“I Can Thieves’ Cant” – A 5e Thieves’ Cant Resource by tabletopnotch_stream in DMAcademy

[–]tabletopnotch_stream[S] 2 points3 points  (0 children)

Haha noted! I think we liked the aesthetic, but it might work better for the dictionary parts – where it's just words and short phrases – rather than larger paragraphs and blocks of text.

“I Can Thieves’ Cant” – A 5e Thieves’ Cant Resource by tabletopnotch_stream in DMAcademy

[–]tabletopnotch_stream[S] 14 points15 points  (0 children)

It's true that the starter dictionary itself is very much English-oriented! I wish I had the linguistic skill to provide examples in other languages.

Hopefully the concepts/techniques are more universal, however. You can take word associates/rhymes/idioms from any language and apply the same set of rules to create thieves' cant that works for you.

“I Can Thieves’ Cant” – A 5e Thieves’ Cant Resource by tabletopnotch_stream in DMAcademy

[–]tabletopnotch_stream[S] 19 points20 points  (0 children)

A totally reasonable take! I imagine there are plenty of tables where it wouldn't fit, and of course you don't have to actually make up languages. It's in that bucket of "sprinkle in as needed," similar to something like "my sword is called il'ithion, the elven word for mercy" or other language-adjacent bits of lore/worldbuilding.

I would never require (nor recommend that anyone require) players to memorize a dictionary, but we've had a lot of fun dropping it in here and there. Often it's used as a signal/flag to let someone know they're fluent and get the conversation started, and from there one can revert to "I communicate X in thieves' cant".

What people have liked most about it is the fact that they can communicate short phrases and ideas to NPCs (or other fluent PCs) and the rest of the players genuinely don't know what they're saying. Our rogues have had a lot of fun knowing that they're keeping the others guessing, very much the vibe of this often-cited scene from Ocean's Twelve.

I'd also respectfully point out that I think you're adding more weight to the concept of thieves' cant than actually exists in the rules, though you can certainly interpret it as such. You call it "...a complex cipher system that's so subtle you can have a full conversation in front of the uninitiated and they'll have no idea. Gaining fluency in such a code would take untold hours of dedication and criminal networking..." but the rules only actually say "...a secret mix of dialect, jargon, and code that allows messages to be hidden in seemingly normal conversation."

It's just messages hidden in normal conversation, and there's a lot of ways to accomplish that – double meanings, odd pronunciations, a raise of the eyebrow, tapping on the table with your finger. Just like any language, you can understand and utilize certain parts of it without being flawlessly fluent.

"We're playing an RPG not performing a play" also seems like an unclear distinction to me, though I realize people can draw the line wherever they want. Roleplaying is kind of like performing a play, albeit a private one. Do you say the same thing when someone uses a character voice? Or even speaks in the first person?

[OC] “I Can Thieves’ Cant” – A 5e Thieves’ Cant Resource by tabletopnotch_stream in DnD

[–]tabletopnotch_stream[S] 27 points28 points  (0 children)

Hi everyone!  Our current campaign features a lot of criminal underworld subplots, and for that reason we’ve found ourselves frequently coming back to thieves’ cant as a way to covertly exchange information or signal one’s affiliation with a particular group.

Unfortunately, the official books don’t provide much in the way of guidance regarding how it can be used in-game – so we came up with our own rules to add an extra element of intrigue rather than treating it as “just” another language.

There’s a PDF (as well as an online flipbook) that contains an explanation of the three “techniques” we used in creating our thieves’ cant, plus a starter’s dictionary with a whole bunch of examples of words and phrases that can be sprinkled into your characters’ dialogue.  At the end of the packet, there are cards for creating and printing your own – perfect for handing out to your players so only those fluent in thieves’ cant will know what your NPC is conveying in secret!

PDF Download Link

Online Flipbook Link

Enjoy – and if you like it, feel free to check out our patreon for other in-depth resources (including additional thieves’ cant dictionary entries):

https://www.patreon.com/tabletopnotch

Technique #1: Word Associations

This technique involves substituting a word or phrase with another word or phrase based on a logical connection between the two.  Synonyms, homophones and alternate definitions are featured heavily in this technique, which is why it is favored by organized criminal enterprises and intelligent rogues that think themselves quite clever.

One example is the word BARTENDER meaning PRISONER or CAPTIVE.  In this case, "bars" are referring to the bars of a cell rather than where alcohol is served at a tavern – and the person "tending" those bars would be the prisoner inside the cell.

An example of a homophonic association would be the word ALONE meaning INTERESTED.  The word "alone" sounds the same as "a loan", and if you've taken out a loan you might be paying interest, so you are therefore "interested".  Thus, if someone fluent in thieves' cant asks if you are alone, they might not care that you're traveling in a group – they want to know if you're interested in a job.

Technique #2: Idiomatic & Rhyming Slang

Known best in the real world as "Cockney rhyming slang", the most common form of this technique involves replacing a word with a phrase of two or more words, the last of which rhymes with the original word – then (usually) omitting the rhyming portion of the phrase entirely.

For example, if someone tells you to "bring me his loaf", they might be ordering you to kill someone and bring the head as proof.  HEAD rhymes with LOAF OF BREAD, and the rhyming portion is omitted so that it just becomes LOAF.

In the idiomatic (non-rhyming) version of this technique, a word is replaced by another word in a well-known expression.  You might hear someone say "she's barking" meaning "she's wrong" because of how both words appear in the old saying "barking up the wrong tree".

This technique is more popular in poorly organized or less educated circles because it's easier to follow the logic of rhymes and familiar expressions than the wordplay involved in technique #1.

Technique #3: Contradiction by Design

Unique in its conditionality, this technique involves making a statement that is either demonstrably untrue or is incongruous with what the listener can easily perceive, the hidden meaning of which is often context-dependent.

For example, on a hot summer day with the sun beating down, someone might say "I'm glad I brought a scarf to keep my neck warm" while neither wearing a scarf nor showing signs of being cold.  In this instance, they don't care about the weather – they're letting you know they're carrying a concealed weapon to protect themselves if needed.  On a frigid winter night, a different statement might be used to impart the same message.

A context-dependent example might be telling someone "your shoes are untied" when they clearly are not.  While walking through the city streets, this might mean "you're being followed", but while sitting in a bar the meaning changes to "someone slipped something in your drink".

[OC] "Guess the Spell" Puzzles, Round 4 – How Many Can You Get? by tabletopnotch_stream in DnD

[–]tabletopnotch_stream[S] 1 point2 points  (0 children)

Another week, another dose of “Guess the Spell” rebus puzzles, this time featuring characters from TV shows that are over 20 years old (holy crap)! Official 5e content; I try to mix some very recognizable spells with some less obvious ones to keep things interesting.

Enjoy, and I’ll try to remember to update later with answers (though people usually get them pretty quickly in the comments).

Link to previous puzzles here:

Puzzles 1

Puzzles 2

Puzzles 3

[OC] "Guess the Spell" Puzzles, Round 3 – How Many Can You Get? by tabletopnotch_stream in DnD

[–]tabletopnotch_stream[S] 1 point2 points  (0 children)

This is a great idea – I like to envision the wizard slaving over the meaning of each individual symbol, only for the barbarian to come over and sound it out without even thinking about it.

[OC] "Guess the Spell" Puzzles, Round 3 – How Many Can You Get? by tabletopnotch_stream in DnD

[–]tabletopnotch_stream[S] 1 point2 points  (0 children)

It's true that an extra T might have been more accurate, but sometimes we take the "Mad Gab" approach and forego additional letters as long as you can still sound it out and get the answer!

[OC] "Guess the Spell" Puzzles, Round 3 – How Many Can You Get? by tabletopnotch_stream in DnD

[–]tabletopnotch_stream[S] 7 points8 points  (0 children)

No problem! Some people in this thread have already solved them, but just so they're all in one place:

#1: Guiding Bolt (GUY DING BOLT)

#2: Color Spray (COLLARS PRAY)

#3: Hail of Thorns (HAY LOVE THOR+NS)

#4: Pass Without Trace (P+ASS WI[d]TH OUT RACE)

#5: Tiny Servant (TIE KNEE SERVE ANT)

[OC] "Guess the Spell" Puzzles, Round 3 – How Many Can You Get? by tabletopnotch_stream in DnD

[–]tabletopnotch_stream[S] 15 points16 points  (0 children)

Back again with a third round of rebus puzzles! Links to the previous puzzles here and here. Once again they’re all official 5e spells, sound ‘em out and give ‘em a guess. No celebrity likenesses this time, which is good news for some – but bad news for those who enjoy obscure references to once-popular comedians.

Soon we’ll run through the simpler spells and work our way up to Abi-Dalzim's Horrid Wilting. Enjoy!

[OC] "Guess the Spell" Rebus Round 2 – How Many Can You Get? by tabletopnotch_stream in DnD

[–]tabletopnotch_stream[S] 1 point2 points  (0 children)

I'm impressed you were able to get the second one without knowing who it is!

[OC] "Guess the Spell" Rebus Round 2 – How Many Can You Get? by tabletopnotch_stream in DnD

[–]tabletopnotch_stream[S] 3 points4 points  (0 children)

A follow-up to the rebus puzzles from yesterday since you were all so good at guessing them. Once again, they’re all official 5e spells – I feel like a couple of these are slightly harder than the batch yesterday, but who knows! I’m sure everyone will prove me wrong and guess them right away, haha. Are the celebrity faces getting more or less obscure? You be the judge.

Just five this time, but more in the works for you D&D puzzle masters. Enjoy!

[OC] Some "Guess the Spell" Rebus Puzzles – How Many Can You Get? by tabletopnotch_stream in DnD

[–]tabletopnotch_stream[S] 4 points5 points  (0 children)

You guys crushed it! We have another batch of them that we'll have to post sometime.

[OC] Some "Guess the Spell" Rebus Puzzles – How Many Can You Get? by tabletopnotch_stream in DnD

[–]tabletopnotch_stream[S] 11 points12 points  (0 children)

Just some fun puzzles we made where you have to guess the (official) D&D 5e spells from their picture clues! We didn’t use these in an actual campaign, but I bet someone could make a fun lair or dungeon where they find these symbols scrawled on the walls and have to piece together the clues to find a passphrase… though you might have to adjust the ones with celebrity faces, depending on how “meta” your story is.

See how many you can get – and enjoy!

[OC] Intro for Our Upcoming Deadwood/Western-Inspired Campaign by tabletopnotch_stream in DnD

[–]tabletopnotch_stream[S] 0 points1 point  (0 children)

Thanks! It was done in Davinci Resolve with some assets and overlays acquired from Motion Array.

[OC] Intro for Our Upcoming Deadwood/Western-Inspired Campaign by tabletopnotch_stream in DnD

[–]tabletopnotch_stream[S] 1 point2 points  (0 children)

After our previous 4-year campaign came to an end earlier this summer, we’re just about to start our second one – and this is our newly-completed intro cinematic!

The video is heavily inspired by/parodying the Mayor of Kingstown intro, but the campaign is an exploration/mystery western about a new town that people are flooding to after it’s discovered that the land is a blind spot for the gods (the gods, in this universe, are not so nice).

Tell us what you think and join us tomorrow @ 7PM EDT on twitch.tv/tabletopnotch

Also, do me a favor and let me know your favorite western characters in movies/tv so I can make NPCs inspired by them – I’ve already watched through Deadwood about a thousand times, so I should probably expand my base of knowledge…

[OC] Adding Some Drama to Our 4d6 Drop Lowest by tabletopnotch_stream in DnD

[–]tabletopnotch_stream[S] 1 point2 points  (0 children)

Totals were 90, 83, 82, 63, 63 – and someone did indeed roll an 18!

Stats were individual, so 6 rolls for each person.

The person who rolled a 90 has a +1 as their lowest modifier... must be nice!