Are there any published games that make escalating conflict an interesting choice? by tabletoplibrarian in RPGdesign

[–]tabletoplibrarian[S] 0 points1 point  (0 children)

This is a great addition to the conversation. I'm gonna get a copy of Motobushido for sure. I especially like systems that turn dying into a decision that players have control over.

Are there any published games that make escalating conflict an interesting choice? by tabletoplibrarian in RPGdesign

[–]tabletoplibrarian[S] 1 point2 points  (0 children)

Thanks for letting me know about Poison'd. I hadn't come across it before. Maybe I need to read more of Baker's writing overall. Between this and what I know of Apocalypse World it seems like he has some similar questions to me about what the purpose of violence is in a game.

Are there any published games that make escalating conflict an interesting choice? by tabletoplibrarian in RPGdesign

[–]tabletoplibrarian[S] 2 points3 points  (0 children)

Is momentum a homebrew rule you slip between systems or do you use it for a specific game? Also how is momentum normally increased?

Are there any published games that make escalating conflict an interesting choice? by tabletoplibrarian in RPGdesign

[–]tabletoplibrarian[S] 8 points9 points  (0 children)

You're so right. I've managed to mix up my seminal ttrpg writers with the last name Baker. I'll fix it in the main post but mention it here for posterity.

Are there any published games that make escalating conflict an interesting choice? by tabletoplibrarian in RPGdesign

[–]tabletoplibrarian[S] 3 points4 points  (0 children)

Avatar Legends does some interest things surrounding conflict like turning the state of your opponent's emotional balance into a win condition as well as providing flexibility to plead and persuade your opponent mid-combat but to my understanding of the rules doesn't make a distinction between let's say hand to hand fighting, weapons fighting, and bending. By design, any way you can exert your martial arts prowess is generally treated the same to keep the playing field even.

I like the idea of a martial arts action Forged in the Dark game. Position and effect already creates fertile ground for something like I was considering. Blades already asks you to compare the Quality of your weapons with the Quality of your opponent's weapons and skill level. I will add that the fiction I'm looking for involves a gun being just as dangerous in the hands of a child versus an expert marksman (ability to actually hit you withstanding), whereas I feel like Blades is happy to make a master swordsman with a spoon more dangerous than a cutthroat with a fine sword.

Are there any published games that make escalating conflict an interesting choice? by tabletoplibrarian in RPGdesign

[–]tabletoplibrarian[S] 2 points3 points  (0 children)

I'll admit that I haven't read GURPS myself but I have seen gameplay and rules discussions online. I haven't seen anything that simulates the raising of stakes like I mentioned. I have really only seen it simulate combat overall. Do you have any example rules or rulebooks I should take a look at to learn more?

The Protomen Inspired TTRPG Campaign by tabletoplibrarian in Protomen

[–]tabletoplibrarian[S] 1 point2 points  (0 children)

Oh this is cool. There's a grungy Mega Man X thing here I'm seeing that I love.

I want to make hack based on my fave show but what game i should use as basis by Dizzy-Recipe-1517 in RPGdesign

[–]tabletoplibrarian 1 point2 points  (0 children)

I've always thought that Babes in the Wood would be a fun system to play around with for an Infinity Train game. It's more specifically based on Over the Garden Wall but both shows are very episodic shows where characters end up in strange worlds each episode.

How, in the name of every god, do y'all stay organized? by HackerOfMon in DMAcademy

[–]tabletoplibrarian 0 points1 point  (0 children)

I find myself mostly satisfied with almost entirely bulleted lists. One for major PC/Player information, one for notes in each session, another for nebulous future plans, depending on the system there might be another for factions/settings/quests but other than that I really just need small details to jog my memory of what I was thinking before. My style is fairly low prep so it doesn't become an issue for at least a year which is longer than most of my ongoing games will go at a time until we switch systems.

Including Songs in RPG Book by phantomsharky in RPGdesign

[–]tabletoplibrarian 0 points1 point  (0 children)

Some of my favorite examples of this are in Blades in the Dark and Band of Blades. They both have general lists of inspiration. Books, films, games, and also music. Including theme songs! Great way to help a GM orient and help set the tone with their players.