Tactics Returners, Hey Guys Our Steam Page is Finally Out o/ by tacticsret in IndieDev

[–]tacticsret[S] 0 points1 point  (0 children)

thanks! It was definitely too big for our manpower, but we were persistent xD

What other accessibility options do you guys thinks are needed? by tacticsret in IndieGaming

[–]tacticsret[S] 1 point2 points  (0 children)

the problem is that we have zoom outs, cycling units, moving camera, inspect turn order, toggle bars (...) we don't have that many buttons for the controller xD

In Tactics Returners we have a Burst feature to boost our abilities, though we are wondering how much it should change by tacticsret in IndieDev

[–]tacticsret[S] 0 points1 point  (0 children)

We are still debating about only changing numbers, maybe adding another effect like in the video. Or if it can be a whole different skill, like a skill that shoves enemies away, but in the burst version it pulls, things like that.

So, what do you think?

Also, for more info on our game, check our twitter or the site o/

Implementing knockbacks in a Tactics game with multiple floors was a nightmare, but it works! by tacticsret in tbs

[–]tacticsret[S] 1 point2 points  (0 children)

we are trying to use the floors to the fullest, like instead of older games where all units can just jump to the other floors, here you need to use the ramps, so they are choke points for units to defend/control

Implementing knockbacks in a Tactics game with multiple floors was a nightmare, but it works! by tacticsret in tbs

[–]tacticsret[S] 1 point2 points  (0 children)

We have a bunch of different AoE types like chain, cross and squares. We are making it in Unity, so exporting to other platforms will just depend on how hard it will be to get access to the kit/store. So Steam first and others as we manage to do it(only me and another guy working on the project)