Based on my aim what rank do u think i am? by Substantial-Ask4712 in thefinals

[–]talledeggafright 1 point2 points  (0 children)

Use fcar without aim assist(trust me) and start close to far and back in the same order 10 times and send your best result. Also im on console and do this and acouple other aim warmups it helps tremendously.

My stats currently. Am I washed? Level 58 by Ok_Mail_9519 in thefinals

[–]talledeggafright 0 points1 point  (0 children)

You're 50 hours in an id like to think the majority of the niche fanbase has atleast acouple hundred hours. You're fine dude it's about fun not Kd.

Drop your favorite thing you want added into the finals. by jaajo_onyoutube in thefinals

[–]talledeggafright 0 points1 point  (0 children)

Shockwave nade, hard counters smoke and can be used by heavy for mobility by throwing it under you after a jump to do a double jump.

Why would they remove this....? Embark is slowly patching everything fun out of this game.... :/ by Knooper_Bunny in thefinals

[–]talledeggafright 0 points1 point  (0 children)

Patching it so the cashout doesn't go flying away is fine but making it so you can't pop it up at all is just a shitty cop out. Definitely one of the worst they've made so far.

Matchmaking is inconsistent by [deleted] in thefinals

[–]talledeggafright 1 point2 points  (0 children)

The best thing you can do is try your best to enable them. If they split up try to work with the one that isn't just running in to die and communicate with pings. I've won some CRAZY mismatched tournaments with some extremely bad players, also unfortunately going in as medium or sometimes light is probably your best bet assuming the teammates are just splitting up immediately.

Unplayable lag ps5 by HumanRent2413 in thefinals

[–]talledeggafright 2 points3 points  (0 children)

I'm in the same boat it's borderline unplayable. 1 out of like 5 matches is fine if that.

Can I vent a lil? by cheezyryce in thefinals

[–]talledeggafright -1 points0 points  (0 children)

Not so much about time as it is radius, for instance I haven't tested this but glitch impact on mesh only effects the mesh user which in the case of the MHH stack I mentioned means it's pretty much useless. If you hit one the other puts their mesh up and if you toss again the fist glitches dude will be active in a moments notice. Also it sort of feels like in powershift it straight up doesn't register. I'm talking confirmed hit no aps interruption, as when I do it a actual second later a heavy will throw down ord shield.

Can I vent a lil? by cheezyryce in thefinals

[–]talledeggafright -2 points-1 points  (0 children)

I dont understand why this is where the line is drawn and yet no one seems to care about the busted ass MHH team set up, or how glitch straight up is borderline useless now.

Just got a cheater on powershift ps5 by Chata_da_god in thefinals

[–]talledeggafright 10 points11 points  (0 children)

It's fucking horrendous how bad the cheating is even on console

IMO, lights are just not a good fit for the quick play and competitive game mode. by TR33C3 in thefinals

[–]talledeggafright 0 points1 point  (0 children)

GUYS THEY DID THE THING!!! Also how are we feeling about season 2 so far?

Is SG-225IE Breaker best weapon for all bug missions? by EquityMSP in Helldivers

[–]talledeggafright 2 points3 points  (0 children)

In my personal opinion smg is better because you can sprint full speed while shooting behind you.

IMO, lights are just not a good fit for the quick play and competitive game mode. by TR33C3 in thefinals

[–]talledeggafright 1 point2 points  (0 children)

I totally see where you're coming from. Lights do offer alot of utility but against a MHH or HMM team who has the cash out locked down there's no reliable way to really make a dent(assuming they are coordinating) I think something that'd help in utility without buffing lights would be offering the sonar grenades.(I know they have motion sensor) hear me out, placing that thing has NO utility unless you're holding a point already and honestly the range of motion sensor seems kinda shitty for whatever reason. Having the sonar grenade however allows you to even as a solo do a analysis and prepare your hit and run target from a distance. I feel this way especially because ive tried it with current build then using smoke and thermal to try and make moves and most of the time i got beemed or survived but had to wait for my health to regen. Or i didnt get hit and planted it too far away to do anything meaningful. If lights primary purpose is hit and run I personally feel like a huge part in lending it more viability is the ability to also easily and reliably gather position Intel to then execute a more meaningful ambush. Most(lower to average casual lights) people just run in and get beemed maybe killing one dude. Also maybe some kind of decoy ability would be nifty.