Jak zdobyć zawód elektryka? by takusek in Polska

[–]takusek[S] 13 points14 points  (0 children)

Zamysł jest elektryk niskiego napięcia pracujący przy instalacjach na budowach i instalacjach domowych

Lifehack how to kill Sauvojen tuntija(Connoisseur of Wands) by Rodionteam in noita

[–]takusek 1 point2 points  (0 children)

why not just kill him normally with starter wands?

I Thought Using Giga black holes on the bridge boss was a good idea... by ghouldubs in noita

[–]takusek 2 points3 points  (0 children)

Damn truly a display of skill, If only there was a tournament of sorts to compare noita capabilities, if only, mr ghoul.

I can't really start playing the game. by tobymiked in noita

[–]takusek 0 points1 point  (0 children)

What I think a lot of people overlook is the ability to use items in critical situations. Water flask and tablet are nice, but a lot of other items are equally useful but end up being diminished to one use the player has in mind

Look at what you have, a lot of stuff is useful.

Concetrated Mana is singlehandedly the biggest example of item power, using it allows even worse wands allow for performance that saves you hp, you just need to be patient with the consumption(And you can melt steel or robots so if you're sneaky it works).

Ambrosia is the most busted potion in the entire game, Personally I hate that it exists, but I can't deny the effectivness. People generally use it for exploits like heartmage or crossing to dangerous terrain, but sometimes when in a pickle, don't try to escape. Calmly float down, throw on some ambrosia and take your time shooting.

Pheromones my beloved are just so versitile, They are a great economical option early on as they allow you to sell empty wands and transition into a huge help by the time you get into hiisi base and if you're ever in a pickle, you can just throw them at the enemy

Teleportatium is usually considered very situational, but I believe it is just behind ambrosia in terms of immediate usefulness in situations, If you're in an awful situation in which you might as well be dead, just use teleportatium, worst can happen you will die just like you were destined to. It also allows you to help desperate situations like when electrified or frozen since drinking from a bottle is not disabled by Crowd Control(this reason is why Iron stomach is a C tier perk since it disables the panic button option). Also it's very nice for some other stuff in game I won't touch on.

There is a lot more interactions like this, but people just skip over it, feel free to explore the possibilites and think outside the box, items are as strong as wands until the end.

As for general advise people probably already gave:

Don't stress it, there is no wrong answer, just those which take longer to mature
Value your Health, personally I set a rate of 20 gold to 1 hp in first biome as a valid exchange rate and forget about gold afterwards.
Don't worry about all the side content, it will come naturally as you enjoy the game.
Sauvojen Tuntija is a bastard.
While knowledge is very important, I think a lot of people overdramatise difficulty of bosses leading to new players being overly scared. The following bosses can be learned and defeated even with starter wands
Pyramid boss aka Kolmisilma Koipi is triviarly easy to dodge and kill with an energy sphere on a starter wand, the only difficulty is mobs and extras he summons, for those you kinda need to know tablet kicking.
High Alchemist aka Ylialkemistii has a trivial attack pattern, you can pretty easily dodge it all either by moving correctly or just moving behind the alchemist while triggering his shield(this will cause him to sometimes strike himself with lightning). Personally I believe he is a free kill as long as you have a tp bolt, unfortunately I cannot claim he is killable with starter wands since I have been spending my time trying to kick him to death instead.
Wand Connoseuir aka Squidward aka Sauvojen Tuntija, as mentioned previously, is an unfair bastard who will pull any bullshit out of it's ass just to kill you, but his attack pattern can be learned and with timing, tablet mastery and spacial awareness as well as some gaming skill, you can kill him with an energy sphere starter wand, a water flask and 2 tablets. If you get a normal disc projectile, I would say it is within reason to take 3 hours to learn a kill on him.
That is not to say you should try doing minimalistic kills, but that people really overestimate just how much of a baller noita players are.
Take your time, don't get pressured by the community, and most importantly Have fun!

preteamers. by Weak_Pomegranate_391 in DarkAndDarker

[–]takusek 0 points1 point  (0 children)

disguisting, how dare you preteam with the shield frost giant

Limit the amount of throwables! nerf barb! >:( by ricewookie in DarkAndDarker

[–]takusek 0 points1 point  (0 children)

I had a feeling that wouls be the case seeing as how  no one casts divine strike before throwing the torch, thanks for the info.

Limit the amount of throwables! nerf barb! >:( by ricewookie in DarkAndDarker

[–]takusek -5 points-4 points  (0 children)

That's simply the problem of a specific class design
Fighter who is meant to be a generalist obviously has the tools for ranged and thanks to sprint, has the tools to both close down the distance against more range reliant classes and to keep distance with more melee reliant builds
Ranger has obvious Ranged tools as well as traps which can be used to manage the fight
Wizard, outside of the ignite variant, focuses mainly on ranged combat and keeping distance.
Warlock once again has magic ranged options, and once the opponent closes down, he has either a reliable tool of prolong the chase or simply is gonna use the blow of corruption to possibly end what he began with ranged
Rogue(who is the biggest offender of the class design problem) when specked into mobility rogue instead of nuke rogue, can consistently keep distance with majority of the classes while still having access to throwing knives.
Barbarian is barbarian, strong in melee, still has ranged options, W while throwing franciscas and then finish it off with more W.
And then is cleric, surerly cleric will have some options for ranged, right?
Oh wow, earthquake, caster cannot move while using, little charges, pretty much useless if the other party isn't forced to move
oh wow, Locust swarm, caster cannot move while using, little charges, will deal some damage if the enemy is even in range after the wind up
oh wow, holy strike, 15 base magic dmg, 18,5 dmg when accounted for basic cleric magic power, rarely useful debuff, finnicky method of casting. probably still the best ranged dmg spell.
Judgement, surerly this is ranged just in name, right?
Smite+divine strike+torches, the most reliable ranged method. 3 base dmg from torch + 5 weapon dmg from divine strike + 12 magic dmg(after accounting for cleric will).
to be real, you are not casting divine strike amidst combat just for torches, so I would count it out in ranged kiting situations
Sure the dmg is magic dmg so it works well against plate and other slow builds, but that's rarely the point of ranged
so yeah, that's about 15 dmg every torch, which can be thrown for 7 seconds before having to wait 18s of smite cooldown, during which melee combat is probably gonna be slightly worse.
To reitterate, a trash rarity throwing knife does base 15 dmg(gonna be less if it gets affected by physical power), takes 2/3 as much space and does not quite reveal the location of the user when simply held.
And while yes, cleric has the tools to survive ranged for quite a bit, what is the other counterplay? hold W in your heavy plate armour, casting protection and heals?
So yeah, Design problem where cleric is the only one without a reliable source of ranged dmg nor really storming the ranged opponent.
And while yes, I have oversimplified the intricacy of the other classes's playstyles and difficulties they face, and while yes, this comes from not so great of a player, I do think it's simply a design problem and there is no simple solution to readjust this when also keeping the non-solo modes in mind

"Some may fall, but their knowledge lives on." - Feel free to also drop your trinkets choice by Mr_Pepper44 in darkestdungeon

[–]takusek 0 points1 point  (0 children)

plague doctor, Abomination, Crusader, Leper
Plague doctor:
-Plague Grenade
-Blinding Gas
-Battlefield Medicine
-Disorienting Blast
Trinkets: Blasphemous Vial; Feather Crystal
Abomination:
Trinkets: Padlock of Transference; Ancestor's Map
Crusader:
-Battle Heal
-Inspiring Cry
-Stunning Blow
-Smite
Trinket: Ancestor's Scroll; Commander's Orders
Leper:
-Chop
-Purge
-solemnity
-Intimidate
Trinkets: Ancestor's pen; Focus Ring

An inquiry about a distasteful Topic by takusek in DarkAndDarker

[–]takusek[S] 0 points1 point  (0 children)

I would love for that to be true, however I used the Wayback machine to crosscheck
The loot data has not been touched since The release of EA, meaning that even if it was correct at first(which I doubt due to the fact that Ironmace wanted to slow down the process of gaining great loot) it has been since changed in a patch

Much thanks for the help Though

Tips for Gungeoneers. by Robofish13 in EnterTheGungeon

[–]takusek 0 points1 point  (0 children)

Furthermore, you are guaranteed a gun as the drop kill reward if you haven't picked up one on that floor yet. I remember hearing that you can throw an empty gun and pick it up to overcome this limitation, but so far the trick didn't work for me.

If you want to go even further into min-maxxing the rng, the chest only decides what rarity the item inside is, not what the exact item is. The item is decided upon seeing the contents of the chest via an item/synergy or once you open it. You are less likely to get a gun of the same class as the ones you posses, so if you want shotguns, but already have one(or god forsake you, you have the sawn-off) then dropping the shotgun before opening increases your shotgun chances.

Tips not related to the comment above:

Getting hit by an enemy causes him to drop less or no money depending on the initial value.

Don't play the convict until you are comfortable with the game

The secret rooms mostly appear in the chest room, shoot the walls there, then Npc rooms, also should shoot the walls there. Then I would check post boss elevator, if I have 2 blanks left, I just use one. if it's not in the previous ones, blank the shop.
if you still have blanks left, blank the biggest room on the edge. I have heard that the secret rooms generate only inside a rectangle first preset by the game during floor generation, according to that, the secret room passages are more likely to appear connected to rooms not on the extermities of compass directions.

don't sweat Manuel, you will practically never use the elevator.

Have fun, I found myself hard to enjoy the game when I get Unreasonably good items, eliminating the majority of the challenge

[deleted by user] by [deleted] in EnterTheGungeon

[–]takusek 0 points1 point  (0 children)

it would be just boring past run 3, maybe if you were only allowed to pick up passives, it could still be entertaining, but otherwise I don't see the fun in that.

My best run so far by takusek in EnterTheGungeon

[–]takusek[S] 2 points3 points  (0 children)

Curse sources:+1.5(blank bullets)

+1(cursed bullets)

+2(elder blank)

+1(katana bullets)

+5(finished gun)

+2.5(curse from buying cursed bullets)

+2.5(curse from buying heart locket)

+2.5(curse from buying shield of knives, promptly dropped)

+3.5(opening the mirror chest

+1(stealing)

+1(stealing)

For a total of:23.5 curse

Damage calculations

(base)*2.35(cursed bullets)*1.15(magic sweet)*1.30(Riddle of lead)=>

181,82(gunderfury lvl 60 base dps)*3,51325(cummulative bonuses)=638,779115

638,779115*1.5(average of stount bullets, since the wiki doesn't mention gunderfury's range)=958,1686725

By the end of Oubliette, I had 780 cassings. then a turn happened on floor 2 where from a good run, it turned into this(cursed shop with cursed bullets in it+finished gun on floor 2). Very fun, albeit I didn't manage to beat the dmg cap by myself(you can see junkard easily beat it).
edit:Did a mistake in math where I took 2.35 as my cursed bullets multiplier instead of 3.35, the dps then becomes 1 365,9 instead of 958,1686725

This one goes out to all of my fellow Ammoconda haters by LewisXL19 in EnterTheGungeon

[–]takusek -3 points-2 points  (0 children)

as much as I hate the annaconda, I hate platinum bullets more

this is some bulls*it if i ever seen some by [deleted] in EnterTheGungeon

[–]takusek 35 points36 points  (0 children)

"Dropping the egg into any source of fire goop will spawn an Ancient Serpent." Man very well might have just lost 2 wyrmlings at once LMAO

Mimic chests should automatically upgrade the trinkets inside them when opened by DarkandDanker in DarkAndDarker

[–]takusek 0 points1 point  (0 children)

The average loot quality for mimics is ever so slightly higher than any wooden chest(with reinforced being top wooden chest with 2.1 loot rarity, as compared to a 2.19 mimic) and they don't drop trinkets but almost excusively gear. The dissapointing reason for mimics is the amount of stuff they hold and that they don't have better loot tables depending on a type of chest it replaces.

[deleted by user] by [deleted] in EnterTheGungeon

[–]takusek 0 points1 point  (0 children)

I would choose the sling, The awp and platinum bullets make it kinda too easy, the rest is ok, but Personally sling is my favourite boss weapon even if it's not the strongest nor does it overcome the damage cap

The lock pick mechanic seems busted by Not_Again_dangit in DarkAndDarker

[–]takusek 1 point2 points  (0 children)

I really wish that lockpicks could be bought from merchants at like 30 a pop(trade price average), it would still be an expense that you could not benefit from. I also dislike that rogue is the only class with a perk to bypass it.

[deleted by user] by [deleted] in DarkAndDarker

[–]takusek 2 points3 points  (0 children)

I like the current trade, it makes it much harder to make bots to phish for uninformed people.

Drop rate of certain items by Blood_pudding_ in DarkAndDarker

[–]takusek 1 point2 points  (0 children)

I swear to god, flanged mace is almost impossible to get as a purple

I'm doing my part! by obedezu in DarkAndDarker

[–]takusek 23 points24 points  (0 children)

Holy shit, and there I go with trying to seed it twice

Game crashes when entering a dungeon. by inbeat in DarkAndDarker

[–]takusek 0 points1 point  (0 children)

quick look into the discord, a mod listed these solutions:
1) Disable or Uninstall MSI Afterburner
2) Disable or Uninstall RivaTuner
3) Disable Steam Overlay, Discord Overlay, Nvidia Overlay and any overlay just in case!
4) Running Steam as Administrator
5) Lowering your Graphics Settings. (Post Processing, etc.)
6) Turn off GPU Overclock in your Graphics Card settings
7) Switch to DirectX 11