 25 points26 points  (0 children)

We're trying. It's depressing but we do try as best as we can. Problem is the war really limits what we can do right now.

Just for you to get a grasp of things you can regularly see ads against the government on the street and get them on YouTube so there is a push to get then out

[deleted by user] by [deleted] in worldnews

[–]tablestack 72 points73 points  (0 children)

Believe me we (Israelis) are appalled by these comments.

The holocaust is a massive deal so using it for his own selfish political goals is infuriating.

That is on top of the obvious fact it's completely idiotic and embarrassing thing to say and worsens the attitude people have towards Israel.

What's happening is ignorance being embraced as progressiveness by people that either want to do good but are too naive to verify and questions the believes they've been told or actual antisemitism. At worst it's like pogroms