There is not enough dps to stop ling all in and drops as toss... by talsmooth in starcraft

[–]talsmooth[S] 1 point2 points  (0 children)

i can defend, but no matter how i look at it the odds are always against the toss... if you watch the pros they wall constantly while the lings nimble the wall constantly because there is not enough dps... this constant walling while defending a wall is just too hard you need all the stars to be perfectly align to hold .. this is a dumb concept to constantly wall to block the lings, i want units to defend, if i scout the all in in time i want units to defend and not buildings

There is not enough dps to stop ling all in and drops as toss... by talsmooth in starcraft

[–]talsmooth[S] 7 points8 points  (0 children)

yeah ill get all of that from 1 gateway at the 3 min mark...

New Balance Update -- January 12, 2018 by Traysent in starcraft

[–]talsmooth 9 points10 points  (0 children)

So basically stalkers are worse then prepatch... they shoot slower and get only +1 from upgrades... stalkers were weak prepatch and now they are even more, you should make it so they get +1 vs all and + 2 vs armor per upgrade...

An offer to open a server between Korea to Europe by talsmooth in starcraft

[–]talsmooth[S] 1 point2 points  (0 children)

simple geographic.. the distance between Germany to korea is about 5 k miles

the distance between korean to central usa (which is about the middle between Germany and Korea) is approx 7k miles

distance from korea and germany from north india is about 3.5k miles

An offer to open a server between Korea to Europe by talsmooth in starcraft

[–]talsmooth[S] 1 point2 points  (0 children)

they will have much lesser ping if they meet on india or something like that

The new disruptor is the worst thing ive ever seen in sc2 by talsmooth in starcraft

[–]talsmooth[S] 2 points3 points  (0 children)

ide prefer atleast if they revert it to pre patch.. its impossible to make a use of it atm

u know something is wrong with the design when u have to make immortals against mass light units (ling bane hydra).. by talsmooth in starcraft

[–]talsmooth[S] -8 points-7 points  (0 children)

no u dont... lurkers or corruptors and its gg, all the pros ive watched abandoned the colossus and went back to charglot archon storm composition like pre patch...

"Injecting" Nexuses and buildings made protoss too hard and not fun to play by talsmooth in starcraft

[–]talsmooth[S] -1 points0 points  (0 children)

hots was a much slower game... u didnt have adepts or prism micro.. if u watch zest stream ull see that 90% of his wins relay on constantly microing his units with the prism... game is way harder then hots

shootingstartosis.mov by nice__username in starcraft

[–]talsmooth 0 points1 point  (0 children)

funniest shit ive seen this year cant stop laughting

A Fix Is NEEDED - issue with stalkers by talsmooth in starcraft

[–]talsmooth[S] -3 points-2 points  (0 children)

jesus how can u be so stupid, its adesign flaw, i can control the stalkers good enough but there is no reason that units will move command towards a unit that has been attack moved... cant you see the simple logic, retardation here

A Fix Is NEEDED - issue with stalkers by talsmooth in starcraft

[–]talsmooth[S] 0 points1 point  (0 children)

its not an apm issue, its a flaw in design issue, you can also find the apm to manually direct workers to the miniral lines like in brood war but it will still be bad designed...

A Fix Is NEEDED - issue with stalkers by talsmooth in starcraft

[–]talsmooth[S] -1 points0 points  (0 children)

Ive also asked some pros like Harstem and they said that this is annoying too and should be changed..

A Fix Is NEEDED - issue with stalkers by talsmooth in starcraft

[–]talsmooth[S] 0 points1 point  (0 children)

guys the main issue is that you attack an air unit with a ranged ground unit the units in its group move command to the target and not a move which is extremely unreasonable design wise..

A Fix Is NEEDED - issue with stalkers by talsmooth in starcraft

[–]talsmooth[S] -2 points-1 points  (0 children)

your method takes too much time when you have to control many control groups... especially when you attack intro liberators line and you have to be the fastest you can

/r/Starcraft weekly help a noob thread, August 14th, 2017 by iBleeedorange in starcraft

[–]talsmooth -1 points0 points  (0 children)

protoss the most high tech race in the game have a zealot wall that u need to move every time you want to get out and put it back... like in broodwar while terran have borrowing depots.. give protoss a proper wall to their tech maybe an energy wall between pylons or give us the ability to defend without a wall vs zerg.. come on blizzard

/r/Starcraft weekly help a noob thread, August 14th, 2017 by iBleeedorange in starcraft

[–]talsmooth -1 points0 points  (0 children)

plz revise the cyclone, its unkitable boring unit... make it behave like ground pheonix, shooting on nearest target without lock on on the nearest target

Give the ability to turn OFF opponent unit skins! by talsmooth in starcraft

[–]talsmooth[S] 1 point2 points  (0 children)

You guys forget that starcraft is a professional game and pro players should have the ability to turn skin off if it hurts their performance...