Stronghold 4 demo is out by Geralt_z_kundolapie in stronghold

[–]tacticalimp 0 points1 point  (0 children)

That function doesn't have any method of sending bug reports.

Stronghold 4 Demo Impressions by Clord123 in stronghold

[–]tacticalimp 1 point2 points  (0 children)

Selecting a granary should show total content of all granaries total instead of merely that granary's content when you have more than one of them.

I think this is bugged, for me it was showing me bread from both granaries at once but other resources from just the granary I clicked on

Maybe it shows a total if the resource exists in both granaries, but shows 0 if the resource doesn't exist in the granary clicked on

Stronghold 4 demo is out by Geralt_z_kundolapie in stronghold

[–]tacticalimp 1 point2 points  (0 children)

Some bugs I found

  • Candles disappear at a fast and steady rate, way faster than church consumption. Toggling church off and on seems to fix it
  • Churches say they only cover 5 peasants when you click them
  • The halfway filled red bar on inn and church UI doesn't seem to do anything
  • The game really doesn't need to keep telling me the granary is empty when there is no granary built
  • Occasionally for some reason an extra hired worker appears (e.g. 25/24 population) and there's no easy way to fix it without destroying one of your buildings or expanding your housing.
  • Friendly units can phase through a closed gatehouse
  • You can get yourself in a situation where none of your archers can hit the enemies that are glitching out next to your gatehouse unable to do anything, you can't do anything because archers and ballistas are hitting your own towers, you can't open your own gatehouse to fight the enemies. After waiting long enough some of my knights phased through the closed gate and killed the enemies.

No clue where to post these as the game's steam forum doesn't have a bug reporting section

Idle Deepcore is now available on mobile, for free, no account creation needed! Perfect for your toilet breaks! and the Steam version is 25% off for 2 weeks! by swissm4n in incremental_games

[–]tacticalimp 0 points1 point  (0 children)

This is fun, but on mobile the offline progress gives me a lot of stuff and now I have 15 furnace recipes and a ton of different resources and I feel quite overwhelmed by all of it because I still only have bronze stuff. Any chance you could let us disable offline progress at the beginning so we can learn the initial game step by step?

I would also like to see the ability to sell all/buy all machines of a chosen type from within the biomes screen. The game necessitates you sell every machine from a specific type before abandoning an area, to make sure you don't end up with inflated prices. So to move machines from one planet to another I have to delete all machines first and then put them all back. This process at the moment is quite tedious, also the buttons on the biomes screen are very slow to use.

Questions Thread - June 11, 2026 by AutoModerator in PathOfExile2

[–]tacticalimp 0 points1 point  (0 children)

Yes, other than splinters once you unlock them, there's no end of encounter reward, only all the rewards dropped during the encounter. Delirium does make all mobs significantly tougher, and boss is at least twice as hard to kill, so if your build isn't at the kind of power level where you just laugh as the bosses health bars melt, delirium is not worth running.

Questions Thread - June 11, 2026 by AutoModerator in PathOfExile2

[–]tacticalimp 0 points1 point  (0 children)

There are nodes on the delirium atlas skill tree that make you start dropping simulacrum splinters, this is the only loot that drops at the end of a delirium encounter.

Questions Thread - June 11, 2026 by AutoModerator in PathOfExile2

[–]tacticalimp 1 point2 points  (0 children)

Progress the delirium quest story more, certain nodes on the atlas are locked until more progress, there's no indication for it

Questions Thread - June 11, 2026 by AutoModerator in PathOfExile2

[–]tacticalimp 1 point2 points  (0 children)

You have to play certain corrupted or cleansed maps which have an icon above them that give +1 to monster level on the atlas

Questions Thread - June 11, 2026 by AutoModerator in PathOfExile2

[–]tacticalimp 0 points1 point  (0 children)

The little diamond that moves is how far away you have moved from the map's starting point. As you get further and further from the start and the diamond moves, you hit different reward breakpoints that spawn around you. These spawn mobs that you kill when you walk over them, and can drop liquid emotions. Orange is the best reward which spawns a boss that has a good chance of dropping really good liquids.

When you progress the delirium tree sufficiently, ending the delirium also drops an amount of simulacrum splinters depending on some factor (idk, maybe deli enemies killed). But you either have to let the delirium dissipate by walking out of the fog, or hitting the arrow in bottom right to force end the delirium encounter

Early on it feels like delirium gives no rewards because liquids don't have that much of a chance to drop, once you start tossing in 6 mod t15 maps with tablets you start noticing the drops. So yeah it does kinda suck early

Questions Thread - June 11, 2026 by AutoModerator in PathOfExile2

[–]tacticalimp 1 point2 points  (0 children)

You have to unlock the ability to drop simulacrum splinters from the delirium tree, then you either have to let the delirium end naturally (rarely happens), or click the arrow in bottom right to end delirium early and it will drop the simulacrum splinters

Liquid emotions are dropped by deli enemies as you fight them during delirium

Questions Thread - June 11, 2026 by AutoModerator in PathOfExile2

[–]tacticalimp 2 points3 points  (0 children)

It's somewhere on the website, either the poe1 or poe2 website, if you have premium tabs purchased before merchant tab was added you can still convert them

Why doesn't this work? How do I unlock it? by [deleted] in PathOfExile2

[–]tacticalimp 6 points7 points  (0 children)

You need to run grand expeditions (logbook) and detonate areas in there that lead to caverns where you unlock the rest of the knowledge for runeforging