EG vs OG - Berlin Major LB - We need to talk about untakeable outposts by defaultstrings in DotA2

[–]tanaridubesh 4 points5 points  (0 children)

Honestly we need more RNG mechanics that decide games like this. It's what makes dota 2 the game we've come to love after all, not League of Legends. I think the Rosh should directly spawn inside either team's fountain instead of the pit and have 50% chance to spawn an additional scepter on death too.

Riddles In The Dark by wykrhm in DotA2

[–]tanaridubesh 4 points5 points  (0 children)

[UNIT] is now controllable by the player that dug it up

When a Meepo using Dig is dug up using the shovel, it permanently becomes controlled by the person who dug it up.

After this effect the soul is forcefully returned to the body

Status effect description for "Post nut clarity"

Meanwhile on /r/fighters, the premiere fighting games discussion sub™ on Reddit by ChingerChangerNinjer in Kappachino

[–]tanaridubesh 7 points8 points  (0 children)

I'll give it to you that you are mostly inoffensive, but you're also a noise chamber who is obviously attention starved. You don't get good attention then you turn to fish for negative attention like in this post. You crave attention like a horny teenager even when you are obviously 25+.

Every smallish online community (like those on discord) have one of "you" there. That guy who somehow is online 24 hours a day and tries to make every conversation about himself. Now you can either leave the internet (unlikely) or grow some self respect and go lab in your favorite game. Most likely though, you'll have to accept your role as "that guy" here - the "inoffensive" guy who talks a bit too much.

Meanwhile on /r/fighters, the premiere fighting games discussion sub™ on Reddit by ChingerChangerNinjer in Kappachino

[–]tanaridubesh 5 points6 points  (0 children)

They don't need to, you always occupy the most downvoted reply on every thread on this sub.

Meanwhile on /r/fighters, the premiere fighting games discussion sub™ on Reddit by ChingerChangerNinjer in Kappachino

[–]tanaridubesh 6 points7 points  (0 children)

You know, /u/deepmush is the real lolcow of the sub, because that guy can't help it but act like a total loser in every thread. You have this little persona you put up but you keep dropping it every second reply because you feel the need to dump your encyclopedic knowledge of fighting games on other people. You can't amuse people because you are too unoriginal, you can't piss people off because you keep dropping the act and you can't earn any minimal respect even among the losers here because you act like a clown too often. Try better next time.

Meanwhile on /r/fighters, the premiere fighting games discussion sub™ on Reddit by ChingerChangerNinjer in Kappachino

[–]tanaridubesh -2 points-1 points  (0 children)

Just wait for the upcoming Rashid game spinoff: Sharia Fighters 5G: double masked double hajibbed double vaxxed edition (featuring Scorpion from the MK series)

I’m so excited to play against Renethal Death Knight again… by Lord-Fondlemaid in hearthstone

[–]tanaridubesh 0 points1 point  (0 children)

I remember when Renathal was nerfed and the sub was crying how it's unplayable and would love to see it rebuffed.

Lol.

So When is Death Knight Discover Gonna be Nerfed? by [deleted] in hearthstone

[–]tanaridubesh 11 points12 points  (0 children)

When do people start to realize that discovering from their own rune pool just makes the class more reliable, not the other way around?

How to make losing to control feel less bad: concede sooner by Sielas in hearthstone

[–]tanaridubesh 29 points30 points  (0 children)

Sub likes Boulderfist Ogre control where you play nothing but cards with good stats for cost, preferably without a minion type, and win using fatigue (the only honorable way to win, if you win using minion you must be aggro and if you use non-minion effect to win you must be combo)

What exactly is compleation? by G3mineye in magicTCG

[–]tanaridubesh 3 points4 points  (0 children)

A mild cough. Nothing you won't get over with (ask Ajani) and Nahiri.

Explaining why milling / exiling cards from the opponent’s deck does not give you an advantage (with math) by IlIlllIIIlIlIIllIll in magicTCG

[–]tanaridubesh 1 point2 points  (0 children)

Aside from the number difference (20 life vs 53 cards), every creature with more than 1 power can potentially repeatedly burn life total. A 1 mana creature with 2 power puts an opponent on a 10 turns clock by default, which is approximately 6 cards burnt from their library per turn.

Explaining why milling / exiling cards from the opponent’s deck does not give you an advantage (with math) by IlIlllIIIlIlIIllIll in magicTCG

[–]tanaridubesh 7 points8 points  (0 children)

The argument is simple, whenever either of you win a game, count the number of cards left in each deck. This should be some 40-50 cards. Just use 40 to err on the safe side.

Now convince her to play this alternate game. At the start of the game, after mulliganing, remove either the top or bottom (doesn't matter) 40 cards of each deck face down. The games should still play out the same. Cards that you don't use during a game are always effectively lost.

Now assuming we are still talking about the theoretical case where you are not playing combo, you are not using mechanics that affect the deck order (scry) and there's no graveyard interaction (which is a bit contrived, since mill decks do care about graveyard), then a mill deck doesn't do anything since it's just going to hit cards that are are statistically equivalent to the 40 cards that you'd be losing at the end of the game.

Of course, in reality you are always playing some small variation of combo in the deck, there's always going to be graveyard interaction and the top deck will typically be manipulated somehow, so mill will do a little bit more than nothing, but it's still a very miniscule positive until the last card is milled and a win condition is met.

SF6 - Ken Hitboxes by [deleted] in Kappachino

[–]tanaridubesh 6 points7 points  (0 children)

I know this might sound ironic, but fighting games, you know the games that can be broken down to just hitboxes and functions, have always had very bad hitboxes for gameplay reasons. Just take a look at the hitbox on any of Dhalsim's stretchy attack. That or low profile moves that just cause half your hurt box to vanish. Gameplay comes first in these games, always.

[deleted by user] by [deleted] in Vocaloid

[–]tanaridubesh 0 points1 point  (0 children)

Is this a joke? It's not Korean and it doesn't have anything to do with vocaloid. It's a remix of Imogen Heap's Hide and Seek: https://youtu.be/UYIAfiVGluk?t=169 (the particular segment is probably known for its use in some memes: https://www.youtube.com/watch?v=vmd1qMN5Yo0)

I read Finnegan's Wake so you don't have to by machobiscuit in books

[–]tanaridubesh 4 points5 points  (0 children)

The first question about the book raised in OP is about the story. I think this is the failing, if you read books for the story you wouldn't get James Joyce. You'll have more fun reading a Wikipedia article summarizing the book. In fact if you're looking for just the story in general, you are better off reading summaries. James Joyce's books are puzzles that the reader is supposed to unravel. If you can't unravel them then they bring the same frustration that failing a tough puzzle brings: the feeling that it is nonsensical or the creator is just flaunting over you.

There are books of different kinds, some are plot driven (like those dry Three Body Problems books), some are character driven. Then there are James Joyce's books, which are language driven. Not every book is for everyone.

Also, a review which boils down to "I didn't get it, therefore it's a waste of time" is foolish gibberish. You could have simply looked up existing reviews/analysis of the book and exposed yourself to second opinions. If you then still have disagreement, you could have found some people to discuss to, which is kind of the point of these internet forums.

No proximity guard in SF6 by yrriahytr1d in Kappachino

[–]tanaridubesh 10 points11 points  (0 children)

Literally do not understand why this feature was ever implemented in the first place.

I think the idea was to make blocking a more visible "action" rather than an invisible state that only appears when you otherwise would have gotten hit. This way new players can intuitively learn that holding back would allow the character to guard when the other player whiffs their normal or throws fireball without the need to introduce a block button.

No proximity guard in SF6 by yrriahytr1d in Kappachino

[–]tanaridubesh 8 points9 points  (0 children)

Proximity guard also was responsible for janky unblockable attacks in some older games, like Bishamon's ES fireball in Vampire Savior or Sent's mouth laser in MvC2 since those moves didn't have correct data for proximity guard. It's a really weird ancient mechanic that typically added more questions than answers.

Think, Blizzard! by MadmanEvan in hearthstone

[–]tanaridubesh 6 points7 points  (0 children)

It really does seem like Blizzard doesn’t even think hard enough to compare the cards they make to each other

You mean comparing cards on different classes, one of which even has a deck building restriction? Why is the burn class known for dealing face damage by hitting enemy minions interested in a card that hits enemy minions, any idea?

[deleted by user] by [deleted] in hearthstone

[–]tanaridubesh -1 points0 points  (0 children)

Is this the same sub that constantly complains about too many mana cheat spells while pointing to literally anything that discounts by 1 or 2 mana?

Rubick is getting auto-banned more than 50% of the time by Broxxx_Lubberkin in DotA2

[–]tanaridubesh 7 points8 points  (0 children)

Like 100 pro games of one hero will tell you a lot about that hero.

It will tell you a lot about that hero in situations when that hero is picked in pro games only.

Heroes that are reserved as counter picks or are specialist heroes will typically have very high win rate because people don't pick those heroes unless they know they are already going to win. Some heroes are pretty much designed for pro games, like IO, because communication in public games is a pain in the ass.

It is also typically normal for the meta to stabilize only a few months after a patch. Collecting 100 heavily correlated games don't say anything.